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Shadow raid

Shadow Golem counters

rockgroundShadow Tier 1

A Shadow raid boss hits harder than its normal form (Shadow Frenzy), and the Pokemon you catch afterwards is a Shadow. Purified Gems weaken it mid-fight; the simulation does not use them.

Lobby CP
8,079
HP
600
Timer
3:00
Attack
135
Defense
127
Difficulty
0.09
Pokebattler scale

Beating Shadow Golem should take 1 trainer with level 40 counters. Caught CP 1,548-1,685.

Weak towater2.56xgrass2.56xfighting1.6xground1.6xsteel1.6xice1.6x

Who to bring

Improve your raidweather · friendship · Mega in the lobby · Party Power · Adventure EffectsShow ▾

Friendship

every trainer in the lobby who is your friend

Mega in the lobby

a Mega boosts every trainer's attacks: 1.3x of its own type, 1.1x of others
Try a Water Mega — most top counters attack with Water

Party Power

Party Play: the charged move after a full meter does 2x

Of the game's eleven Adventure Effects only Behemoth Blade (Crowned Sword Zacian), Behemoth Bash (Crowned Shield Zamazenta) and Dynamic Punch+ (Mega Mewtwo X) change a raid; Roar of Time, Spacial Rend, Freeze Shock, Ice Burn, Sunsteel Strike, Moongeist Beam, Future Sight+ and Dynamax Cannon act outside raids. Dynamic Punch+ only counts against a Mega boss, so it changes nothing here. Sources: the full list, Behemoth Blade / Bash, Dynamic Punch+.

Best counters

Mega, Legendary, Shadow · level 40

The best Shadow Golem counters are Mega Greninja, Shadow Kyogre, Shadow Kingler, Kartana, Inteleon & Shadow Venusaur.

Suggested party of sixat most one Mega
  1. M. Greninja
  2. S. Kyogre
  3. S. Kingler
  4. Kartana
  5. Inteleon
  6. S. Venusaur

5 more Megas ranked inside the top six — a party can hold only one Mega, so the best one stays and the next non-Mega takes the slot.

Ranked by Estimator (trainers needed); small print: time to winOrder byEstimatorOverall %

  1. 1Mega GreninjaMegapartyWater Shuriken / Hydro Cannon0.090:15
  2. 2Primal KyogreMegaLegendaryWaterfall / Origin Pulse0.090:15
  3. 3Mega StarmieMegaWater Gun / Liquidation+0.090:15
  4. 4Mega SceptileMegaFury Cutter / Frenzy Plant0.090:16
  5. 5Shadow KyogreShadowLegendarypartyWaterfall / Hydro Pump0.100:17
  6. 6Shadow KinglerShadowpartyBubble / Crabhammer0.100:18
  7. 7Mega BlastoiseMegaWater Gun / Hydro Cannon0.100:18
  8. 8Mega SwampertMegaWater Gun / Hydro Cannon0.100:18
  9. 9KartanaLegendarypartyRazor Leaf / Leaf Blade0.100:19
  10. 10InteleonpartyWater Gun / Hydro Cannon0.100:19
  11. 11Shadow VenusaurShadowpartyVine Whip / Frenzy Plant0.100:19

More orders under All settings (Sort by). The top 15 in detail.

Build and order a party of six →Plan your raid lobby →

Related countersAlolan Golem
Raid alerts…

Top 15 Shadow Golem counters in detail

Click a row for damage per move, breakpoints and the energy cycle. Click a column to sort. All 30 ranked attackers, with every column, are under All settings.

Trainers1soloable
#AttackerMoveset
1Mega Greninjawaterdarkjoint top pickwaterWater ShurikenwaterHydro Cannon3,7840:150.090.02841.7%
2Primal Kyogrewaterjoint top pickwaterWaterfallwaterOrigin Pulse5,9020:150.090.02812.6%
3Mega Starmiewaterpsychicjoint top pickwaterWater GunwaterLiquidation+3,7010:150.090.02812.6%
4Mega SceptilegrassdragonbugFury CuttergrassFrenzy Plant4,0560:160.090.02712.8%
5Shadow KyogrewaterwaterWaterfallwaterHydro Pump4,1150:170.100.02491.1%
6Shadow KinglerwaterwaterBubblewaterCrabhammer2,8290:180.100.32437.9%
7Mega BlastoisewaterwaterWater GunwaterHydro Cannon3,9410:180.100.02370.6%
8Mega SwampertwatergroundwaterWater GunwaterHydro Cannon4,4010:180.100.02359.0%
9KartanagrasssteelgrassRazor LeafgrassLeaf Blade3,6770:190.100.02355.3%
10InteleonwaterwaterWater GunwaterHydro Cannon2,9640:190.100.22352.0%
11Shadow VenusaurgrasspoisongrassVine WhipgrassFrenzy Plant2,7200:190.100.02345.1%
12Shadow GreninjawaterdarkwaterWater ShurikenwaterHydro Cannon2,6540:190.110.32315.0%
13Shadow SwampertwatergroundwaterWater GunwaterHydro Cannon2,9740:190.110.02284.6%
14Shadow TangrowthgrassgrassVine WhipgrassPower Whip3,0300:190.110.02249.5%
15Mega Mewtwo XpsychicfightingpsychicPsycho CutfightingDynamic Punch+6,1120:190.110.02235.6%

