Shadow Scizor counters
bugsteelArlo ยท slot 3Leader
CP
7,115
Attack
455.4
x1.2 Shadow
Defense
212.9
x0.83 Shadow
HP
114
You 0 shields, Rocket 0. Leaders and Giovanni shield the first two charged attacks.
Best counters against Fury Cutter / Night Slash
Level 45, 15/15/15, no Megas; each counter on its best moveset.
| # | Pokemon | Moves | Power | Wins | Time | Result |
|---|---|---|---|---|---|---|
| 1 | steelMetal Claw fightingClose CombatsteelBehemoth Bash | 2.366 | 100% | 8.0 s 2.0 charged | 58% HP left on average | |
| 2 | poisonPoison Sting fireWeather Ball (Fire)grassLeaf Storm | 2.156 | 100% | 4.5 s 1.0 charged | 54% HP left on average | |
| 3 | steelMetal Claw fightingClose CombatsteelBehemoth Blade | 1.806 | 100% | 8.0 s 2.0 charged | 45% HP left on average | |
| 4 | flyingPeck fireFlamethrowerfightingAura Sphere | 1.765 | 100% | 8.0 s 2.0 charged | 43% HP left on average | |
| 5 | fairyFairy Wind fireMystical FireflyingFly | 1.736 | 100% | 6.0 s 2.0 charged | 42% HP left on average | |
| 6 | fightingLow Kick flyingBrave BirdfightingClose Combat | 1.622 | 100% | 7.0 s 2.0 charged | 38% HP left on average | |
| 7 | fightingDouble Kick fightingClose CombatfightingSacred Sword | 1.504 | 100% | 7.0 s 2.0 charged | 34% HP left on average | |
| 8 | fightingLow Kick fightingClose CombatfightingSecret Sword | 1.504 | 100% | 7.0 s 2.0 charged | 34% HP left on average | |
| 9 | steelMetal Sound fireFlamethrowerfightingClose Combat | 1.500 | 100% | 8.0 s 2.0 charged | 33% HP left on average | |
| 10 | fireEmber fireBlast BurnfireHeat Wave | 1.482 | 100% | 6.0 s 2.0 charged | 33% HP left on average | |
| 11 | fightingDouble Kick fireFlame ChargegroundEarthquake | 1.472 | 100% | 8.5 s 2.0 charged | 32% HP left on average | |
| 12 | fireIncinerate fireSacred Fire++fireSacred Fire | 1.465 | 100% | 8.0 s 1.0 charged | 32% HP left on average | |
| 13 | darkBite groundEarthquakegroundBulldoze | 1.449 | 100% | 9.5 s 2.0 charged | 31% HP left on average | |
| 14 | fightingCounter fightingSuperpowerbugLunge | 1.446 | 100% | 8.0 s 2.0 charged | 31% HP left on average | |
| 15 | fireFire Spin fireFire BlastfireMagma Storm | 1.411 | 100% | 7.0 s 2.0 charged | 29% HP left on average | |
| 16 | fairyFairy Wind fireOverheatdarkBrutal Swing | 1.394 | 100% | 8.0 s 2.0 charged | 28% HP left on average | |
| 17 | ghostShadow Claw fightingClose CombatflyingAerial Ace | 1.358 | 100% | 7.0 s 2.0 charged | 26% HP left on average | |
| 18 | ghostShadow Claw fireFire PunchfightingClose Combat | 1.343 | 100% | 6.0 s 2.0 charged | 26% HP left on average | |
| 19 | fightingLow Kick fightingClose CombatghostShadow Ball | 1.331 | 100% | 7.0 s 2.0 charged | 25% HP left on average | |
| 20 | fightingCounter fightingClose CombatwaterAqua Jet | 1.309 | 100% | 8.0 s 2.0 charged | 24% HP left on average |
Power = share of the Rocket Pokemon's HP you remove per share of your own HP lost (2 = you win with half your HP left; under 1 = you faint first; capped at 10), to three decimals so near-ties show. Wins = share of fights won over every Pokemon and moveset counted. Time = fast-attack time (turns x 0.5 s) and the charged attacks thrown by both sides. Each charged attack also pauses the battle for its minigame, so a counter that needs three charged attacks takes longer in real time than one that wins on fast attacks alone, even when its seconds look similar.