Shadow Steelix counters
steelgroundArlo · slot 2Leader
CP
5,731
Attack
295.9
x1.2 Shadow
Defense
312.3
x0.83 Shadow
HP
120
You 1 shield, Rocket 1. Leaders and Giovanni shield the first two charged attacks.
Its movesetAny of 15 (averaged)Iron Tail / EarthquakeDragon Tail / EarthquakeThunder Fang / EarthquakeIron Tail / Heavy SlamDragon Tail / Heavy SlamThunder Fang / Heavy SlamIron Tail / CrunchDragon Tail / CrunchThunder Fang / CrunchIron Tail / Psychic FangsDragon Tail / Psychic FangsThunder Fang / Psychic FangsIron Tail / Breaking SwipeDragon Tail / Breaking SwipeThunder Fang / Breaking Swipe
Best counters against Thunder Fang / Earthquake
Level 50, 15/15/15, no Megas; each counter on its best moveset.
| # | Pokemon | Moves | Power | Wins | Time | Result |
|---|---|---|---|---|---|---|
| 1 | darkBite groundEarthquakegroundBulldoze | 7.884 | 100% | 16.0 s 3.0 charged | 87% HP left on average | |
| 2 | groundMud Shot groundEarthquakegroundEarth Power | 5.757 | 100% | 13.5 s 3.0 charged | 83% HP left on average | |
| 3 | darkBite groundEarthquakegroundBulldoze | 4.953 | 100% | 16.0 s 3.0 charged | 80% HP left on average | |
| 4 | groundMud-Slap groundEarthquakegrassFrenzy Plant | 4.850 | 100% | 15.5 s 3.0 charged | 79% HP left on average | |
| 5 | groundSand Attack groundEarthquakegroundEarth Power | 4.649 | 100% | 14.5 s 3.0 charged | 78% HP left on average | |
| 6 | groundMud Shot groundEarthquakegroundEarth Power | 4.347 | 100% | 13.5 s 3.0 charged | 77% HP left on average | |
| 7 | groundMud-Slap groundEarth PowergrassSeed Bomb | 4.300 | 100% | 15.5 s 3.0 charged | 77% HP left on average | |
| 8 | normalScratch groundHigh HorsepowerfireFire Punch | 4.016 | 100% | 14.0 s 3.0 charged | 75% HP left on average | |
| 9 | groundMud-Slap grassFrenzy PlantgroundSand Tomb | 3.660 | 100% | 15.0 s 2.0 charged | 73% HP left on average | |
| 10 | groundMud-Slap groundEarthquakegroundDrill Run | 3.656 | 100% | 14.0 s 3.0 charged | 73% HP left on average | |
| 11 | groundMud Shot groundEarthquakegroundEarth Power | 3.510 | 100% | 13.5 s 3.0 charged | 72% HP left on average | |
| 12 | groundMud Shot groundMud BombwaterMuddy Water | 3.508 | 100% | 21.0 s 4.0 charged | 71% HP left on average | |
| 13 | groundSand Attack groundEarthquakegroundEarth Power | 3.492 | 100% | 14.5 s 3.0 charged | 71% HP left on average | |
| 14 | normalScratch groundHigh HorsepowerfireFire Punch | 3.356 | 100% | 14.0 s 3.0 charged | 70% HP left on average | |
| 15 | groundMud Shot groundEarth PowergroundBulldoze | 3.265 | 100% | 13.5 s 3.0 charged | 69% HP left on average | |
| 16 | groundMud Shot groundPrecipice BladesgroundEarthquake | 3.228 | 100% | 15.5 s 3.0 charged | 69% HP left on average | |
| 17 | groundMud Shot groundDrill RungroundScorching Sands | 3.209 | 100% | 11.5 s 3.0 charged | 69% HP left on average | |
| 18 | groundMud-Slap groundEarthquakefightingBrick Break | 3.180 | 100% | 14.0 s 3.0 charged | 69% HP left on average | |
| 19 | groundMud-Slap groundEarthquakewaterSurf | 3.152 | 100% | 15.5 s 3.0 charged | 68% HP left on average | |
| 20 | darkBite groundEarthquakegroundBulldoze | 3.093 | 100% | 16.0 s 3.0 charged | 68% HP left on average |
Power = share of the Rocket Pokemon's HP you remove per share of your own HP lost (2 = you win with half your HP left; under 1 = you faint first; capped at 10), to three decimals so near-ties show. Wins = share of fights won over every Pokemon and moveset counted. Time = fast-attack time (turns x 0.5 s) and the charged attacks thrown by both sides. Each charged attack also pauses the battle for its minigame, so a counter that needs three charged attacks takes longer in real time than one that wins on fast attacks alone, even when its seconds look similar.