Shadow Alakazam counters
You 2 shields, Rocket 0. Leaders and Giovanni shield the first two charged attacks.
Best counters, averaged over every moveset
Level 30, 15/15/15, no Megas; each counter on its best moveset.
| # | Pokemon | Moves | Power | Wins | Time | Result |
|---|---|---|---|---|---|---|
| 1 | steelMetal Sound darkDark PulsedarkFoul Play | 8.646 | 100% | 5.5 s 1.1 charged | 89% HP left on average | |
| 2 | darkBite darkBrutal SwingdarkCrunch | 6.678 | 100% | 5.0 s 1.0 charged | 83% HP left on average | |
| 3 | darkBite darkBrutal SwingdarkCrunch | 5.548 | 100% | 5.0 s 1.0 charged | 80% HP left on average | |
| 4 | darkBite darkDark PulsedarkBrutal Swing | 5.402 | 100% | 5.0 s 1.0 charged | 80% HP left on average | |
| 5 | flyingPeck darkFoul PlaynormalHyper Beam | 5.290 | 100% | 5.5 s 1.1 charged | 80% HP left on average | |
| 6 | grassVine Whip darkDark PulsegrassPower Whip | 4.689 | 100% | 6.5 s 1.4 charged | 76% HP left on average | |
| 7 | darkBite darkDark PulsedarkBrutal Swing | 4.596 | 100% | 5.0 s 1.0 charged | 76% HP left on average | |
| 8 | psychicPsywave darkFoul PlaynormalHyper Beam | 4.490 | 100% | 8.2 s 1.4 charged | 77% HP left on average | |
| 9 | dragonDragon Tail darkBrutal SwingdarkCrunch | 4.370 | 100% | 6.5 s 1.4 charged | 75% HP left on average | |
| 10 | darkSnarl darkDark PulsebugX-Scissor | 4.317 | 100% | 6.5 s 1.4 charged | 75% HP left on average | |
| 11 | ghostAstonish darkDark PulseghostShadow Ball | 4.150 | 100% | 8.1 s 1.4 charged | 75% HP left on average | |
| 12 | ghostShadow Claw darkDark PulsesteelSunsteel Strike | 4.143 | 100% | 6.5 s 1.4 charged | 73% HP left on average | |
| 13 | darkSucker Punch darkPaybackflyingFly | 4.044 | 100% | 7.5 s 1.4 charged | 74% HP left on average | |
| 14 | fireFire Spin steelIron HeadgrassSolar Beam | 4.013 | 100% | 8.1 s 1.4 charged | 74% HP left on average | |
| 15 | darkBite darkDark PulsedarkFoul Play | 3.962 | 100% | 5.5 s 1.1 charged | 74% HP left on average | |
| 16 | ghostShadow Claw steelMeteor MashsteelFlash Cannon | 3.932 | 100% | 6.5 s 1.4 charged | 72% HP left on average | |
| 17 | bugFury Cutter darkDark PulsebugX-Scissor | 3.918 | 100% | 5.5 s 1.1 charged | 74% HP left on average | |
| 18 | darkSucker Punch darkDark PulseflyingHurricane | 3.917 | 100% | 7.5 s 1.4 charged | 73% HP left on average | |
| 19 | darkSnarl darkCrunchgroundEarthquake | 3.596 | 100% | 6.5 s 1.4 charged | 68% HP left on average | |
| 20 | ghostLick darkNight SlashnormalHyper Beam | 3.568 | 100% | 8.4 s 1.4 charged | 70% HP left on average |
Power = share of the Rocket Pokemon's HP you remove per share of your own HP lost (2 = you win with half your HP left; under 1 = you faint first; capped at 10), to three decimals so near-ties show. Wins = share of fights won over every Pokemon and moveset counted. Time = fast-attack time (turns x 0.5 s) and the charged attacks thrown by both sides. Each charged attack also pauses the battle for its minigame, so a counter that needs three charged attacks takes longer in real time than one that wins on fast attacks alone, even when its seconds look similar.