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Shadow raid

Shadow Farfetch'd counters

normalflyingShadow Tier 1

A Shadow raid boss hits harder than its normal form (Shadow Frenzy), and the Pokemon you catch afterwards is a Shadow. Purified Gems weaken it mid-fight; the simulation does not use them.

Lobby CP
3,882
HP
600
Timer
3:00
Attack
83
Defense
77
Difficulty
0.09
Pokebattler scale

Beating Shadow Farfetch'd should take 1 trainer with level 40 counters. Caught CP 618-706.

Weak torock1.6xelectric1.6xice1.6x

Who to bring

Improve your raidweather · friendship · Mega in the lobby · Party Power · Adventure EffectsShow ▾

Friendship

every trainer in the lobby who is your friend

Mega in the lobby

a Mega boosts every trainer's attacks: 1.3x of its own type, 1.1x of others
Try an Electric Mega — most top counters attack with Electric

Party Power

Party Play: the charged move after a full meter does 2x

Of the game's eleven Adventure Effects only Behemoth Blade (Crowned Sword Zacian), Behemoth Bash (Crowned Shield Zamazenta) and Dynamic Punch+ (Mega Mewtwo X) change a raid; Roar of Time, Spacial Rend, Freeze Shock, Ice Burn, Sunsteel Strike, Moongeist Beam, Future Sight+ and Dynamax Cannon act outside raids. Dynamic Punch+ only counts against a Mega boss, so it changes nothing here. Sources: the full list, Behemoth Blade / Bash, Dynamic Punch+.

Best counters

Mega, Legendary, Shadow · level 40

The best Shadow Farfetch'd counters are Mega Raichu Y, Kyurem (White), Shadow Rampardos, Regieleki, Shadow Galarian Darmanitan (Standard) & Shadow Electivire.

Suggested party of sixat most one Mega
  1. M. Raichu Y
  2. Kyurem (White)
  3. S. Rampardos
  4. Regieleki
  5. S. Galarian Darmanitan (Standard)
  6. S. Electivire

3 more Megas ranked inside the top six — a party can hold only one Mega, so the best one stays and the next non-Mega takes the slot.

Ranked by Estimator (trainers needed); small print: time to winOrder byEstimatorOverall %

  1. 1Mega Raichu YMegapartyVolt Switch / Zap Cannon+0.080:14
  2. 2Kyurem (White)LegendarypartyIce Fang / Ice Burn0.090:17
  3. 3Shadow RampardosShadowpartySmack Down / Rock Slide0.090:17
  4. 4Mega Mewtwo XMegaLegendaryPsycho Cut / Dynamic Punch+0.090:17
  5. 5RegielekiLegendarypartyLock-On / Thunder Cage0.090:17
  6. 6Mega DiancieMegaLegendaryRock Throw / Rock Slide0.090:17
  7. 7Mega Mewtwo YMegaLegendaryPsycho Cut / Future Sight+0.100:17
  8. 8Shadow Galarian Darmanitan (Standard)ShadowpartyIce Fang / Avalanche0.100:17
  9. 9Shadow ElectivireShadowpartyThunder Shock / Wild Charge0.100:17
  10. 10Shadow RaikouShadowLegendaryThunder Shock / Wild Charge0.100:18

More orders under All settings (Sort by). The top 15 in detail.

Build and order a party of six →Plan your raid lobby →

Related countersGalarian Farfetch'd
Raid alerts…

Top 15 Shadow Farfetch'd counters in detail

Click a row for damage per move, breakpoints and the energy cycle. Click a column to sort. All 30 ranked attackers, with every column, are under All settings.

Trainers1soloable
#AttackerMoveset
1Mega Raichu Yelectricjoint top pickelectricVolt SwitchelectricZap Cannon+3,7800:140.080.03114.0%
2Kyurem (White)dragoniceiceIce FangiceIce Burn4,6050:170.090.02627.8%
3Shadow RampardosrockrockSmack DownrockRock Slide3,2980:170.090.02625.1%
4Mega Mewtwo XpsychicfightingpsychicPsycho CutfightingDynamic Punch+6,1120:170.090.02614.9%
5RegielekielectricnormalLock-OnelectricThunder Cage2,8030:170.090.02601.1%
6Mega DiancierockfairyrockRock ThrowrockRock Slide4,3460:170.090.02564.4%
7Mega Mewtwo YpsychicpsychicPsycho CutpsychicFuture Sight+6,4280:170.100.02546.1%
8Shadow Galarian Darmanitan (Standard)iceiceIce FangiceAvalanche3,1050:170.100.02527.2%
9Shadow ElectivireelectricelectricThunder ShockelectricWild Charge3,0790:170.100.02525.8%
10Shadow RaikouelectricelectricThunder ShockelectricWild Charge3,4520:180.100.02486.9%
11ZekromdragonelectricelectricCharge BeamelectricFusion Bolt4,0380:180.100.02421.9%
12Shadow ZapdoselectricflyingelectricThunder ShockelectricThunderbolt3,5270:180.100.02420.6%
13Shadow Thundurus (Therian)electricflyingelectricVolt SwitchelectricThunderbolt3,6590:180.100.02417.9%
14Mega Raichu XelectricelectricVolt SwitchelectricWild Charge3,5100:180.100.02382.2%
15Mega StarmiewaterpsychicpsychicPsywavewaterLiquidation+3,7010:180.100.02380.7%

