Skip to content
PoGoBud

Shadow Alakazam counters

psychicArlo ยท slot 3Leader
CP
7,229
Attack
518.7
x1.2 Shadow
Defense
197.7
x0.83 Shadow
HP
98

You 0 shields, Rocket 0. Leaders and Giovanni shield the first two charged attacks.

Best counters, averaged over every moveset

Level 45, 15/15/15, no Megas; each counter on its best moveset.

Pokebattler's list for this Pokemon
Counters for Shadow Alakazam
#PokemonMovesPowerWinsTimeResult
1
Kingambit
steelMetal Sound
darkDark PulsedarkFoul Play
8.214
88%5.5 s
1.0 charged
79% HP left on average
2
Tyranitar
darkBite
darkBrutal SwingdarkCrunch
7.743
100%5.0 s
1.0 charged
86% HP left on average
3
Hydreigon
darkBite
darkDark PulsedarkBrutal Swing
7.021
100%5.0 s
1.0 charged
84% HP left on average
4
Malamar
flyingPeck
darkFoul PlaynormalHyper Beam
6.672
88%5.5 s
1.0 charged
76% HP left on average
5
Shadow Tyranitar
darkBite
darkBrutal SwingdarkCrunch
6.384
100%5.0 s
1.0 charged
83% HP left on average
6
Shadow Malamar
flyingPeck
darkFoul PlaynormalHyper Beam
6.048
88%5.5 s
1.0 charged
74% HP left on average
7
Shadow Hydreigon
darkBite
darkDark PulsedarkBrutal Swing
5.833
100%5.0 s
1.0 charged
81% HP left on average
8
Hisuian Samurott
bugFury Cutter
darkDark PulsebugX-Scissor
4.365
100%5.5 s
1.1 charged
71% HP left on average
9
Victini
normalQuick Attack
fireV-createfireOverheat
4.101
100%5.6 s
1.1 charged
72% HP left on average
10
Grimmsnarl
darkBite
darkDark PulsedarkFoul Play
3.933
88%5.5 s
1.0 charged
67% HP left on average
11
Shadow Alolan Muk
darkBite
darkDark PulsedarkBrutal Swing
3.820
100%5.0 s
1.0 charged
71% HP left on average
12
Meowscarada
grassLeafage
darkNight SlashgrassFrenzy Plant
3.801
88%5.5 s
1.0 charged
66% HP left on average
13
Houndoom
fireIncinerate
darkFoul PlaydarkCrunch
3.778
100%5.5 s
1.1 charged
66% HP left on average
14
Thievul
darkSucker Punch
darkNight SlashfairyPlay Rough
3.773
88%5.5 s
1.0 charged
66% HP left on average
15
Umbreon
darkFeint Attack
darkDark PulsedarkFoul Play
3.732
100%7.5 s
1.4 charged
58% HP left on average
16
Hoopa (Unbound)
ghostAstonish
darkDark PulseghostShadow Ball
3.710
63%7.0 s
0.4 charged
50% HP left on average
17
Guzzlord
dragonDragon Tail
darkBrutal SwingdarkCrunch
3.666
100%6.5 s
1.4 charged
60% HP left on average
18
Pangoro
darkSnarl
darkNight SlashsteelIron Head
3.620
100%5.0 s
1.0 charged
70% HP left on average
19
Scizor
bugFury Cutter
bugX-ScissordarkNight Slash
3.601
100%5.0 s
1.0 charged
69% HP left on average
20
Alolan Muk
poisonPoison Jab
darkDark PulsedarkBrutal Swing
3.598
100%5.5 s
1.1 charged
64% HP left on average

Power = share of the Rocket Pokemon's HP you remove per share of your own HP lost (2 = you win with half your HP left; under 1 = you faint first; capped at 10), to three decimals so near-ties show. Wins = share of fights won over every Pokemon and moveset counted. Time = fast-attack time (turns x 0.5 s) and the charged attacks thrown by both sides. Each charged attack also pauses the battle for its minigame, so a counter that needs three charged attacks takes longer in real time than one that wins on fast attacks alone, even when its seconds look similar.