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Shadow Steelix counters

steelgroundArlo ยท slot 2Leader
CP
5,731
Attack
295.9
x1.2 Shadow
Defense
312.3
x0.83 Shadow
HP
120

You 0 shields, Rocket 1. Leaders and Giovanni shield the first two charged attacks.

Best counters, averaged over every moveset

Level 50, 15/15/15, no Megas; each counter on its best moveset.

Pokebattler's list for this Pokemon
Counters for Shadow Steelix
#PokemonMovesPowerWinsTimeResult
1
Shadow Heatran
fireFire Spin
fireFire BlastfireFlamethrower
1.630
73%11.6 s
1.0 charged
27% HP left on average
2
Shadow Reshiram
fireFire Fang
fireOverheatdragonDraco Meteor
1.548
60%9.5 s
0.7 charged
26% HP left on average
3
Cobalion
fightingDouble Kick
fightingClose CombatfightingSacred Sword
1.466
87%12.1 s
2.9 charged
30% HP left on average
4
Keldeo
fightingLow Kick
fightingSecret SwordwaterAqua Jet
1.456
60%10.2 s
2.3 charged
26% HP left on average
5
Kingambit
fightingLow Kick
darkDark PulsedarkFoul Play
1.363
73%14.0 s
3.1 charged
24% HP left on average
6
Reshiram
fireFire Fang
fireOverheatdragonDraco Meteor
1.263
60%11.4 s
1.0 charged
19% HP left on average
7
Shadow Empoleon
steelMetal Sound
waterHydro CannonwaterHydro Pump
1.195
47%11.5 s
2.3 charged
19% HP left on average
8
Shadow Kyogre
waterWaterfall
waterOrigin PulsewaterHydro Pump
1.155
47%10.7 s
1.1 charged
14% HP left on average
9
Empoleon
waterWaterfall
waterHydro CannonwaterHydro Pump
1.138
53%11.6 s
2.5 charged
21% HP left on average
10
Shadow Entei
fireFire Fang
fireOverheatfireFire Blast
1.090
33%11.2 s
1.2 charged
12% HP left on average
11
Shadow Ho-Oh
fireIncinerate
fireSacred Fire++fireSacred Fire
1.089
40%11.8 s
1.7 charged
14% HP left on average
12
Swampert
groundMud Shot
waterHydro CannongroundEarthquake
1.047
67%13.2 s
2.9 charged
11% HP left on average
13
Armarouge
fireEmber
fireHeat WavefireFlamethrower
1.044
53%11.1 s
2.4 charged
17% HP left on average
14
Entei
fireFire Fang
fireOverheatfireFire Blast
1.028
33%13.3 s
1.8 charged
8% HP left on average
15
Milotic
waterWaterfall
waterSurfwaterAqua Tail
1.025
47%11.8 s
2.7 charged
15% HP left on average
16
Quaquaval
fightingLow Kick
fightingClose CombatwaterHydro Cannon
0.984
53%10.3 s
2.1 charged
13% HP left on average
17
Gyarados
waterWaterfall
waterAqua TaildarkCrunch
0.962
60%10.0 s
2.3 charged
12% HP left on average
18
Shadow Milotic
waterWaterfall
waterSurfwaterAqua Tail
0.958
53%10.9 s
2.5 charged
11% HP left on average
19
Golisopod
waterWaterfall
waterLiquidationwaterRazor Shell
0.951
53%11.1 s
2.5 charged
11% HP left on average
20
Urshifu (Rapid Strike)
fightingCounter
fightingClose CombatfightingDynamic Punch
0.922
27%12.1 s
1.7 charged
7% HP left on average

Power = share of the Rocket Pokemon's HP you remove per share of your own HP lost (2 = you win with half your HP left; under 1 = you faint first; capped at 10), to three decimals so near-ties show. Wins = share of fights won over every Pokemon and moveset counted. Time = fast-attack time (turns x 0.5 s) and the charged attacks thrown by both sides. Each charged attack also pauses the battle for its minigame, so a counter that needs three charged attacks takes longer in real time than one that wins on fast attacks alone, even when its seconds look similar.

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