Shadow Golurk counters
groundghostArlo ยท slot 2Leader
CP
6,736
Attack
429.2
x1.2 Shadow
Defense
183.5
x0.83 Shadow
HP
134
You 1 shield, Rocket 1. Leaders and Giovanni shield the first two charged attacks.
Best counters against Astonish / Dynamic Punch
Level 50, 15/15/15, no Megas; each counter on its best moveset.
| # | Pokemon | Moves | Power | Wins | Time | Result |
|---|---|---|---|---|---|---|
| 1 | ghostLick darkNight SlashdarkObstruct | 3.585 | 100% | 14.5 s 3.0 charged | 72% HP left on average | |
| 2 | grassRazor Leaf grassEnergy BallgrassTrailblaze | 3.000 | 100% | 9.5 s 1.0 charged | 67% HP left on average | |
| 3 | ghostLick darkNight SlashdarkObstruct | 2.923 | 100% | 14.0 s 2.0 charged | 66% HP left on average | |
| 4 | normalScratch iceIce PunchgrassTrailblaze | 2.882 | 100% | 12.0 s 3.0 charged | 65% HP left on average | |
| 5 | normalScratch iceIce PunchgrassTrailblaze | 2.882 | 100% | 13.0 s 3.0 charged | 65% HP left on average | |
| 6 | darkBite darkCrunchnormalHyper Beam | 2.563 | 100% | 13.5 s 3.0 charged | 61% HP left on average | |
| 7 | darkSucker Punch darkDark PulseflyingHurricane | 2.407 | 100% | 9.5 s 1.0 charged | 58% HP left on average | |
| 8 | ghostLick groundEarthquakedragonOutrage | 2.388 | 100% | 14.0 s 1.0 charged | 58% HP left on average | |
| 9 | darkBite darkCrunchnormalBody Slam | 2.333 | 100% | 13.0 s 3.0 charged | 57% HP left on average | |
| 10 | darkBite darkCrunchnormalHyper Beam | 2.310 | 100% | 13.5 s 3.0 charged | 57% HP left on average | |
| 11 | ghostShadow Claw fightingSuperpowernormalStomp | 2.179 | 100% | 13.0 s 3.0 charged | 54% HP left on average | |
| 12 | ghostShadow Claw fightingSuperpowernormalStomp | 2.119 | 100% | 12.0 s 3.0 charged | 53% HP left on average | |
| 13 | ghostAstonish groundDrill RungroundDig | 2.097 | 100% | 13.0 s 3.0 charged | 52% HP left on average | |
| 14 | darkSucker Punch darkPaybackfightingClose Combat | 2.094 | 100% | 9.5 s 1.0 charged | 52% HP left on average | |
| 15 | flyingPeck flyingBeak BlastflyingDrill Peck | 2.024 | 100% | 12.0 s 3.0 charged | 51% HP left on average | |
| 16 | darkBite darkBrutal SwingdarkCrunch | 1.951 | 100% | 11.0 s 3.0 charged | 49% HP left on average | |
| 17 | steelMetal Sound darkDark PulsedarkFoul Play | 1.951 | 100% | 12.0 s 3.0 charged | 49% HP left on average | |
| 18 | darkSucker Punch darkDark PulsedarkFoul Play | 1.869 | 100% | 7.0 s 0.0 charged | 46% HP left on average | |
| 19 | darkBite darkCrunchgroundEarthquake | 1.852 | 100% | 13.5 s 3.0 charged | 46% HP left on average | |
| 20 | darkBite grassPower WhipgrassEnergy Ball | 1.841 | 100% | 13.5 s 3.0 charged | 46% HP left on average |
Power = share of the Rocket Pokemon's HP you remove per share of your own HP lost (2 = you win with half your HP left; under 1 = you faint first; capped at 10), to three decimals so near-ties show. Wins = share of fights won over every Pokemon and moveset counted. Time = fast-attack time (turns x 0.5 s) and the charged attacks thrown by both sides. Each charged attack also pauses the battle for its minigame, so a counter that needs three charged attacks takes longer in real time than one that wins on fast attacks alone, even when its seconds look similar.