Ordered by Estimator alone, fewest trainers needed first. . The place badge names each row's Overall place on hover.

Times are one trainer with six copies of that attacker, level 40 at 15/15/15, no weather, no friendship, no dodging, Shadow / Mega / Legendary attackers hidden — the same defaults pokebattler.com's own counter pages open with. Open the full counter tool to change any of them. "Details" opens the per-move damage, breakpoints and energy cycle against Shadow Golem.

Estimator is how many trainers of this strength the fight needs. Power is the share of Shadow Golem's HP that six of that attacker remove inside one raid timer, so over 100% means they finish it with time to spare. Faints is how many of the six go down inside that timer.

“Joint top pick”: 3 attackers inside 2.1% of each other — this simulator's own accuracy against pokebattler.com (median 1.6% per attacker), so any of them is the right answer.

Simulating each boss moveset…

Golem weaknesses and resistances

Every one of the 18 attacking types against this boss's typing. GO multipliers: 1.6x super effective, 2.56x doubly, 0.625x resisted, 0.39x doubly resisted.

  • Double weak (2)
  • Weak (4)
  • Neutral (6)
  • Resists (6)

It resists poison0.39xelectric0.39xnormal0.625xflying0.625xrock0.625xfire0.625x— bringing one of those is throwing damage away.

What Golem throws at you

Its standard movepool, with the damage window a dodge has to beat.

Fast moves

MovePowerEnergyDurationHits at
rockRock ThrowSTAB13+81.0s0.60s
groundMud-SlapSTAB19+131.5s1.25s
groundMud ShotSTAB4+60.5s0.25s

Charged moves

MovePowerEnergyDurationHits at
rockStone EdgeSTAB105-1002.5s0.90s
groundEarthquakeSTAB140-1003.5s2.60s
rockRock BlastSTAB50-332.0s1.50s
rockAncient PowerSTAB70-333.5s2.85s

Catch CP

What the encounter after the fight can hand you.

IV spreadCP at L20CP at L25 (weather boosted)
6/6/6floor1,5481,935
7/7/71,5631,954
8/8/81,5781,973
9/9/91,5931,992
10/10/101,6082,010
11/11/111,6232,029
12/12/121,6392,049
13/13/131,6542,068
14/14/141,6692,087
15/15/15hundo1,6852,106

Caught CP range 1,548 - 1,685, or 1,935 - 2,106 when the weather boosts it.

A raid encounter is level 20 (level 25 weather boosted) and cannot roll an IV below 6/6/6 — a Shadow raid's floor is 6, not the usual 10. Anything outside the first range is not this raid's reward.

Shadow raid floor. A Shadow Raid encounter rolls a minimum of 6/6/6, so this band starts at 1,548, not at the 1,608 a 10/10/10 catch would give. pokebattler.com's own page for a Shadow boss prints that 10/10/10 value as its floor — it is applying the standard-raid rule — so expect its range to start 60 CP higher than this one. LeekDuck's published band agrees with the table above.

When it is in raids

From the raid schedule, refreshed daily.

Golem is not on the raid schedule right now. The simulation above is still exact for the tier chosen — any boss can be simulated, current or not.

All settings

Shadow Tier 1: 600 HP, 3:00 timer, boss Attack 135 / Defense 127 (15/15/15 at tier CPM 0.5974).

Attackers allowed
Share these exact settings
Every column, and pokebattler.com's own rank

On a phone the list shows estimator, time to win and faints. Overall, Power, win chance, CP, DPS and TDO appear on a wider screen.

