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Shadow Steelix counters

steelgroundArlo ยท slot 2Leader
CP
5,731
Attack
295.9
x1.2 Shadow
Defense
312.3
x0.83 Shadow
HP
120

You 1 shield, Rocket 1. Leaders and Giovanni shield the first two charged attacks.

Best counters against Dragon Tail / Heavy Slam

Level 30, 15/15/15, no Megas; each counter on its best moveset.

Pokebattler's list for this Pokemon
Counters for Shadow Steelix
#PokemonMovesPowerWinsTimeResult
1
Primarina
waterWaterfall
waterHydro CannonwaterSparkling Aria
3.041
100%13.0 s
3.0 charged
67% HP left on average
2
Cobalion
fightingDouble Kick
fightingClose CombatfightingSacred Sword
2.508
100%13.0 s
3.0 charged
60% HP left on average
3
Heatran
fireFire Spin
fireFire BlastfireMagma Storm
2.508
100%13.0 s
3.0 charged
60% HP left on average
4
Empoleon
waterWaterfall
waterHydro CannonwaterHydro Pump
2.123
100%13.0 s
3.0 charged
53% HP left on average
5
Shadow Excadrill
groundMud Shot
groundEarthquakegroundDrill Run
2.066
100%12.0 s
3.0 charged
52% HP left on average
6
Shadow Heatran
fireFire Spin
fireFire BlastfireMagma Storm
2.012
100%13.0 s
3.0 charged
50% HP left on average
7
Keldeo
fightingLow Kick
fightingClose CombatfightingSecret Sword
1.918
100%11.0 s
3.0 charged
48% HP left on average
8
Genesect (Douse)
bugFury Cutter
waterTechno Blast (Water)steelMagnet Bomb
1.890
100%14.0 s
3.0 charged
47% HP left on average
9
Bewear
fightingLow Kick
fightingSuperpowerfightingDrain Punch
1.879
100%12.0 s
3.0 charged
47% HP left on average
10
Escavalier
fightingCounter
groundDrill RunwaterRazor Shell
1.863
100%15.0 s
3.0 charged
46% HP left on average
11
Excadrill
groundMud-Slap
groundEarthquakegroundDrill Run
1.790
100%13.0 s
3.0 charged
44% HP left on average
12
Shadow Empoleon
waterWaterfall
waterHydro CannonwaterHydro Pump
1.742
100%13.0 s
3.0 charged
43% HP left on average
13
Chesnaught
fightingLow Kick
fightingSuperpowergrassFrenzy Plant
1.739
100%13.0 s
3.0 charged
43% HP left on average
14
Virizion
fightingDouble Kick
fightingClose CombatfightingSacred Sword
1.680
100%13.0 s
3.0 charged
40% HP left on average
15
Terrakion
fightingDouble Kick
fightingClose CombatfightingSacred Sword
1.646
100%11.5 s
3.0 charged
39% HP left on average
16
Milotic
waterWaterfall
waterSurfwaterAqua Tail
1.610
100%13.5 s
3.0 charged
38% HP left on average
17
Lucario
fightingForce Palm
fightingAura SpherefireBlaze Kick
1.600
100%11.5 s
3.0 charged
38% HP left on average
18
Gyarados
waterWaterfall
waterAqua TaildarkCrunch
1.594
100%11.5 s
3.0 charged
37% HP left on average
19
Gallade
fightingLow Kick
fightingClose CombatfightingSacred Sword
1.576
100%12.0 s
3.0 charged
37% HP left on average
20
Pangoro
fightingKarate Chop
fightingClose CombatdarkNight Slash
1.550
100%11.0 s
3.0 charged
36% HP left on average

Power = share of the Rocket Pokemon's HP you remove per share of your own HP lost (2 = you win with half your HP left; under 1 = you faint first; capped at 10), to three decimals so near-ties show. Wins = share of fights won over every Pokemon and moveset counted. Time = fast-attack time (turns x 0.5 s) and the charged attacks thrown by both sides. Each charged attack also pauses the battle for its minigame, so a counter that needs three charged attacks takes longer in real time than one that wins on fast attacks alone, even when its seconds look similar.

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