Shadow Alolan Grimer counters
poisondarkArlo ยท slot 1Leader
CP
3,247
Attack
271.9
x1.2 Shadow
Defense
113.6
x0.83 Shadow
HP
125
You 0 shields, Rocket 1. Leaders and Giovanni shield the first two charged attacks.
Best counters, averaged over every moveset
Level 45, 15/15/15, no Megas; each counter on its best moveset.
| # | Pokemon | Moves | Power | Wins | Time | Result |
|---|---|---|---|---|---|---|
| 1 | groundMud-Slap groundEarthquakegroundDrill Run | 6.096 | 100% | 6.0 s 0.0 charged | 80% HP left on average | |
| 2 | groundMud-Slap groundEarthquakegroundDrill Run | 5.850 | 100% | 6.0 s 0.0 charged | 82% HP left on average | |
| 3 | groundMud-Slap groundEarthquakegroundDrill Run | 4.935 | 100% | 6.0 s 0.0 charged | 76% HP left on average | |
| 4 | groundMud-Slap groundEarthquakerockStone Edge | 4.523 | 100% | 6.0 s 0.0 charged | 77% HP left on average | |
| 5 | groundMud-Slap groundEarthquakerockStone Edge | 4.489 | 100% | 6.0 s 0.0 charged | 76% HP left on average | |
| 6 | groundMud-Slap groundDrill RunrockRock Wrecker | 4.043 | 100% | 7.0 s 0.8 charged | 64% HP left on average | |
| 7 | groundMud-Slap groundEarthquakenormalBody Slam | 3.542 | 100% | 6.0 s 0.0 charged | 72% HP left on average | |
| 8 | groundMud-Slap groundHigh HorsepowergroundBulldoze | 3.325 | 100% | 6.0 s 0.0 charged | 70% HP left on average | |
| 9 | groundMud-Slap groundEarthquakerockStone Edge | 3.228 | 100% | 7.4 s 0.5 charged | 54% HP left on average | |
| 10 | groundMud-Slap groundEarth PowerfightingDynamic Punch | 3.063 | 100% | 6.0 s 0.0 charged | 61% HP left on average | |
| 11 | rockRock Throw groundBulldozerockStone Edge | 2.976 | 100% | 10.2 s 0.8 charged | 54% HP left on average | |
| 12 | groundMud-Slap groundEarthquakerockStone Edge | 2.938 | 100% | 7.4 s 0.5 charged | 52% HP left on average | |
| 13 | iceIce Fang fightingClose CombatsteelBehemoth Bash | 2.672 | 100% | 11.3 s 0.8 charged | 58% HP left on average | |
| 14 | electricThunder Shock steelDouble Iron BashfightingSuperpower | 2.643 | 100% | 9.7 s 2.7 charged | 54% HP left on average | |
| 15 | fightingDouble Kick fightingClose CombatfightingSacred Sword | 2.595 | 100% | 10.8 s 2.8 charged | 57% HP left on average | |
| 16 | groundMud-Slap groundEarthquakegroundSand Tomb | 2.561 | 100% | 7.4 s 0.5 charged | 52% HP left on average | |
| 17 | iceIce Fang iceIce BurniceBlizzard | 2.302 | 100% | 7.0 s 0.3 charged | 49% HP left on average | |
| 18 | fightingCounter fightingClose CombatfightingDynamic Punch | 2.203 | 83% | 9.1 s 0.7 charged | 38% HP left on average | |
| 19 | groundMud-Slap bugX-ScissorflyingFly | 2.194 | 100% | 6.0 s 0.0 charged | 52% HP left on average | |
| 20 | fireFire Spin groundEarth PowerfireFire Blast | 2.093 | 100% | 10.7 s 0.8 charged | 41% HP left on average |
Power = share of the Rocket Pokemon's HP you remove per share of your own HP lost (2 = you win with half your HP left; under 1 = you faint first; capped at 10), to three decimals so near-ties show. Wins = share of fights won over every Pokemon and moveset counted. Time = fast-attack time (turns x 0.5 s) and the charged attacks thrown by both sides. Each charged attack also pauses the battle for its minigame, so a counter that needs three charged attacks takes longer in real time than one that wins on fast attacks alone, even when its seconds look similar.