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PoGoBud

Shadow Steelix counters

steelgroundArlo ยท slot 2Leader
CP
5,731
Attack
295.9
x1.2 Shadow
Defense
312.3
x0.83 Shadow
HP
120

You 1 shield, Rocket 1. Leaders and Giovanni shield the first two charged attacks.

Best counters against Iron Tail / Psychic Fangs

Level 50, 15/15/15, no Megas; each counter on its best moveset.

Pokebattler's list for this Pokemon
Counters for Shadow Steelix
#PokemonMovesPowerWinsTimeResult
1
Keldeo
fightingLow Kick
fightingClose CombatfightingSecret Sword
3.082
100%11.0 s
3.0 charged
68% HP left on average
2
Shadow Reshiram
fireFire Fang
fireOverheatfireFusion Flare
2.629
100%10.5 s
1.0 charged
62% HP left on average
3
Ceruledge
fireEmber
fireHeat WavefireFlamethrower
2.448
100%12.0 s
3.0 charged
59% HP left on average
4
Shadow Golisopod
ghostShadow Claw
waterAqua JetwaterLiquidation
2.448
100%12.0 s
3.0 charged
59% HP left on average
5
Shadow Palkia
dragonDragon Breath
waterAqua TailfireFire Blast
2.443
100%12.0 s
3.0 charged
59% HP left on average
6
Quaquaval
fightingLow Kick
fightingClose CombatwaterHydro Cannon
2.438
100%12.0 s
3.0 charged
59% HP left on average
7
Emboar
fireEmber
fireBlast BurnfireHeat Wave
2.363
100%12.0 s
3.0 charged
58% HP left on average
8
Shadow Milotic
waterWaterfall
waterAqua TailiceBlizzard
2.310
100%11.5 s
3.0 charged
57% HP left on average
9
Shadow Kyogre
waterWaterfall
waterOrigin PulsewaterHydro Pump
2.244
100%11.5 s
1.0 charged
55% HP left on average
10
Heatran
fireFire Spin
fireFire BlastfireMagma Storm
2.212
100%13.0 s
3.0 charged
55% HP left on average
11
Paldean Tauros (Aqua)
fightingDouble Kick
waterAqua JetgroundEarthquake
2.130
100%11.5 s
3.0 charged
53% HP left on average
12
Shadow Entei
fireFire Fang
fireOverheatfireFire Blast
2.124
100%12.5 s
1.0 charged
53% HP left on average
13
Shadow Heatran
fireFire Spin
fireFire BlastfireFlamethrower
2.089
100%11.5 s
1.0 charged
52% HP left on average
14
Kingambit
fightingLow Kick
darkDark PulsedarkFoul Play
2.072
100%14.0 s
3.0 charged
52% HP left on average
15
Urshifu (Rapid Strike)
waterWaterfall
fightingClose CombatwaterAqua Jet
2.051
100%13.5 s
3.0 charged
51% HP left on average
16
Shadow Gyarados
waterWaterfall
waterAqua TaildarkCrunch
1.980
100%11.5 s
3.0 charged
49% HP left on average
17
Moltres
flyingWing Attack
fireOverheatfireHeat Wave
1.958
100%15.0 s
3.0 charged
49% HP left on average
18
Centiskorch
fireEmber
fireHeat WavedarkCrunch
1.951
100%14.5 s
3.0 charged
49% HP left on average
19
Shadow Moltres
fireFire Spin
fireOverheatfireFire Blast
1.898
100%11.5 s
1.0 charged
47% HP left on average
20
Hisuian Samurott
waterWaterfall
fightingSacred SworddarkDark Pulse
1.898
100%11.5 s
3.0 charged
47% HP left on average

Power = share of the Rocket Pokemon's HP you remove per share of your own HP lost (2 = you win with half your HP left; under 1 = you faint first; capped at 10), to three decimals so near-ties show. Wins = share of fights won over every Pokemon and moveset counted. Time = fast-attack time (turns x 0.5 s) and the charged attacks thrown by both sides. Each charged attack also pauses the battle for its minigame, so a counter that needs three charged attacks takes longer in real time than one that wins on fast attacks alone, even when its seconds look similar.

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