Shadow Alakazam counters
You 0 shields, Rocket 0. Leaders and Giovanni shield the first two charged attacks.
Best counters against Psycho Cut / Shadow Ball
Level 50, 15/15/15, no Megas; each counter on its best moveset.
| # | Pokemon | Moves | Power | Wins | Time | Result |
|---|---|---|---|---|---|---|
| 1 | darkBite darkBrutal SwingdarkCrunch | 10.000 | 100% | 5.0 s 1.0 charged | 90% HP left on average | |
| 2 | darkBite darkBrutal SwingdarkCrunch | 10.000 | 100% | 5.0 s 1.0 charged | 90% HP left on average | |
| 3 | darkBite darkDark PulsedarkBrutal Swing | 9.450 | 100% | 5.0 s 1.0 charged | 89% HP left on average | |
| 4 | flyingPeck darkFoul PlaynormalHyper Beam | 9.000 | 100% | 5.5 s 1.0 charged | 89% HP left on average | |
| 5 | flyingPeck darkFoul PlaynormalHyper Beam | 9.000 | 100% | 5.5 s 1.0 charged | 89% HP left on average | |
| 6 | darkBite darkDark PulsedarkBrutal Swing | 7.875 | 100% | 5.0 s 1.0 charged | 87% HP left on average | |
| 7 | darkBite darkDark PulsedarkBrutal Swing | 6.500 | 100% | 5.0 s 1.0 charged | 85% HP left on average | |
| 8 | bugFury Cutter darkDark PulsebugX-Scissor | 6.200 | 100% | 5.5 s 1.0 charged | 84% HP left on average | |
| 9 | grassLeafage darkNight SlashgrassFrenzy Plant | 5.533 | 100% | 5.5 s 1.0 charged | 82% HP left on average | |
| 10 | fireIncinerate darkFoul PlaydarkCrunch | 5.467 | 100% | 5.5 s 1.0 charged | 82% HP left on average | |
| 11 | darkSnarl darkNight SlashsteelIron Head | 5.389 | 100% | 5.0 s 1.0 charged | 81% HP left on average | |
| 12 | darkSucker Punch darkNight SlashfairyPlay Rough | 5.233 | 100% | 5.5 s 1.0 charged | 81% HP left on average | |
| 13 | darkBite darkDark PulsedarkBrutal Swing | 5.200 | 100% | 5.0 s 1.0 charged | 81% HP left on average | |
| 14 | bugFury Cutter bugX-ScissordarkNight Slash | 4.906 | 100% | 5.0 s 1.0 charged | 80% HP left on average | |
| 15 | fireIncinerate darkFoul PlaydarkCrunch | 4.686 | 100% | 5.5 s 1.0 charged | 79% HP left on average | |
| 16 | bugFury Cutter bugX-ScissornormalTechno Blast (Normal) | 4.514 | 100% | 5.5 s 1.0 charged | 78% HP left on average | |
| 17 | bugFury Cutter bugX-ScissorfireTechno Blast (Fire) | 4.514 | 100% | 5.5 s 1.0 charged | 78% HP left on average | |
| 18 | bugFury Cutter bugX-ScissoriceTechno Blast (Ice) | 4.514 | 100% | 5.5 s 1.0 charged | 78% HP left on average | |
| 19 | bugFury Cutter bugX-ScissorwaterTechno Blast (Water) | 4.514 | 100% | 5.5 s 1.0 charged | 78% HP left on average | |
| 20 | bugFury Cutter bugX-ScissorelectricTechno Blast (Electric) | 4.514 | 100% | 5.5 s 1.0 charged | 78% HP left on average |
Power = share of the Rocket Pokemon's HP you remove per share of your own HP lost (2 = you win with half your HP left; under 1 = you faint first; capped at 10), to three decimals so near-ties show. Wins = share of fights won over every Pokemon and moveset counted. Time = fast-attack time (turns x 0.5 s) and the charged attacks thrown by both sides. Each charged attack also pauses the battle for its minigame, so a counter that needs three charged attacks takes longer in real time than one that wins on fast attacks alone, even when its seconds look similar.