Shadow Alakazam counters
psychicArlo ยท slot 3Leader
CP
7,229
Attack
518.7
x1.2 Shadow
Defense
197.7
x0.83 Shadow
HP
98
You 0 shields, Rocket 0. Leaders and Giovanni shield the first two charged attacks.
Best counters against Psycho Cut / Shadow Ball
Level 45, 15/15/15, no Megas; each counter on its best moveset.
| # | Pokemon | Moves | Power | Wins | Time | Result |
|---|---|---|---|---|---|---|
| 1 | darkBite darkBrutal SwingdarkCrunch | 9.750 | 100% | 5.0 s 1.0 charged | 90% HP left on average | |
| 2 | darkBite darkDark PulsedarkBrutal Swing | 9.200 | 100% | 5.0 s 1.0 charged | 89% HP left on average | |
| 3 | flyingPeck darkFoul PlaynormalHyper Beam | 8.750 | 100% | 5.5 s 1.0 charged | 89% HP left on average | |
| 4 | flyingPeck darkFoul PlaynormalHyper Beam | 8.750 | 100% | 5.5 s 1.0 charged | 89% HP left on average | |
| 5 | darkBite darkBrutal SwingdarkCrunch | 8.125 | 100% | 5.0 s 1.0 charged | 88% HP left on average | |
| 6 | darkBite darkDark PulsedarkBrutal Swing | 7.667 | 100% | 5.0 s 1.0 charged | 87% HP left on average | |
| 7 | bugFury Cutter darkDark PulsebugX-Scissor | 6.000 | 100% | 5.5 s 1.0 charged | 83% HP left on average | |
| 8 | grassLeafage darkNight SlashgrassFrenzy Plant | 5.367 | 100% | 5.5 s 1.0 charged | 81% HP left on average | |
| 9 | fireIncinerate darkFoul PlaydarkCrunch | 5.300 | 100% | 5.5 s 1.0 charged | 81% HP left on average | |
| 10 | darkSucker Punch darkNight SlashfairyPlay Rough | 5.067 | 100% | 5.5 s 1.0 charged | 80% HP left on average | |
| 11 | darkBite darkDark PulsedarkBrutal Swing | 5.050 | 100% | 5.0 s 1.0 charged | 80% HP left on average | |
| 12 | poisonPoison Jab darkDark PulsedarkBrutal Swing | 5.050 | 100% | 5.5 s 1.0 charged | 80% HP left on average | |
| 13 | bugFury Cutter bugX-ScissordarkNight Slash | 4.750 | 100% | 5.0 s 1.0 charged | 79% HP left on average | |
| 14 | darkSnarl darkNight SlashsteelIron Head | 4.700 | 100% | 5.0 s 1.0 charged | 79% HP left on average | |
| 15 | bugFury Cutter bugX-ScissornormalTechno Blast (Normal) | 4.400 | 100% | 5.5 s 1.0 charged | 77% HP left on average | |
| 16 | bugFury Cutter bugX-ScissorfireTechno Blast (Fire) | 4.400 | 100% | 5.5 s 1.0 charged | 77% HP left on average | |
| 17 | bugFury Cutter bugX-ScissoriceTechno Blast (Ice) | 4.400 | 100% | 5.5 s 1.0 charged | 77% HP left on average | |
| 18 | bugFury Cutter bugX-ScissorwaterTechno Blast (Water) | 4.400 | 100% | 5.5 s 1.0 charged | 77% HP left on average | |
| 19 | bugFury Cutter bugX-ScissorelectricTechno Blast (Electric) | 4.400 | 100% | 5.5 s 1.0 charged | 77% HP left on average | |
| 20 | darkSucker Punch darkDark PulsedarkFoul Play | 4.222 | 100% | 6.0 s 0.0 charged | 76% HP left on average |
Power = share of the Rocket Pokemon's HP you remove per share of your own HP lost (2 = you win with half your HP left; under 1 = you faint first; capped at 10), to three decimals so near-ties show. Wins = share of fights won over every Pokemon and moveset counted. Time = fast-attack time (turns x 0.5 s) and the charged attacks thrown by both sides. Each charged attack also pauses the battle for its minigame, so a counter that needs three charged attacks takes longer in real time than one that wins on fast attacks alone, even when its seconds look similar.