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Shadow Steelix counters

steelgroundArlo ยท slot 2Leader
CP
5,731
Attack
295.9
x1.2 Shadow
Defense
312.3
x0.83 Shadow
HP
120

You 1 shield, Rocket 1. Leaders and Giovanni shield the first two charged attacks.

Best counters against Dragon Tail / Psychic Fangs

Level 30, 15/15/15, no Megas; each counter on its best moveset.

Pokebattler's list for this Pokemon
Counters for Shadow Steelix
#PokemonMovesPowerWinsTimeResult
1
Heatran
fireFire Spin
fireFire BlastfireMagma Storm
1.598
100%12.5 s
4.0 charged
37% HP left on average
2
Kingambit
darkSnarl
fightingFocus BlastdarkFoul Play
1.471
100%14.0 s
4.0 charged
32% HP left on average
3
Zacian (Crowned Sword)
flyingAir Slash
fightingClose CombatsteelBehemoth Blade
1.398
100%15.5 s
5.0 charged
28% HP left on average
4
Cobalion
fightingDouble Kick
fightingClose CombatfightingSacred Sword
1.381
100%12.5 s
4.0 charged
28% HP left on average
5
Primarina
waterWaterfall
waterHydro CannonwaterSparkling Aria
1.367
100%12.5 s
4.0 charged
27% HP left on average
6
Solgaleo
fireFire Spin
fireFlamethrowersteelIron Head
1.325
100%15.5 s
5.0 charged
25% HP left on average
7
Shadow Heatran
fireFire Spin
fireFire BlastfireMagma Storm
1.315
100%12.5 s
4.0 charged
24% HP left on average
8
Empoleon
waterWaterfall
waterHydro CannonwaterHydro Pump
1.314
100%12.5 s
4.0 charged
24% HP left on average
9
Genesect (Douse)
bugFury Cutter
waterTechno Blast (Water)steelMagnet Bomb
1.243
100%14.5 s
4.0 charged
20% HP left on average
10
Excadrill
groundMud Shot
groundEarthquakegroundDrill Run
1.182
100%14.5 s
4.0 charged
15% HP left on average
11
Metagross
ghostShadow Claw
groundEarthquakesteelMeteor Mash
1.112
100%16.5 s
5.0 charged
10% HP left on average
12
Dondozo
waterWaterfall
waterHydro PumpwaterSurf
1.112
100%14.0 s
4.0 charged
10% HP left on average
13
Shadow Empoleon
waterWaterfall
waterHydro CannonwaterHydro Pump
1.107
100%12.5 s
4.0 charged
10% HP left on average
14
Escavalier
fightingCounter
groundDrill RunwaterRazor Shell
1.079
100%15.5 s
4.0 charged
7% HP left on average
15
Urshifu (Single Strike)
darkSucker Punch
fightingClose CombatfightingBrick Break
1.067
100%14.5 s
4.0 charged
6% HP left on average
16
Necrozma (Dusk Mane)
ghostShadow Claw
darkDark PulsesteelSunsteel Strike
1.054
100%19.0 s
5.0 charged
5% HP left on average
17
Milotic
waterWaterfall
waterSurfwaterAqua Tail
1.050
100%12.5 s
4.0 charged
5% HP left on average
18
Hisuian Samurott
waterWaterfall
fightingSacred SwordwaterRazor Shell
1.025
100%11.0 s
4.0 charged
2% HP left on average
19
Shadow Excadrill
groundMud Shot
groundDrill RungroundScorching Sands
1.011
100%12.0 s
4.0 charged
1% HP left on average
20
Grimmsnarl
fightingLow Kick
darkDark PulsedarkFoul Play
1.006
100%19.0 s
6.0 charged
1% HP left on average

Power = share of the Rocket Pokemon's HP you remove per share of your own HP lost (2 = you win with half your HP left; under 1 = you faint first; capped at 10), to three decimals so near-ties show. Wins = share of fights won over every Pokemon and moveset counted. Time = fast-attack time (turns x 0.5 s) and the charged attacks thrown by both sides. Each charged attack also pauses the battle for its minigame, so a counter that needs three charged attacks takes longer in real time than one that wins on fast attacks alone, even when its seconds look similar.

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