Shadow Steelix counters
You 1 shield, Rocket 1. Leaders and Giovanni shield the first two charged attacks.
Best counters against Dragon Tail / Psychic Fangs
Level 30, 15/15/15, no Megas; each counter on its best moveset.
| # | Pokemon | Moves | Power | Wins | Time | Result |
|---|---|---|---|---|---|---|
| 1 | fireFire Spin fireFire BlastfireMagma Storm | 1.598 | 100% | 12.5 s 4.0 charged | 37% HP left on average | |
| 2 | darkSnarl fightingFocus BlastdarkFoul Play | 1.471 | 100% | 14.0 s 4.0 charged | 32% HP left on average | |
| 3 | flyingAir Slash fightingClose CombatsteelBehemoth Blade | 1.398 | 100% | 15.5 s 5.0 charged | 28% HP left on average | |
| 4 | fightingDouble Kick fightingClose CombatfightingSacred Sword | 1.381 | 100% | 12.5 s 4.0 charged | 28% HP left on average | |
| 5 | waterWaterfall waterHydro CannonwaterSparkling Aria | 1.367 | 100% | 12.5 s 4.0 charged | 27% HP left on average | |
| 6 | fireFire Spin fireFlamethrowersteelIron Head | 1.325 | 100% | 15.5 s 5.0 charged | 25% HP left on average | |
| 7 | fireFire Spin fireFire BlastfireMagma Storm | 1.315 | 100% | 12.5 s 4.0 charged | 24% HP left on average | |
| 8 | waterWaterfall waterHydro CannonwaterHydro Pump | 1.314 | 100% | 12.5 s 4.0 charged | 24% HP left on average | |
| 9 | bugFury Cutter waterTechno Blast (Water)steelMagnet Bomb | 1.243 | 100% | 14.5 s 4.0 charged | 20% HP left on average | |
| 10 | groundMud Shot groundEarthquakegroundDrill Run | 1.182 | 100% | 14.5 s 4.0 charged | 15% HP left on average | |
| 11 | ghostShadow Claw groundEarthquakesteelMeteor Mash | 1.112 | 100% | 16.5 s 5.0 charged | 10% HP left on average | |
| 12 | waterWaterfall waterHydro PumpwaterSurf | 1.112 | 100% | 14.0 s 4.0 charged | 10% HP left on average | |
| 13 | waterWaterfall waterHydro CannonwaterHydro Pump | 1.107 | 100% | 12.5 s 4.0 charged | 10% HP left on average | |
| 14 | fightingCounter groundDrill RunwaterRazor Shell | 1.079 | 100% | 15.5 s 4.0 charged | 7% HP left on average | |
| 15 | darkSucker Punch fightingClose CombatfightingBrick Break | 1.067 | 100% | 14.5 s 4.0 charged | 6% HP left on average | |
| 16 | ghostShadow Claw darkDark PulsesteelSunsteel Strike | 1.054 | 100% | 19.0 s 5.0 charged | 5% HP left on average | |
| 17 | waterWaterfall waterSurfwaterAqua Tail | 1.050 | 100% | 12.5 s 4.0 charged | 5% HP left on average | |
| 18 | waterWaterfall fightingSacred SwordwaterRazor Shell | 1.025 | 100% | 11.0 s 4.0 charged | 2% HP left on average | |
| 19 | groundMud Shot groundDrill RungroundScorching Sands | 1.011 | 100% | 12.0 s 4.0 charged | 1% HP left on average | |
| 20 | fightingLow Kick darkDark PulsedarkFoul Play | 1.006 | 100% | 19.0 s 6.0 charged | 1% HP left on average |
Power = share of the Rocket Pokemon's HP you remove per share of your own HP lost (2 = you win with half your HP left; under 1 = you faint first; capped at 10), to three decimals so near-ties show. Wins = share of fights won over every Pokemon and moveset counted. Time = fast-attack time (turns x 0.5 s) and the charged attacks thrown by both sides. Each charged attack also pauses the battle for its minigame, so a counter that needs three charged attacks takes longer in real time than one that wins on fast attacks alone, even when its seconds look similar.