Shadow Steelix counters
You 0 shields, Rocket 1. Leaders and Giovanni shield the first two charged attacks.
Best counters, averaged over every moveset
Level 50, 15/15/15, no Megas; each counter on its best moveset.
| # | Pokemon | Moves | Power | Wins | Time | Result |
|---|---|---|---|---|---|---|
| 1 | fireFire Spin fireFire BlastfireFlamethrower | 1.630 | 73% | 11.6 s 1.0 charged | 27% HP left on average | |
| 2 | fireFire Fang fireOverheatdragonDraco Meteor | 1.548 | 60% | 9.5 s 0.7 charged | 26% HP left on average | |
| 3 | fightingDouble Kick fightingClose CombatfightingSacred Sword | 1.466 | 87% | 12.1 s 2.9 charged | 30% HP left on average | |
| 4 | fightingLow Kick fightingSecret SwordwaterAqua Jet | 1.456 | 60% | 10.2 s 2.3 charged | 26% HP left on average | |
| 5 | fightingLow Kick darkDark PulsedarkFoul Play | 1.363 | 73% | 14.0 s 3.1 charged | 24% HP left on average | |
| 6 | fireFire Fang fireOverheatdragonDraco Meteor | 1.263 | 60% | 11.4 s 1.0 charged | 19% HP left on average | |
| 7 | steelMetal Sound waterHydro CannonwaterHydro Pump | 1.195 | 47% | 11.5 s 2.3 charged | 19% HP left on average | |
| 8 | waterWaterfall waterOrigin PulsewaterHydro Pump | 1.155 | 47% | 10.7 s 1.1 charged | 14% HP left on average | |
| 9 | waterWaterfall waterHydro CannonwaterHydro Pump | 1.138 | 53% | 11.6 s 2.5 charged | 21% HP left on average | |
| 10 | fireFire Fang fireOverheatfireFire Blast | 1.090 | 33% | 11.2 s 1.2 charged | 12% HP left on average | |
| 11 | fireIncinerate fireSacred Fire++fireSacred Fire | 1.089 | 40% | 11.8 s 1.7 charged | 14% HP left on average | |
| 12 | groundMud Shot waterHydro CannongroundEarthquake | 1.047 | 67% | 13.2 s 2.9 charged | 11% HP left on average | |
| 13 | fireEmber fireHeat WavefireFlamethrower | 1.044 | 53% | 11.1 s 2.4 charged | 17% HP left on average | |
| 14 | fireFire Fang fireOverheatfireFire Blast | 1.028 | 33% | 13.3 s 1.8 charged | 8% HP left on average | |
| 15 | waterWaterfall waterSurfwaterAqua Tail | 1.025 | 47% | 11.8 s 2.7 charged | 15% HP left on average | |
| 16 | fightingLow Kick fightingClose CombatwaterHydro Cannon | 0.984 | 53% | 10.3 s 2.1 charged | 13% HP left on average | |
| 17 | waterWaterfall waterAqua TaildarkCrunch | 0.962 | 60% | 10.0 s 2.3 charged | 12% HP left on average | |
| 18 | waterWaterfall waterSurfwaterAqua Tail | 0.958 | 53% | 10.9 s 2.5 charged | 11% HP left on average | |
| 19 | waterWaterfall waterLiquidationwaterRazor Shell | 0.951 | 53% | 11.1 s 2.5 charged | 11% HP left on average | |
| 20 | fightingCounter fightingClose CombatfightingDynamic Punch | 0.922 | 27% | 12.1 s 1.7 charged | 7% HP left on average |
Power = share of the Rocket Pokemon's HP you remove per share of your own HP lost (2 = you win with half your HP left; under 1 = you faint first; capped at 10), to three decimals so near-ties show. Wins = share of fights won over every Pokemon and moveset counted. Time = fast-attack time (turns x 0.5 s) and the charged attacks thrown by both sides. Each charged attack also pauses the battle for its minigame, so a counter that needs three charged attacks takes longer in real time than one that wins on fast attacks alone, even when its seconds look similar.