Shadow Steelix counters
You 1 shield, Rocket 1. Leaders and Giovanni shield the first two charged attacks.
Best counters, averaged over every moveset
Level 30, 15/15/15, no Megas; each counter on its best moveset.
| # | Pokemon | Moves | Power | Wins | Time | Result |
|---|---|---|---|---|---|---|
| 1 | dragonDragon Tail groundEarthquakegroundBulldoze | 1.940 | 80% | 16.6 s 3.4 charged | 32% HP left on average | |
| 2 | fireFire Spin fireFlamethrowerfireMagma Storm | 1.881 | 93% | 13.4 s 3.1 charged | 37% HP left on average | |
| 3 | fightingDouble Kick fightingClose CombatfightingSacred Sword | 1.602 | 93% | 14.0 s 3.4 charged | 32% HP left on average | |
| 4 | fireFire Spin fireFire BlastfireMagma Storm | 1.557 | 60% | 12.9 s 2.5 charged | 29% HP left on average | |
| 5 | steelMetal Claw fightingClose CombatsteelBehemoth Bash | 1.504 | 80% | 16.2 s 3.2 charged | 30% HP left on average | |
| 6 | dragonDragon Breath fireOverheatfireFusion Flare | 1.443 | 67% | 13.1 s 2.5 charged | 32% HP left on average | |
| 7 | fightingLow Kick fightingClose CombatfightingSecret Sword | 1.431 | 60% | 10.3 s 2.1 charged | 31% HP left on average | |
| 8 | waterWaterfall waterHydro CannonwaterHydro Pump | 1.307 | 60% | 11.5 s 2.4 charged | 27% HP left on average | |
| 9 | darkSnarl fightingFocus BlastdarkFoul Play | 1.306 | 87% | 15.2 s 3.4 charged | 21% HP left on average | |
| 10 | fireFire Fang fireOverheatdragonDraco Meteor | 1.305 | 67% | 11.6 s 0.8 charged | 24% HP left on average | |
| 11 | groundMud Shot waterHydro CannongroundEarthquake | 1.302 | 73% | 14.1 s 3.2 charged | 25% HP left on average | |
| 12 | waterWaterfall waterHydro CannonwaterHydro Pump | 1.275 | 60% | 11.0 s 2.3 charged | 26% HP left on average | |
| 13 | fireIncinerate fireOverheatwaterScald | 1.220 | 40% | 12.4 s 2.3 charged | 20% HP left on average | |
| 14 | ghostHex fireBlast BurnfireTorch Song | 1.208 | 67% | 13.3 s 3.1 charged | 18% HP left on average | |
| 15 | electricThunder Shock fightingDynamic PunchsteelDouble Iron Bash | 1.184 | 60% | 17.8 s 4.2 charged | 17% HP left on average | |
| 16 | fireEmber fireHeat WavefireFlame Charge | 1.164 | 53% | 12.7 s 2.4 charged | 21% HP left on average | |
| 17 | waterWaterfall waterHydro PumpwaterSurf | 1.127 | 60% | 14.3 s 2.7 charged | 17% HP left on average | |
| 18 | waterWaterfall waterAqua TaildarkCrunch | 1.109 | 53% | 10.1 s 2.0 charged | 21% HP left on average | |
| 19 | waterWaterfall waterSurfwaterAqua Tail | 1.106 | 53% | 12.6 s 2.6 charged | 19% HP left on average | |
| 20 | normalQuick Attack fireV-createfireOverheat | 1.103 | 47% | 14.1 s 2.9 charged | 15% HP left on average |
Power = share of the Rocket Pokemon's HP you remove per share of your own HP lost (2 = you win with half your HP left; under 1 = you faint first; capped at 10), to three decimals so near-ties show. Wins = share of fights won over every Pokemon and moveset counted. Time = fast-attack time (turns x 0.5 s) and the charged attacks thrown by both sides. Each charged attack also pauses the battle for its minigame, so a counter that needs three charged attacks takes longer in real time than one that wins on fast attacks alone, even when its seconds look similar.