Shadow Steelix counters
steelgroundArlo ยท slot 2Leader
CP
5,731
Attack
295.9
x1.2 Shadow
Defense
312.3
x0.83 Shadow
HP
120
You 1 shield, Rocket 1. Leaders and Giovanni shield the first two charged attacks.
Its movesetAny of 15 (averaged)Iron Tail / EarthquakeDragon Tail / EarthquakeThunder Fang / EarthquakeIron Tail / Heavy SlamDragon Tail / Heavy SlamThunder Fang / Heavy SlamIron Tail / CrunchDragon Tail / CrunchThunder Fang / CrunchIron Tail / Psychic FangsDragon Tail / Psychic FangsThunder Fang / Psychic FangsIron Tail / Breaking SwipeDragon Tail / Breaking SwipeThunder Fang / Breaking Swipe
Best counters against Iron Tail / Heavy Slam
Level 30, 15/15/15, no Megas; each counter on its best moveset.
| # | Pokemon | Moves | Power | Wins | Time | Result |
|---|---|---|---|---|---|---|
| 1 | fireFire Spin fireFlamethrowerfireMagma Storm | 2.860 | 100% | 13.0 s 3.0 charged | 65% HP left on average | |
| 2 | fireIncinerate fireOverheatwaterScald | 2.614 | 100% | 14.0 s 3.0 charged | 62% HP left on average | |
| 3 | fireFire Spin fireFlamethrowerfireMagma Storm | 2.508 | 100% | 13.0 s 3.0 charged | 60% HP left on average | |
| 4 | waterWaterfall waterHydro CannonwaterHydro Pump | 2.385 | 100% | 13.0 s 3.0 charged | 58% HP left on average | |
| 5 | steelMetal Claw fightingClose CombatsteelBehemoth Bash | 2.323 | 100% | 15.0 s 3.0 charged | 57% HP left on average | |
| 6 | fightingLow Kick fightingClose CombatfightingSecret Sword | 2.264 | 100% | 10.5 s 2.0 charged | 56% HP left on average | |
| 7 | waterWaterfall waterHydro CannonwaterHydro Pump | 2.123 | 100% | 13.0 s 3.0 charged | 53% HP left on average | |
| 8 | waterWaterfall waterSurfwaterLiquidation | 2.025 | 100% | 14.5 s 3.0 charged | 51% HP left on average | |
| 9 | fightingDouble Kick fightingClose CombatfightingSacred Sword | 2.012 | 100% | 13.0 s 3.0 charged | 50% HP left on average | |
| 10 | waterWaterfall waterSurfwaterAqua Tail | 1.899 | 100% | 13.0 s 3.0 charged | 47% HP left on average | |
| 11 | fireEmber fireHeat WavefireFlame Charge | 1.845 | 100% | 12.5 s 2.0 charged | 46% HP left on average | |
| 12 | dragonDragon Breath fireOverheatfireFusion Flare | 1.798 | 100% | 13.0 s 3.0 charged | 44% HP left on average | |
| 13 | fireIncinerate fireSacred Fire++fireSacred Fire | 1.777 | 100% | 16.0 s 2.0 charged | 44% HP left on average | |
| 14 | waterWaterfall waterOrigin PulsewaterSurf | 1.758 | 100% | 14.5 s 3.0 charged | 43% HP left on average | |
| 15 | darkSnarl fightingFocus BlastdarkFoul Play | 1.750 | 100% | 14.5 s 3.0 charged | 43% HP left on average | |
| 16 | waterWaterfall waterAqua TaildarkCrunch | 1.742 | 100% | 12.0 s 3.0 charged | 43% HP left on average | |
| 17 | fireIncinerate fireBlast BurnfireFlamethrower | 1.714 | 100% | 14.0 s 3.0 charged | 42% HP left on average | |
| 18 | fireEmber fireHeat WavefireFlame Charge | 1.702 | 100% | 12.5 s 2.0 charged | 41% HP left on average | |
| 19 | fireFire Spin fireFlamethrowersteelIron Head | 1.686 | 100% | 16.0 s 3.0 charged | 41% HP left on average | |
| 20 | electricThunder Shock fightingDynamic PunchsteelDouble Iron Bash | 1.686 | 100% | 18.0 s 4.0 charged | 41% HP left on average |
Power = share of the Rocket Pokemon's HP you remove per share of your own HP lost (2 = you win with half your HP left; under 1 = you faint first; capped at 10), to three decimals so near-ties show. Wins = share of fights won over every Pokemon and moveset counted. Time = fast-attack time (turns x 0.5 s) and the charged attacks thrown by both sides. Each charged attack also pauses the battle for its minigame, so a counter that needs three charged attacks takes longer in real time than one that wins on fast attacks alone, even when its seconds look similar.