Shadow Alakazam counters
You 2 shields, Rocket 0. Leaders and Giovanni shield the first two charged attacks.
Best counters, averaged over every moveset
Level 50, 15/15/15, no Megas; each counter on its best moveset.
| # | Pokemon | Moves | Power | Wins | Time | Result |
|---|---|---|---|---|---|---|
| 1 | steelMetal Sound darkDark PulsedarkFoul Play | 9.568 | 100% | 5.5 s 1.1 charged | 91% HP left on average | |
| 2 | darkBite darkBrutal SwingdarkCrunch | 7.956 | 100% | 5.0 s 1.0 charged | 87% HP left on average | |
| 3 | flyingPeck darkFoul PlaynormalHyper Beam | 7.908 | 100% | 5.5 s 1.1 charged | 87% HP left on average | |
| 4 | darkBite darkBrutal SwingdarkCrunch | 7.512 | 100% | 5.0 s 1.0 charged | 85% HP left on average | |
| 5 | darkBite darkDark PulsedarkBrutal Swing | 7.350 | 100% | 5.0 s 1.0 charged | 85% HP left on average | |
| 6 | flyingPeck darkFoul PlaynormalHyper Beam | 7.259 | 100% | 5.5 s 1.1 charged | 85% HP left on average | |
| 7 | grassVine Whip darkDark PulsegrassPower Whip | 6.600 | 100% | 6.5 s 1.4 charged | 83% HP left on average | |
| 8 | ghostAstonish darkDark PulseghostShadow Ball | 6.296 | 100% | 7.3 s 0.4 charged | 83% HP left on average | |
| 9 | darkSnarl darkDark PulsebugX-Scissor | 6.269 | 100% | 6.5 s 1.4 charged | 82% HP left on average | |
| 10 | dragonDragon Tail darkBrutal SwingdarkCrunch | 6.113 | 100% | 6.5 s 1.4 charged | 81% HP left on average | |
| 11 | darkBite darkDark PulsedarkBrutal Swing | 6.085 | 100% | 5.0 s 1.0 charged | 82% HP left on average | |
| 12 | flyingWing Attack darkPaybackflyingFly | 6.030 | 100% | 6.5 s 1.4 charged | 82% HP left on average | |
| 13 | darkFeint Attack darkDark PulsedarkFoul Play | 5.816 | 100% | 7.5 s 1.4 charged | 82% HP left on average | |
| 14 | ghostShadow Claw darkDark PulsesteelSunsteel Strike | 5.712 | 100% | 6.5 s 1.4 charged | 80% HP left on average | |
| 15 | ghostShadow Claw steelMeteor MashsteelFlash Cannon | 5.576 | 100% | 6.5 s 1.4 charged | 80% HP left on average | |
| 16 | fireFire Spin steelIron HeadgrassSolar Beam | 5.453 | 100% | 8.1 s 1.4 charged | 81% HP left on average | |
| 17 | psychicConfusion steelDoom DesirefairyDazzling Gleam | 5.413 | 100% | 6.5 s 1.4 charged | 80% HP left on average | |
| 18 | darkSucker Punch darkDark PulseflyingHurricane | 5.243 | 100% | 7.0 s 0.4 charged | 79% HP left on average | |
| 19 | darkBite darkDark PulsedarkFoul Play | 5.228 | 100% | 5.5 s 1.1 charged | 80% HP left on average | |
| 20 | bugFury Cutter darkDark PulsebugX-Scissor | 5.189 | 100% | 5.5 s 1.1 charged | 80% HP left on average |
Power = share of the Rocket Pokemon's HP you remove per share of your own HP lost (2 = you win with half your HP left; under 1 = you faint first; capped at 10), to three decimals so near-ties show. Wins = share of fights won over every Pokemon and moveset counted. Time = fast-attack time (turns x 0.5 s) and the charged attacks thrown by both sides. Each charged attack also pauses the battle for its minigame, so a counter that needs three charged attacks takes longer in real time than one that wins on fast attacks alone, even when its seconds look similar.