Shadow Golurk counters
You 1 shield, Rocket 1. Leaders and Giovanni shield the first two charged attacks.
Best counters against Astonish / Poltergeist
Level 50, 15/15/15, no Megas; each counter on its best moveset.
| # | Pokemon | Moves | Power | Wins | Time | Result |
|---|---|---|---|---|---|---|
| 1 | ghostLick darkNight SlashdarkObstruct | 3.585 | 100% | 14.5 s 3.0 charged | 72% HP left on average | |
| 2 | ghostLick darkNight SlashdarkObstruct | 2.923 | 100% | 14.0 s 2.0 charged | 66% HP left on average | |
| 3 | normalScratch iceIce PunchgrassTrailblaze | 2.917 | 100% | 12.5 s 2.0 charged | 66% HP left on average | |
| 4 | grassRazor Leaf grassEnergy BallgrassTrailblaze | 2.545 | 100% | 9.0 s 0.0 charged | 61% HP left on average | |
| 5 | normalScratch iceIce PunchgrassTrailblaze | 2.500 | 100% | 11.5 s 2.0 charged | 60% HP left on average | |
| 6 | psychicPsywave groundEarthquakesteelHeavy Slam | 2.449 | 100% | 16.0 s 3.0 charged | 59% HP left on average | |
| 7 | ghostLick groundEarthquakedragonOutrage | 2.388 | 100% | 14.0 s 1.0 charged | 58% HP left on average | |
| 8 | darkBite darkCrunchnormalBody Slam | 2.357 | 100% | 12.5 s 2.0 charged | 58% HP left on average | |
| 9 | darkBite darkCrunchnormalHyper Beam | 2.247 | 100% | 13.0 s 3.0 charged | 55% HP left on average | |
| 10 | ghostAstonish groundDrill RungroundDig | 2.097 | 100% | 13.0 s 3.0 charged | 52% HP left on average | |
| 11 | darkSucker Punch darkDark PulseflyingHurricane | 2.028 | 100% | 9.0 s 0.0 charged | 51% HP left on average | |
| 12 | darkBite darkCrunchnormalHyper Beam | 2.025 | 100% | 13.0 s 3.0 charged | 51% HP left on average | |
| 13 | darkBite darkBrutal SwingdarkCrunch | 1.971 | 100% | 10.5 s 2.0 charged | 49% HP left on average | |
| 14 | groundMud-Slap grassTrailblazegroundDig | 1.890 | 100% | 14.5 s 3.0 charged | 47% HP left on average | |
| 15 | darkSucker Punch darkDark PulsedarkFoul Play | 1.869 | 100% | 7.0 s 0.0 charged | 46% HP left on average | |
| 16 | darkSucker Punch darkDark PulsedarkFoul Play | 1.847 | 100% | 8.0 s 0.0 charged | 46% HP left on average | |
| 17 | iceIce Fang darkCrunchfairyPlay Rough | 1.835 | 100% | 13.0 s 1.0 charged | 46% HP left on average | |
| 18 | groundMud Shot groundEarthquakebugMegahorn | 1.780 | 100% | 16.0 s 3.0 charged | 44% HP left on average | |
| 19 | rockRollout grassSolar BeamghostShadow Ball | 1.777 | 100% | 16.0 s 3.0 charged | 44% HP left on average | |
| 20 | darkSucker Punch darkPaybackfightingClose Combat | 1.763 | 100% | 9.0 s 0.0 charged | 43% HP left on average |
Power = share of the Rocket Pokemon's HP you remove per share of your own HP lost (2 = you win with half your HP left; under 1 = you faint first; capped at 10), to three decimals so near-ties show. Wins = share of fights won over every Pokemon and moveset counted. Time = fast-attack time (turns x 0.5 s) and the charged attacks thrown by both sides. Each charged attack also pauses the battle for its minigame, so a counter that needs three charged attacks takes longer in real time than one that wins on fast attacks alone, even when its seconds look similar.