Shadow Slowbro counters
You 1 shield, Rocket 1. Leaders and Giovanni shield the first two charged attacks.
Best counters against Confusion / Drain Punch
Level 50, 15/15/15, no Megas; each counter on its best moveset.
| # | Pokemon | Moves | Power | Wins | Time | Result |
|---|---|---|---|---|---|---|
| 1 | darkSnarl darkDark PulsedarkFoul Play | 5.583 | 100% | 12.0 s 3.0 charged | 82% HP left on average | |
| 2 | darkBite darkDark PulsedarkBrutal Swing | 3.857 | 100% | 11.5 s 3.0 charged | 74% HP left on average | |
| 3 | ghostAstonish darkDark PulseghostShadow Ball | 3.829 | 100% | 13.0 s 2.0 charged | 74% HP left on average | |
| 4 | darkSnarl darkDark PulsebugX-Scissor | 3.634 | 100% | 12.0 s 3.0 charged | 72% HP left on average | |
| 5 | darkBite darkBrutal SwingdarkCrunch | 3.589 | 100% | 12.0 s 3.0 charged | 72% HP left on average | |
| 6 | darkBite darkBrutal SwingdarkCrunch | 3.526 | 100% | 11.0 s 3.0 charged | 72% HP left on average | |
| 7 | bugFury Cutter groundEarthquakesteelMeteor Mash | 3.373 | 100% | 13.5 s 3.0 charged | 70% HP left on average | |
| 8 | darkSucker Punch darkDark PulseflyingHurricane | 3.318 | 100% | 12.0 s 1.0 charged | 70% HP left on average | |
| 9 | darkBite darkDark PulsedarkBrutal Swing | 3.098 | 100% | 11.0 s 3.0 charged | 68% HP left on average | |
| 10 | darkSnarl darkDarkest LariatdarkDark Pulse | 2.939 | 100% | 13.5 s 3.0 charged | 66% HP left on average | |
| 11 | bugFury Cutter groundEarthquakesteelMeteor Mash | 2.820 | 100% | 13.5 s 3.0 charged | 65% HP left on average | |
| 12 | darkSucker Punch darkDark PulsedarkFoul Play | 2.754 | 100% | 9.0 s 1.0 charged | 64% HP left on average | |
| 13 | darkSucker Punch darkDark PulsedarkFoul Play | 2.574 | 100% | 11.0 s 1.0 charged | 61% HP left on average | |
| 14 | bugFury Cutter darkDark PulsefightingSacred Sword | 2.447 | 100% | 12.0 s 3.0 charged | 59% HP left on average | |
| 15 | darkBite darkPaybackdarkCrunch | 2.423 | 100% | 13.5 s 3.0 charged | 59% HP left on average | |
| 16 | grassMagical Leaf grassLeaf StormgrassSeed Bomb | 2.209 | 100% | 13.5 s 3.0 charged | 55% HP left on average | |
| 17 | grassRazor Leaf grassLeaf BladebugX-Scissor | 2.115 | 100% | 8.0 s 1.0 charged | 53% HP left on average | |
| 18 | darkSucker Punch darkPaybackfightingClose Combat | 1.896 | 100% | 12.0 s 1.0 charged | 47% HP left on average | |
| 19 | ghostAstonish ghostShadow BallrockPower Gem | 1.896 | 100% | 13.0 s 2.0 charged | 47% HP left on average | |
| 20 | grassRazor Leaf darkFoul PlaygrassLeaf Tornado | 1.788 | 100% | 12.0 s 2.0 charged | 44% HP left on average |
Power = share of the Rocket Pokemon's HP you remove per share of your own HP lost (2 = you win with half your HP left; under 1 = you faint first; capped at 10), to three decimals so near-ties show. Wins = share of fights won over every Pokemon and moveset counted. Time = fast-attack time (turns x 0.5 s) and the charged attacks thrown by both sides. Each charged attack also pauses the battle for its minigame, so a counter that needs three charged attacks takes longer in real time than one that wins on fast attacks alone, even when its seconds look similar.