Shadow Steelix counters
You 1 shield, Rocket 1. Leaders and Giovanni shield the first two charged attacks.
Best counters, averaged over every moveset
Level 50, 15/15/15, no Megas; each counter on its best moveset.
| # | Pokemon | Moves | Power | Wins | Time | Result |
|---|---|---|---|---|---|---|
| 1 | darkBite groundEarthquakegroundBulldoze | 3.427 | 100% | 16.6 s 3.3 charged | 52% HP left on average | |
| 2 | fireFire Spin fireFlamethrowerfireMagma Storm | 2.482 | 100% | 13.4 s 3.1 charged | 51% HP left on average | |
| 3 | fireFire Spin fireFire BlastfireMagma Storm | 2.404 | 100% | 12.0 s 1.1 charged | 52% HP left on average | |
| 4 | fightingLow Kick fightingSecret SwordwaterAqua Jet | 2.195 | 100% | 10.7 s 2.7 charged | 45% HP left on average | |
| 5 | fightingDouble Kick fightingClose CombatfightingSacred Sword | 2.103 | 100% | 12.2 s 3.0 charged | 49% HP left on average | |
| 6 | fireFire Fang fireOverheatfireFusion Flare | 2.065 | 93% | 10.3 s 0.8 charged | 45% HP left on average | |
| 7 | fightingLow Kick darkDark PulsedarkFoul Play | 2.039 | 100% | 14.4 s 3.2 charged | 46% HP left on average | |
| 8 | fireEmber fireHeat WavefireFlamethrower | 1.881 | 100% | 12.0 s 2.7 charged | 44% HP left on average | |
| 9 | steelMetal Claw fightingClose CombatsteelBehemoth Bash | 1.872 | 100% | 14.8 s 3.1 charged | 43% HP left on average | |
| 10 | dragonDragon Breath fireOverheatfireFusion Flare | 1.851 | 93% | 13.3 s 2.9 charged | 42% HP left on average | |
| 11 | waterWaterfall waterHydro CannonwaterHydro Pump | 1.841 | 67% | 12.3 s 2.5 charged | 37% HP left on average | |
| 12 | groundMud Shot waterHydro CannongroundEarthquake | 1.819 | 93% | 13.8 s 3.1 charged | 41% HP left on average | |
| 13 | fireIncinerate fireOverheatwaterScald | 1.808 | 60% | 13.2 s 2.5 charged | 33% HP left on average | |
| 14 | waterWaterfall waterSurfwaterAqua Tail | 1.729 | 93% | 13.4 s 3.1 charged | 32% HP left on average | |
| 15 | steelMetal Sound waterHydro CannonwaterHydro Pump | 1.716 | 67% | 12.0 s 2.3 charged | 37% HP left on average | |
| 16 | fireIncinerate fireSacred Fire++fireSacred Fire | 1.690 | 67% | 12.9 s 1.5 charged | 32% HP left on average | |
| 17 | waterWaterfall waterSurfwaterLiquidation | 1.661 | 93% | 14.9 s 3.3 charged | 31% HP left on average | |
| 18 | waterWaterfall waterAqua TailiceBlizzard | 1.659 | 73% | 11.7 s 2.5 charged | 34% HP left on average | |
| 19 | electricThunder Shock fightingSuperpowersteelDouble Iron Bash | 1.657 | 93% | 17.1 s 4.5 charged | 34% HP left on average | |
| 20 | waterWaterfall waterHydro PumpwaterSurf | 1.647 | 67% | 11.5 s 1.1 charged | 33% HP left on average |
Power = share of the Rocket Pokemon's HP you remove per share of your own HP lost (2 = you win with half your HP left; under 1 = you faint first; capped at 10), to three decimals so near-ties show. Wins = share of fights won over every Pokemon and moveset counted. Time = fast-attack time (turns x 0.5 s) and the charged attacks thrown by both sides. Each charged attack also pauses the battle for its minigame, so a counter that needs three charged attacks takes longer in real time than one that wins on fast attacks alone, even when its seconds look similar.