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Shadow Steelix counters

steelgroundArlo ยท slot 2Leader
CP
5,731
Attack
295.9
x1.2 Shadow
Defense
312.3
x0.83 Shadow
HP
120

You 1 shield, Rocket 1. Leaders and Giovanni shield the first two charged attacks.

Best counters, averaged over every moveset

Level 50, 15/15/15, no Megas; each counter on its best moveset.

Pokebattler's list for this Pokemon
Counters for Shadow Steelix
#PokemonMovesPowerWinsTimeResult
1
Zygarde (Complete)
darkBite
groundEarthquakegroundBulldoze
3.427
100%16.6 s
3.3 charged
52% HP left on average
2
Heatran
fireFire Spin
fireFlamethrowerfireMagma Storm
2.482
100%13.4 s
3.1 charged
51% HP left on average
3
Shadow Heatran
fireFire Spin
fireFire BlastfireMagma Storm
2.404
100%12.0 s
1.1 charged
52% HP left on average
4
Keldeo
fightingLow Kick
fightingSecret SwordwaterAqua Jet
2.195
100%10.7 s
2.7 charged
45% HP left on average
5
Cobalion
fightingDouble Kick
fightingClose CombatfightingSacred Sword
2.103
100%12.2 s
3.0 charged
49% HP left on average
6
Shadow Reshiram
fireFire Fang
fireOverheatfireFusion Flare
2.065
93%10.3 s
0.8 charged
45% HP left on average
7
Kingambit
fightingLow Kick
darkDark PulsedarkFoul Play
2.039
100%14.4 s
3.2 charged
46% HP left on average
8
Armarouge
fireEmber
fireHeat WavefireFlamethrower
1.881
100%12.0 s
2.7 charged
44% HP left on average
9
Zamazenta (Crowned Shield)
steelMetal Claw
fightingClose CombatsteelBehemoth Bash
1.872
100%14.8 s
3.1 charged
43% HP left on average
10
Reshiram
dragonDragon Breath
fireOverheatfireFusion Flare
1.851
93%13.3 s
2.9 charged
42% HP left on average
11
Empoleon
waterWaterfall
waterHydro CannonwaterHydro Pump
1.841
67%12.3 s
2.5 charged
37% HP left on average
12
Swampert
groundMud Shot
waterHydro CannongroundEarthquake
1.819
93%13.8 s
3.1 charged
41% HP left on average
13
Volcanion
fireIncinerate
fireOverheatwaterScald
1.808
60%13.2 s
2.5 charged
33% HP left on average
14
Milotic
waterWaterfall
waterSurfwaterAqua Tail
1.729
93%13.4 s
3.1 charged
32% HP left on average
15
Shadow Empoleon
steelMetal Sound
waterHydro CannonwaterHydro Pump
1.716
67%12.0 s
2.3 charged
37% HP left on average
16
Shadow Ho-Oh
fireIncinerate
fireSacred Fire++fireSacred Fire
1.690
67%12.9 s
1.5 charged
32% HP left on average
17
Dondozo
waterWaterfall
waterSurfwaterLiquidation
1.661
93%14.9 s
3.3 charged
31% HP left on average
18
Shadow Milotic
waterWaterfall
waterAqua TailiceBlizzard
1.659
73%11.7 s
2.5 charged
34% HP left on average
19
Melmetal
electricThunder Shock
fightingSuperpowersteelDouble Iron Bash
1.657
93%17.1 s
4.5 charged
34% HP left on average
20
Shadow Kyogre
waterWaterfall
waterHydro PumpwaterSurf
1.647
67%11.5 s
1.1 charged
33% HP left on average

Power = share of the Rocket Pokemon's HP you remove per share of your own HP lost (2 = you win with half your HP left; under 1 = you faint first; capped at 10), to three decimals so near-ties show. Wins = share of fights won over every Pokemon and moveset counted. Time = fast-attack time (turns x 0.5 s) and the charged attacks thrown by both sides. Each charged attack also pauses the battle for its minigame, so a counter that needs three charged attacks takes longer in real time than one that wins on fast attacks alone, even when its seconds look similar.

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