Shadow Steelix counters
You 1 shield, Rocket 1. Leaders and Giovanni shield the first two charged attacks.
Best counters against Dragon Tail / Heavy Slam
Level 30, 15/15/15, no Megas; each counter on its best moveset.
| # | Pokemon | Moves | Power | Wins | Time | Result |
|---|---|---|---|---|---|---|
| 1 | waterWaterfall waterHydro CannonwaterSparkling Aria | 3.041 | 100% | 13.0 s 3.0 charged | 67% HP left on average | |
| 2 | fightingDouble Kick fightingClose CombatfightingSacred Sword | 2.508 | 100% | 13.0 s 3.0 charged | 60% HP left on average | |
| 3 | fireFire Spin fireFire BlastfireMagma Storm | 2.508 | 100% | 13.0 s 3.0 charged | 60% HP left on average | |
| 4 | waterWaterfall waterHydro CannonwaterHydro Pump | 2.123 | 100% | 13.0 s 3.0 charged | 53% HP left on average | |
| 5 | groundMud Shot groundEarthquakegroundDrill Run | 2.066 | 100% | 12.0 s 3.0 charged | 52% HP left on average | |
| 6 | fireFire Spin fireFire BlastfireMagma Storm | 2.012 | 100% | 13.0 s 3.0 charged | 50% HP left on average | |
| 7 | fightingLow Kick fightingClose CombatfightingSecret Sword | 1.918 | 100% | 11.0 s 3.0 charged | 48% HP left on average | |
| 8 | bugFury Cutter waterTechno Blast (Water)steelMagnet Bomb | 1.890 | 100% | 14.0 s 3.0 charged | 47% HP left on average | |
| 9 | fightingLow Kick fightingSuperpowerfightingDrain Punch | 1.879 | 100% | 12.0 s 3.0 charged | 47% HP left on average | |
| 10 | fightingCounter groundDrill RunwaterRazor Shell | 1.863 | 100% | 15.0 s 3.0 charged | 46% HP left on average | |
| 11 | groundMud-Slap groundEarthquakegroundDrill Run | 1.790 | 100% | 13.0 s 3.0 charged | 44% HP left on average | |
| 12 | waterWaterfall waterHydro CannonwaterHydro Pump | 1.742 | 100% | 13.0 s 3.0 charged | 43% HP left on average | |
| 13 | fightingLow Kick fightingSuperpowergrassFrenzy Plant | 1.739 | 100% | 13.0 s 3.0 charged | 43% HP left on average | |
| 14 | fightingDouble Kick fightingClose CombatfightingSacred Sword | 1.680 | 100% | 13.0 s 3.0 charged | 40% HP left on average | |
| 15 | fightingDouble Kick fightingClose CombatfightingSacred Sword | 1.646 | 100% | 11.5 s 3.0 charged | 39% HP left on average | |
| 16 | waterWaterfall waterSurfwaterAqua Tail | 1.610 | 100% | 13.5 s 3.0 charged | 38% HP left on average | |
| 17 | fightingForce Palm fightingAura SpherefireBlaze Kick | 1.600 | 100% | 11.5 s 3.0 charged | 38% HP left on average | |
| 18 | waterWaterfall waterAqua TaildarkCrunch | 1.594 | 100% | 11.5 s 3.0 charged | 37% HP left on average | |
| 19 | fightingLow Kick fightingClose CombatfightingSacred Sword | 1.576 | 100% | 12.0 s 3.0 charged | 37% HP left on average | |
| 20 | fightingKarate Chop fightingClose CombatdarkNight Slash | 1.550 | 100% | 11.0 s 3.0 charged | 36% HP left on average |
Power = share of the Rocket Pokemon's HP you remove per share of your own HP lost (2 = you win with half your HP left; under 1 = you faint first; capped at 10), to three decimals so near-ties show. Wins = share of fights won over every Pokemon and moveset counted. Time = fast-attack time (turns x 0.5 s) and the charged attacks thrown by both sides. Each charged attack also pauses the battle for its minigame, so a counter that needs three charged attacks takes longer in real time than one that wins on fast attacks alone, even when its seconds look similar.