Skip to content
PoGoBud

Shadow Steelix counters

steelgroundArlo ยท slot 2Leader
CP
5,731
Attack
295.9
x1.2 Shadow
Defense
312.3
x0.83 Shadow
HP
120

You 1 shield, Rocket 1. Leaders and Giovanni shield the first two charged attacks.

Best counters against Dragon Tail / Breaking Swipe

Level 50, 15/15/15, no Megas; each counter on its best moveset.

Pokebattler's list for this Pokemon
Counters for Shadow Steelix
#PokemonMovesPowerWinsTimeResult
1
Primarina
waterWaterfall
waterHydro CannonwaterSparkling Aria
4.195
100%13.0 s
3.0 charged
76% HP left on average
2
Tinkaton
fairyFairy Wind
groundBulldozesteelGigaton Hammer
3.358
100%22.5 s
5.0 charged
70% HP left on average
3
Zacian (Crowned Sword)
steelMetal Claw
fightingClose CombatsteelBehemoth Blade
3.145
100%16.0 s
4.0 charged
68% HP left on average
4
Empoleon
waterWaterfall
waterHydro CannonwaterHydro Pump
2.738
100%13.0 s
3.0 charged
63% HP left on average
5
Shadow Excadrill
groundMud Shot
groundDrill RungroundScorching Sands
2.722
100%12.0 s
3.0 charged
63% HP left on average
6
Florges
grassVine Whip
waterChilling WatergrassTrailblaze
2.710
100%22.5 s
5.0 charged
63% HP left on average
7
Shadow Heatran
fireFire Spin
fireFire BlastfireFlamethrower
2.575
100%13.0 s
1.0 charged
61% HP left on average
8
Keldeo
fightingLow Kick
fightingClose CombatfightingSecret Sword
2.575
100%11.0 s
3.0 charged
61% HP left on average
9
Tapu Fini
waterWater Gun
waterHydro PumpwaterSurf
2.574
100%18.5 s
4.0 charged
61% HP left on average
10
Enamorus (Therian)
fairyFairy Wind
groundEarth PowerfireMystical Fire
2.508
100%19.5 s
5.0 charged
60% HP left on average
11
Bewear
fightingLow Kick
fightingSuperpowerfightingDrain Punch
2.457
100%12.0 s
3.0 charged
59% HP left on average
12
Genesect (Douse)
bugFury Cutter
waterTechno Blast (Water)steelMagnet Bomb
2.431
100%14.0 s
3.0 charged
59% HP left on average
13
Excadrill
groundMud-Slap
groundEarthquakegroundDrill Run
2.416
100%13.0 s
3.0 charged
59% HP left on average
14
Escavalier
fightingCounter
groundDrill RunwaterRazor Shell
2.415
100%15.0 s
3.0 charged
59% HP left on average
15
Togekiss
flyingPeck
fightingAura SpherefireFlamethrower
2.373
100%18.5 s
5.0 charged
58% HP left on average
16
Terrakion
fightingDouble Kick
fightingClose CombatfightingSacred Sword
2.212
100%11.5 s
3.0 charged
55% HP left on average
17
Shadow Empoleon
waterWaterfall
waterHydro CannonwaterHydro Pump
2.198
100%13.0 s
3.0 charged
54% HP left on average
18
Milotic
waterWaterfall
waterSurfwaterAqua Tail
2.180
100%13.5 s
3.0 charged
54% HP left on average
19
Chesnaught
fightingLow Kick
fightingSuperpowergrassFrenzy Plant
2.165
100%13.0 s
3.0 charged
54% HP left on average
20
Gallade
fightingLow Kick
fightingClose CombatfightingSacred Sword
2.110
100%12.0 s
3.0 charged
53% HP left on average

Power = share of the Rocket Pokemon's HP you remove per share of your own HP lost (2 = you win with half your HP left; under 1 = you faint first; capped at 10), to three decimals so near-ties show. Wins = share of fights won over every Pokemon and moveset counted. Time = fast-attack time (turns x 0.5 s) and the charged attacks thrown by both sides. Each charged attack also pauses the battle for its minigame, so a counter that needs three charged attacks takes longer in real time than one that wins on fast attacks alone, even when its seconds look similar.

Not signed in

Your Pokebox is kept in this browser.

Theme