Shadow Alolan Grimer counters
poisondarkArlo ยท slot 1Leader
CP
3,247
Attack
271.9
x1.2 Shadow
Defense
113.6
x0.83 Shadow
HP
125
You 0 shields, Rocket 1. Leaders and Giovanni shield the first two charged attacks.
Best counters, averaged over every moveset
Level 50, 15/15/15, no Megas; each counter on its best moveset.
| # | Pokemon | Moves | Power | Wins | Time | Result |
|---|---|---|---|---|---|---|
| 1 | groundMud-Slap groundEarthquakegroundDrill Run | 6.814 | 100% | 6.0 s 0.0 charged | 85% HP left on average | |
| 2 | groundMud-Slap groundEarthquakegroundDrill Run | 6.271 | 100% | 6.0 s 0.0 charged | 80% HP left on average | |
| 3 | groundMud-Slap groundEarthquakegroundDrill Run | 6.040 | 100% | 6.0 s 0.0 charged | 83% HP left on average | |
| 4 | groundMud-Slap groundEarthquakegroundDrill Run | 5.076 | 100% | 6.0 s 0.0 charged | 76% HP left on average | |
| 5 | groundMud-Slap groundEarthquakerockStone Edge | 5.056 | 100% | 6.0 s 0.0 charged | 80% HP left on average | |
| 6 | groundMud-Slap groundEarthquakerockStone Edge | 4.658 | 100% | 6.0 s 0.0 charged | 77% HP left on average | |
| 7 | groundMud-Slap groundHigh HorsepowergroundBulldoze | 4.230 | 100% | 6.0 s 0.0 charged | 76% HP left on average | |
| 8 | groundMud-Slap groundEarthquakenormalBody Slam | 3.875 | 100% | 6.0 s 0.0 charged | 74% HP left on average | |
| 9 | groundMud-Slap groundEarth PowerfightingDynamic Punch | 3.651 | 100% | 6.0 s 0.0 charged | 67% HP left on average | |
| 10 | groundMud-Slap groundHigh HorsepowergroundBulldoze | 3.583 | 100% | 6.0 s 0.0 charged | 72% HP left on average | |
| 11 | groundMud-Slap groundEarthquakerockStone Edge | 3.342 | 100% | 7.4 s 0.5 charged | 56% HP left on average | |
| 12 | groundMud-Slap groundEarthquakegroundSand Tomb | 3.264 | 100% | 6.0 s 0.0 charged | 68% HP left on average | |
| 13 | rockRock Throw groundBulldozerockStone Edge | 3.101 | 100% | 10.2 s 0.8 charged | 56% HP left on average | |
| 14 | groundMud-Slap groundEarthquakegroundMud Bomb | 3.063 | 100% | 6.0 s 0.0 charged | 60% HP left on average | |
| 15 | electricThunder Shock steelDouble Iron BashfightingSuperpower | 3.018 | 100% | 9.7 s 2.7 charged | 59% HP left on average | |
| 16 | iceIce Fang fightingClose CombatsteelBehemoth Bash | 2.958 | 100% | 10.2 s 0.8 charged | 62% HP left on average | |
| 17 | rockSmack Down rockStone EdgefireFire Blast | 2.829 | 100% | 9.3 s 0.7 charged | 58% HP left on average | |
| 18 | rockSmack Down rockStone EdgefireFire Blast | 2.790 | 100% | 7.4 s 0.5 charged | 57% HP left on average | |
| 19 | fightingDouble Kick fightingClose CombatfightingSacred Sword | 2.702 | 100% | 10.8 s 2.8 charged | 58% HP left on average | |
| 20 | fireFire Spin groundEarth PowerfireFire Blast | 2.679 | 100% | 9.3 s 0.7 charged | 53% HP left on average |
Power = share of the Rocket Pokemon's HP you remove per share of your own HP lost (2 = you win with half your HP left; under 1 = you faint first; capped at 10), to three decimals so near-ties show. Wins = share of fights won over every Pokemon and moveset counted. Time = fast-attack time (turns x 0.5 s) and the charged attacks thrown by both sides. Each charged attack also pauses the battle for its minigame, so a counter that needs three charged attacks takes longer in real time than one that wins on fast attacks alone, even when its seconds look similar.