#AttackerEst.TimeFaints
1
Mega Greninja
top pickwaterdarkmega
Water Shuriken / Hydro Cannon
0.090:150.0
2
Primal Kyogre
top pickwatermega
Waterfall / Origin Pulse
0.090:150.0
3
Mega Starmie
top pickwaterpsychicmega
Water Gun / Liquidation+
0.090:150.0
4
Mega Sceptile
grassdragonmega
Fury Cutter / Frenzy Plant
0.090:160.0
5
Shadow Kyogre
watershadow
Waterfall / Hydro Pump
0.100:170.0
6
Shadow Kingler
watershadow
Bubble / Crabhammer
0.100:180.3
7
Mega Blastoise
watermega
Water Gun / Hydro Cannon
0.100:180.0
8
Mega Swampert
watergroundmega
Water Gun / Hydro Cannon
0.100:180.0
9
Kartana
grasssteel
Razor Leaf / Leaf Blade
0.100:190.0
10
Inteleon
water
Water Gun / Hydro Cannon
0.100:190.2
11
Shadow Venusaur
grasspoisonshadow
Vine Whip / Frenzy Plant
0.100:190.0
12
Shadow Greninja
waterdarkshadow
Water Shuriken / Hydro Cannon
0.110:190.3
13
Shadow Swampert
watergroundshadow
Water Gun / Hydro Cannon
0.110:190.0
14
Shadow Tangrowth
grassshadow
Vine Whip / Power Whip
0.110:190.0
15
Mega Mewtwo X
psychicfightingmega
Psycho Cut / Dynamic Punch+
0.110:190.0
16
Mega Venusaur
grasspoisonmega
Vine Whip / Frenzy Plant
0.110:200.0
17
Greninja
waterdark
Water Shuriken / Hydro Cannon
0.110:200.1
18
Shadow Feraligatr
watershadow
Water Gun / Hydro Cannon
0.110:200.1
19
Shadow Chesnaught
grassfightingshadow
Vine Whip / Frenzy Plant
0.110:200.0
20
Shadow Samurott
watershadow
Waterfall / Hydro Cannon
0.110:200.1
21
Mega Chesnaught
grassfightingmega
Vine Whip / Seed Bomb+
0.110:200.0
22
Zarude
darkgrass
Vine Whip / Power Whip
0.110:200.0
23
Shadow Sceptile
grassshadow
Fury Cutter / Frenzy Plant
0.110:200.1
24
Mega Gyarados
waterdarkmega
Waterfall / Hydro Pump
0.110:200.0
25
Mega Victreebel
grasspoisonmega
Magical Leaf / Leaf Blade
0.120:210.1
26
Shadow Hisuian Samurott
waterdarkshadow
Waterfall / Razor Shell
0.120:210.3
27
Kyogre
water
Waterfall / Surf
0.120:210.0
28
Meowscarada
grassdark
Leafage / Frenzy Plant
0.120:210.0
29
Primarina
waterfairy
Waterfall / Hydro Cannon
0.120:210.0
30
Breloom
grassfighting
Force Palm / Grass Knot
0.120:210.1
How accurate is this? Same top pick as pokebattler.com on 26 of 27 lists checked, 90% of its top tens shared; weakest on Mewtwo's default list (7 of 10).

Ranking. Our full ranking against the page pokebattler.com serves for the same boss and settings, on 27 boss and filter combinations read live (2026-10-04): 242 of 270 top-ten places shared, the same #1 on 26. On the six fixed reference bosses (read 2026-10-03): 85% top-ten overlap with its default filters, 83% with Shadow, Mega and Legendary on. A close top three is shown as a tie because the order inside it is below what we can measure.

Time to win. Graded with Pokebattler's own movesets against every boss moveset, average per boss: Tier 1 and 3 +0.1% to +1.2%; Tier 5 −2.9% to +1.3%; Mega −1.1% to +2.6%; Shadow Tier 5 −1.8% to +0.3%. One attacker can be off by more: median 1.6%, worst 15%, RMS per boss moveset 2.05%.

Known weak spots.
  • Mewtwo (Tier 5, default filters) shares 7 of Pokebattler's top 10: Absol, Incineroar and Salamence sit just outside ours, Polteageist, Cursola and Hisuian Typhlosion just inside.
  • Groudon (Tier 5, default filters) shares 7 of 10; its Grass and Water counters run 2-6% fast here.
  • Tier 5 times run about 2-3% fast for attackers that faint often, and 2-3% slow on Mega Charizard Y and Mega Beedrill, whose counters resist the boss.
  • Tier 1 lists are the least checked: Combee (Tier 1) shares only 3 of Pokebattler's top 10, with Gigalith first here where Pokebattler puts Rhyperior.

This boss on pokebattler.com (its Shadow boss page; the ordinary boss's page is a different, easier fight). Boss-by-boss accuracy report.

Ranked 30 attackers in 0.2 s (50 Monte Carlo runs each, seed 1). Same boss on pokebattler.com. The same ranking as JSON: /api/raids/rank.

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