Shadow Steelix counters
You 1 shield, Rocket 1. Leaders and Giovanni shield the first two charged attacks.
Best counters against Thunder Fang / Heavy Slam
Level 30, 15/15/15, no Megas; each counter on its best moveset.
| # | Pokemon | Moves | Power | Wins | Time | Result |
|---|---|---|---|---|---|---|
| 1 | dragonDragon Tail groundEarthquakegroundBulldoze | 6.413 | 100% | 17.0 s 3.0 charged | 84% HP left on average | |
| 2 | groundMud Shot groundEarthquakegroundEarth Power | 5.000 | 100% | 13.5 s 3.0 charged | 80% HP left on average | |
| 3 | darkBite groundEarthquakedarkCrunch | 4.302 | 100% | 16.0 s 3.0 charged | 77% HP left on average | |
| 4 | groundMud Shot groundEarthquakegroundEarth Power | 3.776 | 100% | 13.5 s 3.0 charged | 74% HP left on average | |
| 5 | groundMud-Slap groundEarth PowergrassSeed Bomb | 3.725 | 100% | 15.5 s 3.0 charged | 73% HP left on average | |
| 6 | groundMud-Slap groundEarthquakegrassFrenzy Plant | 3.189 | 100% | 15.5 s 3.0 charged | 69% HP left on average | |
| 7 | groundMud-Slap groundEarthquakegrassFrenzy Plant | 3.189 | 100% | 15.5 s 3.0 charged | 69% HP left on average | |
| 8 | groundMud-Slap groundEarthquakegroundDrill Run | 3.180 | 100% | 14.0 s 3.0 charged | 69% HP left on average | |
| 9 | groundSand Attack groundEarthquakegroundEarth Power | 3.041 | 100% | 14.5 s 3.0 charged | 67% HP left on average | |
| 10 | groundMud-Slap groundEarthquakegroundDrill Run | 2.658 | 100% | 14.0 s 3.0 charged | 62% HP left on average | |
| 11 | groundSand Attack groundEarthquakegroundEarth Power | 2.534 | 100% | 14.5 s 3.0 charged | 61% HP left on average | |
| 12 | groundMud-Slap groundEarthquakegrassTrailblaze | 2.455 | 100% | 15.5 s 3.0 charged | 59% HP left on average | |
| 13 | groundMud Shot groundEarthquakegroundEarth Power | 2.443 | 100% | 13.5 s 3.0 charged | 59% HP left on average | |
| 14 | groundMud-Slap groundEarthquakefightingBrick Break | 2.315 | 100% | 14.0 s 3.0 charged | 57% HP left on average | |
| 15 | groundMud-Slap groundEarthquakewaterSurf | 2.291 | 100% | 15.5 s 3.0 charged | 56% HP left on average | |
| 16 | groundMud Shot groundEarthquakerockAncient Power | 2.258 | 100% | 14.5 s 3.0 charged | 56% HP left on average | |
| 17 | groundMud Shot groundPrecipice BladesgroundEarthquake | 2.254 | 100% | 15.5 s 3.0 charged | 56% HP left on average | |
| 18 | groundMud Shot groundPrecipice BladesgroundEarthquake | 2.254 | 100% | 15.5 s 3.0 charged | 56% HP left on average | |
| 19 | groundMud Shot groundEarthquakegroundDrill Run | 2.212 | 100% | 13.5 s 3.0 charged | 55% HP left on average | |
| 20 | fightingDouble Kick groundEarth PowergroundSand Tomb | 2.055 | 100% | 14.0 s 3.0 charged | 51% HP left on average |
Power = share of the Rocket Pokemon's HP you remove per share of your own HP lost (2 = you win with half your HP left; under 1 = you faint first; capped at 10), to three decimals so near-ties show. Wins = share of fights won over every Pokemon and moveset counted. Time = fast-attack time (turns x 0.5 s) and the charged attacks thrown by both sides. Each charged attack also pauses the battle for its minigame, so a counter that needs three charged attacks takes longer in real time than one that wins on fast attacks alone, even when its seconds look similar.