Shadow Alakazam counters
You 0 shields, Rocket 0. Leaders and Giovanni shield the first two charged attacks.
Best counters, averaged over every moveset
Level 30, 15/15/15, no Megas; each counter on its best moveset.
| # | Pokemon | Moves | Power | Wins | Time | Result |
|---|---|---|---|---|---|---|
| 1 | steelMetal Sound darkDark PulsedarkFoul Play | 7.428 | 88% | 5.5 s 1.0 charged | 77% HP left on average | |
| 2 | darkBite darkBrutal SwingdarkCrunch | 6.678 | 100% | 5.0 s 1.0 charged | 83% HP left on average | |
| 3 | darkBite darkBrutal SwingdarkCrunch | 5.548 | 100% | 5.0 s 1.0 charged | 80% HP left on average | |
| 4 | darkBite darkDark PulsedarkBrutal Swing | 5.402 | 100% | 5.0 s 1.0 charged | 80% HP left on average | |
| 5 | darkBite darkDark PulsedarkBrutal Swing | 4.596 | 100% | 5.0 s 1.0 charged | 76% HP left on average | |
| 6 | flyingPeck darkFoul PlaynormalHyper Beam | 4.561 | 88% | 5.5 s 1.0 charged | 70% HP left on average | |
| 7 | bugFury Cutter darkDark PulsebugX-Scissor | 3.482 | 100% | 5.5 s 1.1 charged | 64% HP left on average | |
| 8 | darkBite darkDark PulsedarkFoul Play | 3.414 | 88% | 5.5 s 1.0 charged | 64% HP left on average | |
| 9 | darkBite darkDark PulsedarkBrutal Swing | 3.109 | 100% | 5.0 s 1.0 charged | 64% HP left on average | |
| 10 | grassLeafage darkNight SlashgrassFrenzy Plant | 3.021 | 88% | 5.5 s 1.0 charged | 61% HP left on average | |
| 11 | psychicPsywave darkFoul PlaynormalHyper Beam | 2.965 | 63% | 7.3 s 1.3 charged | 47% HP left on average | |
| 12 | dragonDragon Tail darkBrutal SwingdarkCrunch | 2.931 | 88% | 6.6 s 1.4 charged | 51% HP left on average | |
| 13 | darkBite darkDark PulsegrassPower Whip | 2.920 | 75% | 6.4 s 1.1 charged | 48% HP left on average | |
| 14 | fireIncinerate darkFoul PlaydarkCrunch | 2.900 | 88% | 5.5 s 1.0 charged | 59% HP left on average | |
| 15 | bugFury Cutter bugX-ScissordarkNight Slash | 2.889 | 100% | 5.0 s 1.0 charged | 62% HP left on average | |
| 16 | ghostAstonish darkDark PulseghostShadow Ball | 2.807 | 63% | 7.3 s 1.0 charged | 47% HP left on average | |
| 17 | steelMetal Claw darkDark PulsebugX-Scissor | 2.623 | 63% | 6.4 s 1.0 charged | 46% HP left on average | |
| 18 | ghostShadow Claw darkDark PulsesteelSunsteel Strike | 2.594 | 63% | 6.4 s 1.0 charged | 45% HP left on average | |
| 19 | fireFire Spin steelIron HeadgrassSolar Beam | 2.555 | 63% | 7.3 s 1.0 charged | 46% HP left on average | |
| 20 | darkSucker Punch darkDark PulseflyingHurricane | 2.522 | 63% | 7.0 s 1.0 charged | 45% HP left on average |
Power = share of the Rocket Pokemon's HP you remove per share of your own HP lost (2 = you win with half your HP left; under 1 = you faint first; capped at 10), to three decimals so near-ties show. Wins = share of fights won over every Pokemon and moveset counted. Time = fast-attack time (turns x 0.5 s) and the charged attacks thrown by both sides. Each charged attack also pauses the battle for its minigame, so a counter that needs three charged attacks takes longer in real time than one that wins on fast attacks alone, even when its seconds look similar.