Shadow Alakazam counters
You 0 shields, Rocket 0. Leaders and Giovanni shield the first two charged attacks.
Best counters against Confusion / Shadow Ball
Level 50, 15/15/15, no Megas; each counter on its best moveset.
| # | Pokemon | Moves | Power | Wins | Time | Result |
|---|---|---|---|---|---|---|
| 1 | steelMetal Sound darkDark PulsedarkFoul Play | 9.136 | 100% | 5.5 s 1.0 charged | 89% HP left on average | |
| 2 | flyingPeck darkFoul PlaynormalHyper Beam | 6.923 | 100% | 5.5 s 1.0 charged | 86% HP left on average | |
| 3 | darkBite darkBrutal SwingdarkCrunch | 5.912 | 100% | 5.0 s 1.0 charged | 83% HP left on average | |
| 4 | flyingPeck darkFoul PlaynormalHyper Beam | 5.625 | 100% | 5.5 s 1.0 charged | 82% HP left on average | |
| 5 | darkBite darkDark PulsedarkBrutal Swing | 5.250 | 100% | 5.0 s 1.0 charged | 81% HP left on average | |
| 6 | darkBite darkBrutal SwingdarkCrunch | 5.025 | 100% | 5.0 s 1.0 charged | 80% HP left on average | |
| 7 | ghostAstonish darkDark PulseghostShadow Ball | 4.758 | 100% | 7.5 s 0.0 charged | 79% HP left on average | |
| 8 | darkBite darkDark PulsegrassPower Whip | 4.333 | 100% | 6.5 s 1.0 charged | 77% HP left on average | |
| 9 | fireFire Spin steelIron HeadgrassSolar Beam | 4.333 | 100% | 8.0 s 1.0 charged | 77% HP left on average | |
| 10 | darkFeint Attack darkDark PulsedarkFoul Play | 4.311 | 100% | 7.5 s 1.0 charged | 77% HP left on average | |
| 11 | darkBite darkDark PulsedarkBrutal Swing | 4.295 | 100% | 5.0 s 1.0 charged | 77% HP left on average | |
| 12 | bugFury Cutter darkDark PulsebugX-Scissor | 4.227 | 100% | 5.5 s 1.0 charged | 76% HP left on average | |
| 13 | darkSnarl darkDark PulsedarkFoul Play | 4.216 | 100% | 8.0 s 1.0 charged | 76% HP left on average | |
| 14 | darkSnarl darkDark PulsebugX-Scissor | 4.139 | 100% | 6.5 s 1.0 charged | 76% HP left on average | |
| 15 | dragonDragon Tail darkBrutal SwingdarkCrunch | 3.979 | 100% | 6.5 s 1.0 charged | 75% HP left on average | |
| 16 | psychicConfusion steelDoom DesirefairyDazzling Gleam | 3.941 | 100% | 6.5 s 1.0 charged | 75% HP left on average | |
| 17 | darkSucker Punch darkDark PulseflyingHurricane | 3.842 | 100% | 7.0 s 0.0 charged | 74% HP left on average | |
| 18 | bugFury Cutter steelMeteor MashsteelFlash Cannon | 3.822 | 100% | 6.5 s 1.0 charged | 74% HP left on average | |
| 19 | grassLeafage darkNight SlashgrassFrenzy Plant | 3.773 | 100% | 5.5 s 1.0 charged | 73% HP left on average | |
| 20 | ghostShadow Claw darkDark PulsesteelSunsteel Strike | 3.750 | 100% | 6.5 s 1.0 charged | 73% HP left on average |
Power = share of the Rocket Pokemon's HP you remove per share of your own HP lost (2 = you win with half your HP left; under 1 = you faint first; capped at 10), to three decimals so near-ties show. Wins = share of fights won over every Pokemon and moveset counted. Time = fast-attack time (turns x 0.5 s) and the charged attacks thrown by both sides. Each charged attack also pauses the battle for its minigame, so a counter that needs three charged attacks takes longer in real time than one that wins on fast attacks alone, even when its seconds look similar.