Ordered by Estimator alone, fewest trainers needed first. . The place badge names each row's Overall place on hover.

Times are one trainer with six copies of that attacker, level 40 at 15/15/15, no weather, no friendship, no dodging, Shadow / Mega / Legendary attackers hidden — the same defaults pokebattler.com's own counter pages open with. Open the full counter tool to change any of them. "Details" opens the per-move damage, breakpoints and energy cycle against Shadow Farfetch'd.

Estimator is how many trainers of this strength the fight needs. Power is the share of Shadow Farfetch'd's HP that six of that attacker remove inside one raid timer, so over 100% means they finish it with time to spare. Faints is how many of the six go down inside that timer.

Simulating each boss moveset…

Farfetch'd weaknesses and resistances

Every one of the 18 attacking types against this boss's typing. GO multipliers: 1.6x super effective, 2.56x doubly, 0.625x resisted, 0.39x doubly resisted.

  • Weak (3)
  • Neutral (11)
  • Resists (4)

It resists ground0.39xghost0.39xbug0.625xgrass0.625x— bringing one of those is throwing damage away.

What Farfetch'd throws at you

Its standard movepool, with the damage window a dodge has to beat.

Fast moves

MovePowerEnergyDurationHits at
flyingAir SlashSTAB12+81.0s0.80s
bugFury Cutter4+80.5s0.20s

Charged moves

MovePowerEnergyDurationHits at
grassLeaf Blade70-332.5s1.35s
flyingAerial AceSTAB55-332.5s2.00s
flyingAir CutterSTAB55-502.5s1.60s

Catch CP

What the encounter after the fight can hand you.

IV spreadCP at L20CP at L25 (weather boosted)
6/6/6floor618773
7/7/7628785
8/8/8637797
9/9/9647809
10/10/10657821
11/11/11666833
12/12/12676845
13/13/13686858
14/14/14696870
15/15/15hundo706883

Caught CP range 618 - 706, or 773 - 883 when the weather boosts it.

A raid encounter is level 20 (level 25 weather boosted) and cannot roll an IV below 6/6/6 — a Shadow raid's floor is 6, not the usual 10. Anything outside the first range is not this raid's reward.

Shadow raid floor. A Shadow Raid encounter rolls a minimum of 6/6/6, so this band starts at 618, not at the 657 a 10/10/10 catch would give. pokebattler.com's own page for a Shadow boss prints that 10/10/10 value as its floor — it is applying the standard-raid rule — so expect its range to start 39 CP higher than this one.

When it is in raids

From the raid schedule, refreshed daily.

Farfetch'd is not on the raid schedule right now. The simulation above is still exact for the tier chosen — any boss can be simulated, current or not.

All settings

Shadow Tier 1: 600 HP, 3:00 timer, boss Attack 83 / Defense 77 (15/15/15 at tier CPM 0.5974).

Attackers allowed
Share these exact settings
Every column, and pokebattler.com's own rank

On a phone the list shows estimator, time to win and faints. Overall, Power, win chance, CP, DPS and TDO appear on a wider screen.

