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PoGoBud

Shadow Alakazam counters

psychicArlo ยท slot 3Leader
CP
7,229
Attack
518.7
x1.2 Shadow
Defense
197.7
x0.83 Shadow
HP
98

You 0 shields, Rocket 0. Leaders and Giovanni shield the first two charged attacks.

Best counters against Psycho Cut / Shadow Ball

Level 50, 15/15/15, no Megas; each counter on its best moveset.

Pokebattler's list for this Pokemon
Counters for Shadow Alakazam
#PokemonMovesPowerWinsTimeResult
1
Tyranitar
darkBite
darkBrutal SwingdarkCrunch
10.000
100%5.0 s
1.0 charged
90% HP left on average
2
Shadow Tyranitar
darkBite
darkBrutal SwingdarkCrunch
10.000
100%5.0 s
1.0 charged
90% HP left on average
3
Hydreigon
darkBite
darkDark PulsedarkBrutal Swing
9.450
100%5.0 s
1.0 charged
89% HP left on average
4
Malamar
flyingPeck
darkFoul PlaynormalHyper Beam
9.000
100%5.5 s
1.0 charged
89% HP left on average
5
Shadow Malamar
flyingPeck
darkFoul PlaynormalHyper Beam
9.000
100%5.5 s
1.0 charged
89% HP left on average
6
Shadow Hydreigon
darkBite
darkDark PulsedarkBrutal Swing
7.875
100%5.0 s
1.0 charged
87% HP left on average
7
Alolan Muk
darkBite
darkDark PulsedarkBrutal Swing
6.500
100%5.0 s
1.0 charged
85% HP left on average
8
Hisuian Samurott
bugFury Cutter
darkDark PulsebugX-Scissor
6.200
100%5.5 s
1.0 charged
84% HP left on average
9
Meowscarada
grassLeafage
darkNight SlashgrassFrenzy Plant
5.533
100%5.5 s
1.0 charged
82% HP left on average
10
Houndoom
fireIncinerate
darkFoul PlaydarkCrunch
5.467
100%5.5 s
1.0 charged
82% HP left on average
11
Pangoro
darkSnarl
darkNight SlashsteelIron Head
5.389
100%5.0 s
1.0 charged
81% HP left on average
12
Thievul
darkSucker Punch
darkNight SlashfairyPlay Rough
5.233
100%5.5 s
1.0 charged
81% HP left on average
13
Shadow Alolan Muk
darkBite
darkDark PulsedarkBrutal Swing
5.200
100%5.0 s
1.0 charged
81% HP left on average
14
Scizor
bugFury Cutter
bugX-ScissordarkNight Slash
4.906
100%5.0 s
1.0 charged
80% HP left on average
15
Shadow Houndoom
fireIncinerate
darkFoul PlaydarkCrunch
4.686
100%5.5 s
1.0 charged
79% HP left on average
16
Genesect
bugFury Cutter
bugX-ScissornormalTechno Blast (Normal)
4.514
100%5.5 s
1.0 charged
78% HP left on average
17
Genesect (Burn)
bugFury Cutter
bugX-ScissorfireTechno Blast (Fire)
4.514
100%5.5 s
1.0 charged
78% HP left on average
18
Genesect (Chill)
bugFury Cutter
bugX-ScissoriceTechno Blast (Ice)
4.514
100%5.5 s
1.0 charged
78% HP left on average
19
Genesect (Douse)
bugFury Cutter
bugX-ScissorwaterTechno Blast (Water)
4.514
100%5.5 s
1.0 charged
78% HP left on average
20
Genesect (Shock)
bugFury Cutter
bugX-ScissorelectricTechno Blast (Electric)
4.514
100%5.5 s
1.0 charged
78% HP left on average

Power = share of the Rocket Pokemon's HP you remove per share of your own HP lost (2 = you win with half your HP left; under 1 = you faint first; capped at 10), to three decimals so near-ties show. Wins = share of fights won over every Pokemon and moveset counted. Time = fast-attack time (turns x 0.5 s) and the charged attacks thrown by both sides. Each charged attack also pauses the battle for its minigame, so a counter that needs three charged attacks takes longer in real time than one that wins on fast attacks alone, even when its seconds look similar.

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