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Shadow Steelix counters

steelgroundArlo ยท slot 2Leader
CP
5,731
Attack
295.9
x1.2 Shadow
Defense
312.3
x0.83 Shadow
HP
120

You 1 shield, Rocket 1. Leaders and Giovanni shield the first two charged attacks.

Best counters, averaged over every moveset

Level 30, 15/15/15, no Megas; each counter on its best moveset.

Pokebattler's list for this Pokemon
Counters for Shadow Steelix
#PokemonMovesPowerWinsTimeResult
1
Zygarde (Complete)
dragonDragon Tail
groundEarthquakegroundBulldoze
1.940
80%16.6 s
3.4 charged
32% HP left on average
2
Heatran
fireFire Spin
fireFlamethrowerfireMagma Storm
1.881
93%13.4 s
3.1 charged
37% HP left on average
3
Cobalion
fightingDouble Kick
fightingClose CombatfightingSacred Sword
1.602
93%14.0 s
3.4 charged
32% HP left on average
4
Shadow Heatran
fireFire Spin
fireFire BlastfireMagma Storm
1.557
60%12.9 s
2.5 charged
29% HP left on average
5
Zamazenta (Crowned Shield)
steelMetal Claw
fightingClose CombatsteelBehemoth Bash
1.504
80%16.2 s
3.2 charged
30% HP left on average
6
Reshiram
dragonDragon Breath
fireOverheatfireFusion Flare
1.443
67%13.1 s
2.5 charged
32% HP left on average
7
Keldeo
fightingLow Kick
fightingClose CombatfightingSecret Sword
1.431
60%10.3 s
2.1 charged
31% HP left on average
8
Empoleon
waterWaterfall
waterHydro CannonwaterHydro Pump
1.307
60%11.5 s
2.4 charged
27% HP left on average
9
Kingambit
darkSnarl
fightingFocus BlastdarkFoul Play
1.306
87%15.2 s
3.4 charged
21% HP left on average
10
Shadow Reshiram
fireFire Fang
fireOverheatdragonDraco Meteor
1.305
67%11.6 s
0.8 charged
24% HP left on average
11
Swampert
groundMud Shot
waterHydro CannongroundEarthquake
1.302
73%14.1 s
3.2 charged
25% HP left on average
12
Shadow Empoleon
waterWaterfall
waterHydro CannonwaterHydro Pump
1.275
60%11.0 s
2.3 charged
26% HP left on average
13
Volcanion
fireIncinerate
fireOverheatwaterScald
1.220
40%12.4 s
2.3 charged
20% HP left on average
14
Skeledirge
ghostHex
fireBlast BurnfireTorch Song
1.208
67%13.3 s
3.1 charged
18% HP left on average
15
Melmetal
electricThunder Shock
fightingDynamic PunchsteelDouble Iron Bash
1.184
60%17.8 s
4.2 charged
17% HP left on average
16
Armarouge
fireEmber
fireHeat WavefireFlame Charge
1.164
53%12.7 s
2.4 charged
21% HP left on average
17
Dondozo
waterWaterfall
waterHydro PumpwaterSurf
1.127
60%14.3 s
2.7 charged
17% HP left on average
18
Gyarados
waterWaterfall
waterAqua TaildarkCrunch
1.109
53%10.1 s
2.0 charged
21% HP left on average
19
Milotic
waterWaterfall
waterSurfwaterAqua Tail
1.106
53%12.6 s
2.6 charged
19% HP left on average
20
Victini
normalQuick Attack
fireV-createfireOverheat
1.103
47%14.1 s
2.9 charged
15% HP left on average

Power = share of the Rocket Pokemon's HP you remove per share of your own HP lost (2 = you win with half your HP left; under 1 = you faint first; capped at 10), to three decimals so near-ties show. Wins = share of fights won over every Pokemon and moveset counted. Time = fast-attack time (turns x 0.5 s) and the charged attacks thrown by both sides. Each charged attack also pauses the battle for its minigame, so a counter that needs three charged attacks takes longer in real time than one that wins on fast attacks alone, even when its seconds look similar.

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