#AttackerEst.TimeFaints
1
Mega Raichu Y
electricmega
Volt Switch / Zap Cannon+
0.080:140.0
2
Kyurem (White)
dragonice
Ice Fang / Ice Burn
0.090:170.0
3
Shadow Rampardos
rockshadow
Smack Down / Rock Slide
0.090:170.0
4
Mega Mewtwo X
psychicfightingmega
Psycho Cut / Dynamic Punch+
0.090:170.0
5
Regieleki
electric
Lock-On / Thunder Cage
0.090:170.0
6
Mega Diancie
rockfairymega
Rock Throw / Rock Slide
0.090:170.0
7
Mega Mewtwo Y
psychicmega
Psycho Cut / Future Sight+
0.100:170.0
8
Shadow Galarian Darmanitan (Standard)
iceshadow
Ice Fang / Avalanche
0.100:170.0
9
Shadow Electivire
electricshadow
Thunder Shock / Wild Charge
0.100:170.0
10
Shadow Raikou
electricshadow
Thunder Shock / Wild Charge
0.100:180.0
11
Zekrom
dragonelectric
Charge Beam / Fusion Bolt
0.100:180.0
12
Shadow Zapdos
electricflyingshadow
Thunder Shock / Thunderbolt
0.100:180.0
13
Shadow Thundurus (Therian)
electricflyingshadow
Volt Switch / Thunderbolt
0.100:180.0
14
Mega Raichu X
electricmega
Volt Switch / Wild Charge
0.100:180.0
15
Mega Starmie
waterpsychicmega
Psywave / Liquidation+
0.100:180.0
16
Xurkitree
electric
Thunder Shock / Discharge
0.100:180.0
17
Mega Manectric
electricmega
Thunder Fang / Wild Charge
0.100:180.0
18
Mega Rayquaza
dragonflyingmega
Dragon Tail / Dragon Ascent
0.100:190.0
19
Shadow Magnezone
electricsteelshadow
Volt Switch / Wild Charge
0.100:190.0
20
Shadow Luxray
electricshadow
Spark / Wild Charge
0.100:190.0
21
Shadow Rhyperior
groundrockshadow
Smack Down / Rock Wrecker
0.110:190.0
22
Shadow Thundurus (Incarnate)
electricflyingshadow
Thunder Shock / Thunder
0.110:190.0
23
Shadow Tyrantrum
rockdragonshadow
Rock Throw / Meteor Beam
0.110:190.0
24
Shadow Vikavolt
bugelectricshadow
Volt Switch / Discharge
0.110:190.0
25
Shadow Weavile
darkiceshadow
Ice Shard / Triple Axel
0.110:190.0
26
Thundurus (Therian)
electricflying
Volt Switch / Thunderbolt
0.110:190.0
27
Shadow Manectric
electricshadow
Thunder Fang / Wild Charge
0.110:200.0
28
Mega Houndoom
darkfiremega
Snarl / Dark Pulse+
0.110:200.0
29
Shadow Mewtwo
psychicshadow
Psycho Cut / Ice Beam
0.110:200.0
30
Necrozma (Dusk Mane)
psychicsteel
Psycho Cut / Sunsteel Strike
0.110:200.0
How accurate is this? Same top pick as pokebattler.com on 26 of 27 lists checked, 90% of its top tens shared; weakest on Mewtwo's default list (7 of 10).

Ranking. Our full ranking against the page pokebattler.com serves for the same boss and settings, on 27 boss and filter combinations read live (2026-10-04): 242 of 270 top-ten places shared, the same #1 on 26. On the six fixed reference bosses (read 2026-10-03): 85% top-ten overlap with its default filters, 83% with Shadow, Mega and Legendary on. A close top three is shown as a tie because the order inside it is below what we can measure.

Time to win. Graded with Pokebattler's own movesets against every boss moveset, average per boss: Tier 1 and 3 +0.1% to +1.2%; Tier 5 −2.9% to +1.3%; Mega −1.1% to +2.6%; Shadow Tier 5 −1.8% to +0.3%. One attacker can be off by more: median 1.6%, worst 15%, RMS per boss moveset 2.05%.

Known weak spots.
  • Mewtwo (Tier 5, default filters) shares 7 of Pokebattler's top 10: Absol, Incineroar and Salamence sit just outside ours, Polteageist, Cursola and Hisuian Typhlosion just inside.
  • Groudon (Tier 5, default filters) shares 7 of 10; its Grass and Water counters run 2-6% fast here.
  • Tier 5 times run about 2-3% fast for attackers that faint often, and 2-3% slow on Mega Charizard Y and Mega Beedrill, whose counters resist the boss.
  • Tier 1 lists are the least checked: Combee (Tier 1) shares only 3 of Pokebattler's top 10, with Gigalith first here where Pokebattler puts Rhyperior.

This boss on pokebattler.com (its Shadow boss page; the ordinary boss's page is a different, easier fight). Boss-by-boss accuracy report.

Ranked 30 attackers in 0.2 s (50 Monte Carlo runs each, seed 1). Same boss on pokebattler.com. The same ranking as JSON: /api/raids/rank.

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