Shadow Steelix counters
You 1 shield, Rocket 1. Leaders and Giovanni shield the first two charged attacks.
Best counters against Dragon Tail / Crunch
Level 50, 15/15/15, no Megas; each counter on its best moveset.
| # | Pokemon | Moves | Power | Wins | Time | Result |
|---|---|---|---|---|---|---|
| 1 | fairyFairy Wind fireOverheatdarkBrutal Swing | 4.027 | 100% | 12.0 s 3.0 charged | 75% HP left on average | |
| 2 | fireFire Spin fireFire BlastfireFlamethrower | 2.937 | 100% | 11.5 s 1.0 charged | 66% HP left on average | |
| 3 | groundMud Shot groundEarthquakegroundDrill Run | 2.722 | 100% | 11.0 s 3.0 charged | 63% HP left on average | |
| 4 | grassVine Whip waterChilling WatergrassPetal Blizzard | 2.435 | 100% | 20.5 s 5.0 charged | 59% HP left on average | |
| 5 | fireIncinerate fireSacred Fire++fireSacred Fire | 2.259 | 100% | 12.5 s 1.0 charged | 56% HP left on average | |
| 6 | fightingLow Kick fightingClose CombatfightingSacred Sword | 2.110 | 100% | 11.0 s 3.0 charged | 53% HP left on average | |
| 7 | waterWaterfall waterSurfwaterAqua Tail | 2.109 | 100% | 11.5 s 3.0 charged | 53% HP left on average | |
| 8 | fairyFairy Wind groundEarth PowerfireMystical Fire | 2.063 | 100% | 18.5 s 5.0 charged | 52% HP left on average | |
| 9 | fairyGeomancy fightingClose CombatfairyMoonblast | 2.028 | 100% | 13.0 s 4.0 charged | 51% HP left on average | |
| 10 | fightingCounter fightingClose CombatfireFire Punch | 2.022 | 100% | 12.5 s 1.0 charged | 51% HP left on average | |
| 11 | waterWaterfall waterOrigin PulsewaterHydro Pump | 2.000 | 100% | 11.5 s 1.0 charged | 50% HP left on average | |
| 12 | fightingKarate Chop fightingClose CombatdarkNight Slash | 2.000 | 100% | 11.0 s 3.0 charged | 50% HP left on average | |
| 13 | fireFire Fang fireOverheatfireFire Blast | 1.973 | 100% | 12.5 s 1.0 charged | 49% HP left on average | |
| 14 | fightingForce Palm fightingDynamic PunchdarkBrutal Swing | 1.962 | 100% | 11.5 s 3.0 charged | 49% HP left on average | |
| 15 | fightingLow Kick fightingClose CombatwaterHydro Cannon | 1.956 | 100% | 12.0 s 3.0 charged | 49% HP left on average | |
| 16 | fightingDouble Kick waterAqua JetgroundEarthquake | 1.929 | 100% | 12.0 s 3.0 charged | 48% HP left on average | |
| 17 | waterWater Gun waterHydro PumpwaterSurf | 1.915 | 100% | 17.5 s 4.0 charged | 48% HP left on average | |
| 18 | fightingCounter fightingClose CombatghostShadow Ball | 1.903 | 100% | 12.5 s 1.0 charged | 47% HP left on average | |
| 19 | fightingDouble Kick fightingClose CombatfightingSacred Sword | 1.899 | 100% | 12.0 s 3.0 charged | 47% HP left on average | |
| 20 | fightingLow Kick fightingFlying PressflyingSky Attack | 1.846 | 100% | 12.0 s 3.0 charged | 46% HP left on average |
Power = share of the Rocket Pokemon's HP you remove per share of your own HP lost (2 = you win with half your HP left; under 1 = you faint first; capped at 10), to three decimals so near-ties show. Wins = share of fights won over every Pokemon and moveset counted. Time = fast-attack time (turns x 0.5 s) and the charged attacks thrown by both sides. Each charged attack also pauses the battle for its minigame, so a counter that needs three charged attacks takes longer in real time than one that wins on fast attacks alone, even when its seconds look similar.