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Shadow Steelix counters

steelgroundArlo ยท slot 2Leader
CP
5,731
Attack
295.9
x1.2 Shadow
Defense
312.3
x0.83 Shadow
HP
120

You 1 shield, Rocket 1. Leaders and Giovanni shield the first two charged attacks.

Best counters against Thunder Fang / Breaking Swipe

Level 50, 15/15/15, no Megas; each counter on its best moveset.

Pokebattler's list for this Pokemon
Counters for Shadow Steelix
#PokemonMovesPowerWinsTimeResult
1
Zygarde (Complete)
dragonDragon Tail
groundEarthquakegroundBulldoze
7.370
100%17.0 s
3.0 charged
86% HP left on average
2
Garchomp
groundMud Shot
groundEarthquakegroundEarth Power
5.757
100%13.5 s
3.0 charged
83% HP left on average
3
Torterra
groundMud-Slap
groundEarthquakegrassFrenzy Plant
4.850
100%15.5 s
3.0 charged
79% HP left on average
4
Zygarde (Fifty Percent)
dragonDragon Tail
groundEarthquakegroundBulldoze
4.630
100%17.0 s
3.0 charged
78% HP left on average
5
Shadow Garchomp
groundMud Shot
groundEarthquakegroundEarth Power
4.347
100%13.5 s
3.0 charged
77% HP left on average
6
Flygon
groundMud Shot
groundEarthquakegroundEarth Power
4.300
100%14.5 s
3.0 charged
77% HP left on average
7
Toedscruel
groundMud-Slap
groundEarth PowergrassSeed Bomb
4.300
100%15.5 s
3.0 charged
77% HP left on average
8
Shadow Torterra
groundMud-Slap
groundEarthquakegrassFrenzy Plant
3.660
100%15.5 s
3.0 charged
73% HP left on average
9
Rhyperior
groundMud-Slap
groundEarthquakegroundDrill Run
3.656
100%14.0 s
3.0 charged
73% HP left on average
10
Shadow Flygon
groundMud Shot
groundEarthquakegroundEarth Power
3.510
100%13.5 s
3.0 charged
72% HP left on average
11
Groudon
groundMud Shot
groundPrecipice BladesgroundEarthquake
3.228
100%15.5 s
3.0 charged
69% HP left on average
12
Krookodile
groundMud-Slap
groundEarthquakefightingBrick Break
3.180
100%14.0 s
3.0 charged
69% HP left on average
13
Rhydon
groundMud-Slap
groundEarthquakewaterSurf
3.152
100%15.5 s
3.0 charged
68% HP left on average
14
Shadow Rhyperior
groundMud-Slap
groundEarthquakegroundDrill Run
3.055
100%14.0 s
3.0 charged
67% HP left on average
15
Excadrill
groundMud Shot
groundEarthquakegroundDrill Run
2.945
100%13.5 s
3.0 charged
66% HP left on average
16
Zygarde (Ten Percent)
dragonDragon Tail
groundEarthquakegroundBulldoze
2.891
100%17.0 s
3.0 charged
65% HP left on average
17
Donphan
groundMud-Slap
groundEarthquakegrassTrailblaze
2.818
100%15.5 s
3.0 charged
65% HP left on average
18
Sandaconda
groundMud Shot
groundEarth PowergroundBulldoze
2.807
100%15.0 s
3.0 charged
64% HP left on average
19
Mamoswine
icePowder Snow
groundHigh HorsepowericeAvalanche
2.722
100%14.5 s
3.0 charged
63% HP left on average
20
Shadow Excadrill
groundMud Shot
groundDrill RungroundScorching Sands
2.654
100%11.5 s
3.0 charged
62% HP left on average

Power = share of the Rocket Pokemon's HP you remove per share of your own HP lost (2 = you win with half your HP left; under 1 = you faint first; capped at 10), to three decimals so near-ties show. Wins = share of fights won over every Pokemon and moveset counted. Time = fast-attack time (turns x 0.5 s) and the charged attacks thrown by both sides. Each charged attack also pauses the battle for its minigame, so a counter that needs three charged attacks takes longer in real time than one that wins on fast attacks alone, even when its seconds look similar.

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