Shadow Scizor counters
bugsteelArlo ยท slot 3Leader
CP
7,115
Attack
455.4
x1.2 Shadow
Defense
212.9
x0.83 Shadow
HP
114
You 1 shield, Rocket 0. Leaders and Giovanni shield the first two charged attacks.
Best counters, averaged over every moveset
Level 30, 15/15/15, no Megas; each counter on its best moveset.
| # | Pokemon | Moves | Power | Wins | Time | Result |
|---|---|---|---|---|---|---|
| 1 | fireFire Spin fireFire BlastfireMagma Storm | 3.998 | 100% | 6.6 s 1.6 charged | 73% HP left on average | |
| 2 | fireFire Spin fireFire BlastfireFlamethrower | 3.471 | 100% | 5.9 s 0.4 charged | 71% HP left on average | |
| 3 | fireIncinerate fireSacred Fire++fireSacred Fire | 3.273 | 100% | 7.1 s 0.9 charged | 66% HP left on average | |
| 4 | ghostHex fireBlast BurnfireFlamethrower | 3.045 | 100% | 6.6 s 1.6 charged | 65% HP left on average | |
| 5 | fireEmber fireBlast BurnfireHeat Wave | 2.953 | 100% | 5.6 s 1.4 charged | 63% HP left on average | |
| 6 | fireIncinerate fireOverheatwaterHydro Pump | 2.918 | 100% | 7.1 s 0.9 charged | 64% HP left on average | |
| 7 | fireEmber fireHeat WavefireFlamethrower | 2.909 | 100% | 5.6 s 1.4 charged | 63% HP left on average | |
| 8 | fireEmber fireOverheatfireFire Punch | 2.775 | 100% | 5.6 s 1.3 charged | 61% HP left on average | |
| 9 | flyingWing Attack fireOverheatfireHeat Wave | 2.744 | 100% | 6.6 s 1.5 charged | 61% HP left on average | |
| 10 | electricVolt Switch electricWild ChargeelectricZap Cannon | 2.639 | 100% | 6.6 s 1.6 charged | 61% HP left on average | |
| 11 | electricThunder Shock fireHeat WaveelectricZap Cannon | 2.617 | 100% | 5.6 s 1.4 charged | 62% HP left on average | |
| 12 | fireIncinerate fireSacred Fire++fireSacred Fire | 2.588 | 100% | 7.1 s 0.9 charged | 58% HP left on average | |
| 13 | fireFire Fang fireOverheatfireFusion Flare | 2.577 | 100% | 6.1 s 0.4 charged | 61% HP left on average | |
| 14 | normalQuick Attack fireV-createfireOverheat | 2.569 | 100% | 5.6 s 1.4 charged | 60% HP left on average | |
| 15 | fireFire Fang fireOverheatfireFusion Flare | 2.506 | 100% | 5.0 s 0.1 charged | 60% HP left on average | |
| 16 | fireEmber fireHeat WavedarkCrunch | 2.438 | 100% | 5.6 s 1.4 charged | 59% HP left on average | |
| 17 | fireFire Fang fireOverheatfireFire Blast | 2.319 | 100% | 7.1 s 0.8 charged | 56% HP left on average | |
| 18 | electricVolt Switch electricWild ChargeelectricZap Cannon | 2.285 | 100% | 6.6 s 1.6 charged | 55% HP left on average | |
| 19 | fightingLow Kick fightingClose CombatfightingSecret Sword | 2.259 | 100% | 6.6 s 1.6 charged | 56% HP left on average | |
| 20 | electricThunder Shock fireHeat WaveelectricZap Cannon | 2.190 | 100% | 5.6 s 1.4 charged | 54% HP left on average |
Power = share of the Rocket Pokemon's HP you remove per share of your own HP lost (2 = you win with half your HP left; under 1 = you faint first; capped at 10), to three decimals so near-ties show. Wins = share of fights won over every Pokemon and moveset counted. Time = fast-attack time (turns x 0.5 s) and the charged attacks thrown by both sides. Each charged attack also pauses the battle for its minigame, so a counter that needs three charged attacks takes longer in real time than one that wins on fast attacks alone, even when its seconds look similar.