Shadow Steelix counters
You 0 shields, Rocket 1. Leaders and Giovanni shield the first two charged attacks.
Best counters, averaged over every moveset
Level 30, 15/15/15, no Megas; each counter on its best moveset.
| # | Pokemon | Moves | Power | Wins | Time | Result |
|---|---|---|---|---|---|---|
| 1 | fightingLow Kick fightingClose CombatfightingSecret Sword | 0.965 | 33% | 9.7 s 1.9 charged | 15% HP left on average | |
| 2 | fightingDouble Kick fightingClose CombatfightingSacred Sword | 0.863 | 47% | 12.5 s 3.0 charged | 8% HP left on average | |
| 3 | fireFire Fang fireOverheatdragonDraco Meteor | 0.792 | 7% | 10.9 s 1.5 charged | 3% HP left on average | |
| 4 | waterWaterfall waterHydro CannonwaterHydro Pump | 0.789 | 33% | 10.5 s 2.1 charged | 10% HP left on average | |
| 5 | fireFire Fang fireOverheatdragonDraco Meteor | 0.789 | 7% | 9.9 s 1.3 charged | 2% HP left on average | |
| 6 | waterWaterfall waterHydro CannonwaterHydro Pump | 0.757 | 40% | 9.9 s 2.0 charged | 7% HP left on average | |
| 7 | waterWaterfall waterOrigin PulsewaterHydro Pump | 0.723 | 7% | 9.6 s 1.1 charged | 2% HP left on average | |
| 8 | fireFire Fang fireOverheatfireFire Blast | 0.713 | 7% | 10.1 s 1.3 charged | 2% HP left on average | |
| 9 | fireEmber fireHeat WavefireFlame Charge | 0.663 | 27% | 10.4 s 2.1 charged | 10% HP left on average | |
| 10 | waterWaterfall waterSurfwaterAqua Tail | 0.633 | 13% | 11.1 s 2.3 charged | 4% HP left on average | |
| 11 | groundMud Shot waterHydro CannongroundEarthquake | 0.630 | 7% | 11.3 s 2.7 charged | 3% HP left on average | |
| 12 | fightingLow Kick fightingSuperpowergrassFrenzy Plant | 0.629 | 33% | 10.8 s 2.1 charged | 5% HP left on average | |
| 13 | fightingLow Kick fightingClose CombatwaterHydro Cannon | 0.572 | 20% | 8.4 s 1.7 charged | 7% HP left on average | |
| 14 | ghostShadow Claw waterAqua JetwaterRazor Shell | 0.570 | 20% | 8.8 s 1.9 charged | 8% HP left on average | |
| 15 | waterWaterfall waterAqua JetwaterRazor Shell | 0.568 | 13% | 10.3 s 1.9 charged | 3% HP left on average | |
| 16 | fireEmber fireHeat WavefireFlame Charge | 0.567 | 20% | 10.0 s 1.9 charged | 8% HP left on average | |
| 17 | waterWaterfall waterAqua TaildarkCrunch | 0.565 | 13% | 8.8 s 1.4 charged | 4% HP left on average | |
| 18 | waterWaterfall waterSurfwaterAqua Tail | 0.562 | 7% | 10.0 s 1.8 charged | 2% HP left on average | |
| 19 | ghostHex fireFlamethrowerfireTorch Song | 0.556 | 0% | 10.6 s 2.1 charged | 0% HP left on average | |
| 20 | dragonDragon Breath waterAqua TailfireFire Blast | 0.554 | 7% | 11.0 s 2.4 charged | 3% HP left on average |
Power = share of the Rocket Pokemon's HP you remove per share of your own HP lost (2 = you win with half your HP left; under 1 = you faint first; capped at 10), to three decimals so near-ties show. Wins = share of fights won over every Pokemon and moveset counted. Time = fast-attack time (turns x 0.5 s) and the charged attacks thrown by both sides. Each charged attack also pauses the battle for its minigame, so a counter that needs three charged attacks takes longer in real time than one that wins on fast attacks alone, even when its seconds look similar.