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Shadow Steelix counters

steelgroundArlo ยท slot 2Leader
CP
5,731
Attack
295.9
x1.2 Shadow
Defense
312.3
x0.83 Shadow
HP
120

You 1 shield, Rocket 1. Leaders and Giovanni shield the first two charged attacks.

Best counters against Dragon Tail / Crunch

Level 50, 15/15/15, no Megas; each counter on its best moveset.

Pokebattler's list for this Pokemon
Counters for Shadow Steelix
#PokemonMovesPowerWinsTimeResult
1
Shadow Galarian Weezing
fairyFairy Wind
fireOverheatdarkBrutal Swing
4.027
100%12.0 s
3.0 charged
75% HP left on average
2
Shadow Heatran
fireFire Spin
fireFire BlastfireFlamethrower
2.937
100%11.5 s
1.0 charged
66% HP left on average
3
Shadow Excadrill
groundMud Shot
groundEarthquakegroundDrill Run
2.722
100%11.0 s
3.0 charged
63% HP left on average
4
Florges
grassVine Whip
waterChilling WatergrassPetal Blizzard
2.435
100%20.5 s
5.0 charged
59% HP left on average
5
Shadow Ho-Oh
fireIncinerate
fireSacred Fire++fireSacred Fire
2.259
100%12.5 s
1.0 charged
56% HP left on average
6
Gallade
fightingLow Kick
fightingClose CombatfightingSacred Sword
2.110
100%11.0 s
3.0 charged
53% HP left on average
7
Shadow Milotic
waterWaterfall
waterSurfwaterAqua Tail
2.109
100%11.5 s
3.0 charged
53% HP left on average
8
Enamorus (Therian)
fairyFairy Wind
groundEarth PowerfireMystical Fire
2.063
100%18.5 s
5.0 charged
52% HP left on average
9
Xerneas
fairyGeomancy
fightingClose CombatfairyMoonblast
2.028
100%13.0 s
4.0 charged
51% HP left on average
10
Marshadow
fightingCounter
fightingClose CombatfireFire Punch
2.022
100%12.5 s
1.0 charged
51% HP left on average
11
Shadow Kyogre
waterWaterfall
waterOrigin PulsewaterHydro Pump
2.000
100%11.5 s
1.0 charged
50% HP left on average
12
Pangoro
fightingKarate Chop
fightingClose CombatdarkNight Slash
2.000
100%11.0 s
3.0 charged
50% HP left on average
13
Shadow Entei
fireFire Fang
fireOverheatfireFire Blast
1.973
100%12.5 s
1.0 charged
49% HP left on average
14
Conkeldurr
fightingForce Palm
fightingDynamic PunchdarkBrutal Swing
1.962
100%11.5 s
3.0 charged
49% HP left on average
15
Quaquaval
fightingLow Kick
fightingClose CombatwaterHydro Cannon
1.956
100%12.0 s
3.0 charged
49% HP left on average
16
Paldean Tauros (Aqua)
fightingDouble Kick
waterAqua JetgroundEarthquake
1.929
100%12.0 s
3.0 charged
48% HP left on average
17
Tapu Fini
waterWater Gun
waterHydro PumpwaterSurf
1.915
100%17.5 s
4.0 charged
48% HP left on average
18
Shadow Annihilape
fightingCounter
fightingClose CombatghostShadow Ball
1.903
100%12.5 s
1.0 charged
47% HP left on average
19
Cobalion
fightingDouble Kick
fightingClose CombatfightingSacred Sword
1.899
100%12.0 s
3.0 charged
47% HP left on average
20
Hawlucha
fightingLow Kick
fightingFlying PressflyingSky Attack
1.846
100%12.0 s
3.0 charged
46% HP left on average

Power = share of the Rocket Pokemon's HP you remove per share of your own HP lost (2 = you win with half your HP left; under 1 = you faint first; capped at 10), to three decimals so near-ties show. Wins = share of fights won over every Pokemon and moveset counted. Time = fast-attack time (turns x 0.5 s) and the charged attacks thrown by both sides. Each charged attack also pauses the battle for its minigame, so a counter that needs three charged attacks takes longer in real time than one that wins on fast attacks alone, even when its seconds look similar.

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