Shadow Steelix counters
You 1 shield, Rocket 1. Leaders and Giovanni shield the first two charged attacks.
Best counters against Thunder Fang / Psychic Fangs
Level 30, 15/15/15, no Megas; each counter on its best moveset.
| # | Pokemon | Moves | Power | Wins | Time | Result |
|---|---|---|---|---|---|---|
| 1 | darkBite groundEarthquakedarkCrunch | 1.869 | 100% | 16.5 s 4.0 charged | 46% HP left on average | |
| 2 | groundMud Shot groundEarthquakegroundEarth Power | 1.779 | 100% | 13.5 s 4.0 charged | 44% HP left on average | |
| 3 | dragonDragon Tail groundEarthquakegroundBulldoze | 1.648 | 100% | 17.5 s 4.0 charged | 39% HP left on average | |
| 4 | fightingLow Kick fightingSuperpowergrassFrenzy Plant | 1.616 | 100% | 12.5 s 3.0 charged | 38% HP left on average | |
| 5 | fightingLow Kick fightingSuperpowergrassSolar Beam | 1.584 | 100% | 11.5 s 3.0 charged | 37% HP left on average | |
| 6 | groundMud-Slap groundEarthquakefightingBrick Break | 1.509 | 100% | 14.0 s 4.0 charged | 34% HP left on average | |
| 7 | dragonDragon Breath fightingAura SpheregrassSolar Beam | 1.505 | 100% | 12.0 s 3.0 charged | 34% HP left on average | |
| 8 | normalScratch groundHigh HorsepowerfireFire Punch | 1.479 | 100% | 14.0 s 4.0 charged | 32% HP left on average | |
| 9 | groundMud-Slap groundEarthquakegroundDrill Run | 1.459 | 100% | 14.0 s 4.0 charged | 31% HP left on average | |
| 10 | groundMud-Slap groundEarthquakegrassFrenzy Plant | 1.457 | 100% | 16.0 s 4.0 charged | 31% HP left on average | |
| 11 | fireFire Fang fireOverheatfireFusion Flare | 1.455 | 100% | 12.0 s 1.0 charged | 31% HP left on average | |
| 12 | groundMud-Slap groundEarth PowergrassSeed Bomb | 1.447 | 100% | 16.0 s 4.0 charged | 31% HP left on average | |
| 13 | groundMud Shot groundEarthquakegroundEarth Power | 1.445 | 100% | 13.5 s 4.0 charged | 31% HP left on average | |
| 14 | groundSand Attack groundEarthquakegroundEarth Power | 1.434 | 100% | 15.0 s 4.0 charged | 30% HP left on average | |
| 15 | groundMud Shot groundPrecipice BladesgroundEarthquake | 1.270 | 100% | 15.5 s 4.0 charged | 21% HP left on average | |
| 16 | groundMud-Slap groundEarthquakegrassFrenzy Plant | 1.261 | 100% | 16.0 s 4.0 charged | 21% HP left on average | |
| 17 | groundMud-Slap groundEarthquakegroundDrill Run | 1.253 | 100% | 14.0 s 4.0 charged | 20% HP left on average | |
| 18 | groundMud-Slap groundEarthquakegroundDrill Run | 1.236 | 100% | 14.0 s 4.0 charged | 19% HP left on average | |
| 19 | fightingLow Kick fightingSuperpowerfightingDrain Punch | 1.204 | 100% | 11.5 s 3.0 charged | 17% HP left on average | |
| 20 | groundMud Shot groundEarthquakegroundEarth Power | 1.202 | 100% | 14.5 s 4.0 charged | 17% HP left on average |
Power = share of the Rocket Pokemon's HP you remove per share of your own HP lost (2 = you win with half your HP left; under 1 = you faint first; capped at 10), to three decimals so near-ties show. Wins = share of fights won over every Pokemon and moveset counted. Time = fast-attack time (turns x 0.5 s) and the charged attacks thrown by both sides. Each charged attack also pauses the battle for its minigame, so a counter that needs three charged attacks takes longer in real time than one that wins on fast attacks alone, even when its seconds look similar.