Shadow Steelix counters
You 1 shield, Rocket 1. Leaders and Giovanni shield the first two charged attacks.
Best counters against Iron Tail / Breaking Swipe
Level 50, 15/15/15, no Megas; each counter on its best moveset.
| # | Pokemon | Moves | Power | Wins | Time | Result |
|---|---|---|---|---|---|---|
| 1 | fireFire Spin fireFlamethrowerfireMagma Storm | 3.837 | 100% | 13.0 s 3.0 charged | 74% HP left on average | |
| 2 | fireIncinerate fireOverheatwaterScald | 3.510 | 100% | 14.0 s 3.0 charged | 72% HP left on average | |
| 3 | fireFire Spin fireFire BlastfireFlamethrower | 3.357 | 100% | 12.0 s 0.0 charged | 70% HP left on average | |
| 4 | steelMetal Sound waterHydro CannonwaterHydro Pump | 3.179 | 100% | 12.5 s 2.0 charged | 69% HP left on average | |
| 5 | fightingLow Kick fightingClose CombatfightingSecret Sword | 3.133 | 100% | 10.5 s 2.0 charged | 68% HP left on average | |
| 6 | waterWaterfall waterHydro CannonwaterHydro Pump | 3.123 | 100% | 13.0 s 3.0 charged | 68% HP left on average | |
| 7 | fireFire Fang fireOverheatfireFusion Flare | 2.788 | 100% | 10.0 s 0.0 charged | 64% HP left on average | |
| 8 | waterWaterfall waterSurfwaterLiquidation | 2.740 | 100% | 14.5 s 3.0 charged | 64% HP left on average | |
| 9 | waterWaterfall waterSurfwaterAqua Tail | 2.658 | 100% | 13.0 s 3.0 charged | 62% HP left on average | |
| 10 | fireIncinerate fireSacred Fire++fireSacred Fire | 2.494 | 100% | 13.5 s 2.0 charged | 60% HP left on average | |
| 11 | fightingLow Kick darkDark PulsedarkFoul Play | 2.481 | 100% | 14.0 s 3.0 charged | 60% HP left on average | |
| 12 | fireIncinerate fireBlast BurnfireFlamethrower | 2.326 | 100% | 14.0 s 3.0 charged | 57% HP left on average | |
| 13 | fireEmber fireHeat WavefireFlamethrower | 2.312 | 100% | 11.5 s 2.0 charged | 57% HP left on average | |
| 14 | fireFire Fang fireOverheatfireFusion Flare | 2.300 | 100% | 12.0 s 0.0 charged | 57% HP left on average | |
| 15 | fireFire Fang fireOverheatfireFire Blast | 2.299 | 100% | 14.0 s 1.0 charged | 57% HP left on average | |
| 16 | fireIncinerate fireSacred Fire++fireSacred Fire | 2.286 | 100% | 18.5 s 2.0 charged | 56% HP left on average | |
| 17 | fightingCounter fightingClose CombatfightingDynamic Punch | 2.258 | 100% | 14.0 s 1.0 charged | 56% HP left on average | |
| 18 | groundMud Shot waterHydro CannongroundEarthquake | 2.258 | 100% | 14.0 s 3.0 charged | 56% HP left on average | |
| 19 | waterWaterfall waterAqua JetwaterLiquidation | 2.247 | 100% | 13.0 s 3.0 charged | 55% HP left on average | |
| 20 | dragonDragon Tail groundEarthquakegroundBulldoze | 2.245 | 100% | 16.0 s 3.0 charged | 55% HP left on average |
Power = share of the Rocket Pokemon's HP you remove per share of your own HP lost (2 = you win with half your HP left; under 1 = you faint first; capped at 10), to three decimals so near-ties show. Wins = share of fights won over every Pokemon and moveset counted. Time = fast-attack time (turns x 0.5 s) and the charged attacks thrown by both sides. Each charged attack also pauses the battle for its minigame, so a counter that needs three charged attacks takes longer in real time than one that wins on fast attacks alone, even when its seconds look similar.