Shadow Alakazam counters
You 0 shields, Rocket 0. Leaders and Giovanni shield the first two charged attacks.
Best counters against Confusion / Fire Punch
Level 50, 15/15/15, no Megas; each counter on its best moveset.
| # | Pokemon | Moves | Power | Wins | Time | Result |
|---|---|---|---|---|---|---|
| 1 | flyingPeck darkFoul PlaynormalHyper Beam | 6.923 | 100% | 5.5 s 1.0 charged | 86% HP left on average | |
| 2 | darkBite darkBrutal SwingdarkCrunch | 5.912 | 100% | 5.0 s 1.0 charged | 83% HP left on average | |
| 3 | flyingPeck darkFoul PlaynormalHyper Beam | 5.625 | 100% | 5.5 s 1.0 charged | 82% HP left on average | |
| 4 | darkBite darkDark PulsedarkBrutal Swing | 5.250 | 100% | 5.0 s 1.0 charged | 81% HP left on average | |
| 5 | darkBite darkBrutal SwingdarkCrunch | 5.025 | 100% | 5.0 s 1.0 charged | 80% HP left on average | |
| 6 | darkBite darkDark PulsedarkBrutal Swing | 4.295 | 100% | 5.0 s 1.0 charged | 77% HP left on average | |
| 7 | bugFury Cutter darkDark PulsebugX-Scissor | 4.227 | 100% | 5.5 s 1.0 charged | 76% HP left on average | |
| 8 | grassLeafage darkNight SlashgrassFrenzy Plant | 3.773 | 100% | 5.5 s 1.0 charged | 73% HP left on average | |
| 9 | darkSucker Punch darkNight SlashfairyPlay Rough | 3.738 | 100% | 5.5 s 1.0 charged | 73% HP left on average | |
| 10 | fireIncinerate darkFoul PlaydarkCrunch | 3.565 | 100% | 5.5 s 1.0 charged | 72% HP left on average | |
| 11 | darkBite darkDark PulsedarkBrutal Swing | 3.355 | 100% | 5.0 s 1.0 charged | 70% HP left on average | |
| 12 | fireIncinerate darkFoul PlaydarkCrunch | 2.929 | 100% | 5.5 s 1.0 charged | 66% HP left on average | |
| 13 | bugFury Cutter bugX-ScissornormalTechno Blast (Normal) | 2.926 | 100% | 5.5 s 1.0 charged | 66% HP left on average | |
| 14 | bugFury Cutter bugX-ScissorfireTechno Blast (Fire) | 2.926 | 100% | 5.5 s 1.0 charged | 66% HP left on average | |
| 15 | bugFury Cutter bugX-ScissoriceTechno Blast (Ice) | 2.926 | 100% | 5.5 s 1.0 charged | 66% HP left on average | |
| 16 | bugFury Cutter bugX-ScissorwaterTechno Blast (Water) | 2.926 | 100% | 5.5 s 1.0 charged | 66% HP left on average | |
| 17 | bugFury Cutter bugX-ScissorelectricTechno Blast (Electric) | 2.926 | 100% | 5.5 s 1.0 charged | 66% HP left on average | |
| 18 | darkBite darkDark PulsedarkBrutal Swing | 2.737 | 100% | 5.0 s 1.0 charged | 63% HP left on average | |
| 19 | darkSnarl darkNight SlashsteelIron Head | 2.694 | 100% | 5.0 s 1.0 charged | 63% HP left on average | |
| 20 | bugFury Cutter bugX-ScissordarkNight Slash | 2.617 | 100% | 5.0 s 1.0 charged | 62% HP left on average |
Power = share of the Rocket Pokemon's HP you remove per share of your own HP lost (2 = you win with half your HP left; under 1 = you faint first; capped at 10), to three decimals so near-ties show. Wins = share of fights won over every Pokemon and moveset counted. Time = fast-attack time (turns x 0.5 s) and the charged attacks thrown by both sides. Each charged attack also pauses the battle for its minigame, so a counter that needs three charged attacks takes longer in real time than one that wins on fast attacks alone, even when its seconds look similar.