Shadow Steelix counters
You 2 shields, Rocket 1. Leaders and Giovanni shield the first two charged attacks.
Best counters, averaged over every moveset
Level 50, 15/15/15, no Megas; each counter on its best moveset.
| # | Pokemon | Moves | Power | Wins | Time | Result |
|---|---|---|---|---|---|---|
| 1 | darkBite groundEarthquakegroundBulldoze | 3.615 | 100% | 16.6 s 3.3 charged | 61% HP left on average | |
| 2 | fireFire Spin fireFlamethrowerfireMagma Storm | 2.666 | 100% | 13.4 s 3.1 charged | 56% HP left on average | |
| 3 | fireFire Spin fireFire BlastfireMagma Storm | 2.404 | 100% | 12.0 s 1.1 charged | 52% HP left on average | |
| 4 | fightingLow Kick fightingSecret SwordwaterAqua Jet | 2.271 | 100% | 10.7 s 2.7 charged | 48% HP left on average | |
| 5 | steelMetal Claw fightingClose CombatsteelBehemoth Bash | 2.205 | 100% | 14.8 s 2.9 charged | 51% HP left on average | |
| 6 | fightingLow Kick darkDark PulsedarkFoul Play | 2.201 | 100% | 14.4 s 3.2 charged | 49% HP left on average | |
| 7 | fightingDouble Kick fightingClose CombatfightingSacred Sword | 2.196 | 100% | 12.2 s 3.0 charged | 52% HP left on average | |
| 8 | fireFire Fang fireOverheatfireFusion Flare | 2.153 | 100% | 10.2 s 0.7 charged | 48% HP left on average | |
| 9 | waterWaterfall waterHydro CannonwaterHydro Pump | 2.013 | 67% | 12.3 s 2.5 charged | 42% HP left on average | |
| 10 | groundMud Shot waterHydro CannongroundEarthquake | 2.012 | 100% | 13.8 s 3.1 charged | 50% HP left on average | |
| 11 | dragonDragon Breath fireOverheatfireFusion Flare | 1.968 | 100% | 13.3 s 3.0 charged | 45% HP left on average | |
| 12 | fireEmber fireHeat WavefireFlamethrower | 1.947 | 100% | 11.9 s 2.7 charged | 46% HP left on average | |
| 13 | electricThunder Shock fightingDynamic PunchsteelDouble Iron Bash | 1.938 | 100% | 18.0 s 4.3 charged | 42% HP left on average | |
| 14 | fireIncinerate fireOverheatwaterScald | 1.927 | 67% | 13.2 s 2.5 charged | 38% HP left on average | |
| 15 | waterWaterfall waterSurfwaterLiquidation | 1.925 | 100% | 15.1 s 3.3 charged | 39% HP left on average | |
| 16 | ghostShadow Claw darkDark PulsesteelSunsteel Strike | 1.896 | 100% | 16.7 s 3.4 charged | 41% HP left on average | |
| 17 | ghostShadow Claw groundEarthquakesteelMeteor Mash | 1.890 | 100% | 15.9 s 3.2 charged | 41% HP left on average | |
| 18 | waterWaterfall waterSurfwaterAqua Tail | 1.881 | 93% | 13.5 s 3.1 charged | 38% HP left on average | |
| 19 | fireIncinerate fireBlast BurnfireFlamethrower | 1.860 | 100% | 14.1 s 3.1 charged | 43% HP left on average | |
| 20 | fireIncinerate fireSacred Fire++fireSacred Fire | 1.845 | 67% | 12.9 s 1.6 charged | 38% HP left on average |
Power = share of the Rocket Pokemon's HP you remove per share of your own HP lost (2 = you win with half your HP left; under 1 = you faint first; capped at 10), to three decimals so near-ties show. Wins = share of fights won over every Pokemon and moveset counted. Time = fast-attack time (turns x 0.5 s) and the charged attacks thrown by both sides. Each charged attack also pauses the battle for its minigame, so a counter that needs three charged attacks takes longer in real time than one that wins on fast attacks alone, even when its seconds look similar.