Shadow Steelix counters
You 1 shield, Rocket 1. Leaders and Giovanni shield the first two charged attacks.
Best counters against Dragon Tail / Breaking Swipe
Level 50, 15/15/15, no Megas; each counter on its best moveset.
| # | Pokemon | Moves | Power | Wins | Time | Result |
|---|---|---|---|---|---|---|
| 1 | waterWaterfall waterHydro CannonwaterSparkling Aria | 4.195 | 100% | 13.0 s 3.0 charged | 76% HP left on average | |
| 2 | fairyFairy Wind groundBulldozesteelGigaton Hammer | 3.358 | 100% | 22.5 s 5.0 charged | 70% HP left on average | |
| 3 | steelMetal Claw fightingClose CombatsteelBehemoth Blade | 3.145 | 100% | 16.0 s 4.0 charged | 68% HP left on average | |
| 4 | waterWaterfall waterHydro CannonwaterHydro Pump | 2.738 | 100% | 13.0 s 3.0 charged | 63% HP left on average | |
| 5 | groundMud Shot groundDrill RungroundScorching Sands | 2.722 | 100% | 12.0 s 3.0 charged | 63% HP left on average | |
| 6 | grassVine Whip waterChilling WatergrassTrailblaze | 2.710 | 100% | 22.5 s 5.0 charged | 63% HP left on average | |
| 7 | fireFire Spin fireFire BlastfireFlamethrower | 2.575 | 100% | 13.0 s 1.0 charged | 61% HP left on average | |
| 8 | fightingLow Kick fightingClose CombatfightingSecret Sword | 2.575 | 100% | 11.0 s 3.0 charged | 61% HP left on average | |
| 9 | waterWater Gun waterHydro PumpwaterSurf | 2.574 | 100% | 18.5 s 4.0 charged | 61% HP left on average | |
| 10 | fairyFairy Wind groundEarth PowerfireMystical Fire | 2.508 | 100% | 19.5 s 5.0 charged | 60% HP left on average | |
| 11 | fightingLow Kick fightingSuperpowerfightingDrain Punch | 2.457 | 100% | 12.0 s 3.0 charged | 59% HP left on average | |
| 12 | bugFury Cutter waterTechno Blast (Water)steelMagnet Bomb | 2.431 | 100% | 14.0 s 3.0 charged | 59% HP left on average | |
| 13 | groundMud-Slap groundEarthquakegroundDrill Run | 2.416 | 100% | 13.0 s 3.0 charged | 59% HP left on average | |
| 14 | fightingCounter groundDrill RunwaterRazor Shell | 2.415 | 100% | 15.0 s 3.0 charged | 59% HP left on average | |
| 15 | flyingPeck fightingAura SpherefireFlamethrower | 2.373 | 100% | 18.5 s 5.0 charged | 58% HP left on average | |
| 16 | fightingDouble Kick fightingClose CombatfightingSacred Sword | 2.212 | 100% | 11.5 s 3.0 charged | 55% HP left on average | |
| 17 | waterWaterfall waterHydro CannonwaterHydro Pump | 2.198 | 100% | 13.0 s 3.0 charged | 54% HP left on average | |
| 18 | waterWaterfall waterSurfwaterAqua Tail | 2.180 | 100% | 13.5 s 3.0 charged | 54% HP left on average | |
| 19 | fightingLow Kick fightingSuperpowergrassFrenzy Plant | 2.165 | 100% | 13.0 s 3.0 charged | 54% HP left on average | |
| 20 | fightingLow Kick fightingClose CombatfightingSacred Sword | 2.110 | 100% | 12.0 s 3.0 charged | 53% HP left on average |
Power = share of the Rocket Pokemon's HP you remove per share of your own HP lost (2 = you win with half your HP left; under 1 = you faint first; capped at 10), to three decimals so near-ties show. Wins = share of fights won over every Pokemon and moveset counted. Time = fast-attack time (turns x 0.5 s) and the charged attacks thrown by both sides. Each charged attack also pauses the battle for its minigame, so a counter that needs three charged attacks takes longer in real time than one that wins on fast attacks alone, even when its seconds look similar.