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Shadow raid

Shadow Aerodactyl counters

rockflyingShadow Tier 1

A Shadow raid boss hits harder than its normal form (Shadow Frenzy), and the Pokemon you catch afterwards is a Shadow. Purified Gems weaken it mid-fight; the simulation does not use them.

Lobby CP
7,625
HP
600
Timer
3:00
Attack
140
Defense
103
Difficulty
0.10
Pokebattler scale

Beating Shadow Aerodactyl should take 1 trainer with level 40 counters. Caught CP 1,456-1,590.

Weak torock1.6xsteel1.6xwater1.6xelectric1.6xice1.6x

Who to bring

Improve your raidweather · friendship · Mega in the lobby · Party Power · Adventure EffectsShow ▾

Friendship

every trainer in the lobby who is your friend

Mega in the lobby

a Mega boosts every trainer's attacks: 1.3x of its own type, 1.1x of others
Try a Steel Mega — most top counters attack with Steel

Party Power

Party Play: the charged move after a full meter does 2x

Of the game's eleven Adventure Effects only Behemoth Blade (Crowned Sword Zacian), Behemoth Bash (Crowned Shield Zamazenta) and Dynamic Punch+ (Mega Mewtwo X) change a raid; Roar of Time, Spacial Rend, Freeze Shock, Ice Burn, Sunsteel Strike, Moongeist Beam, Future Sight+ and Dynamax Cannon act outside raids. Dynamic Punch+ only counts against a Mega boss, so it changes nothing here. Sources: the full list, Behemoth Blade / Bash, Dynamic Punch+.

Best counters

Mega, Legendary, Shadow · level 40

The best Shadow Aerodactyl counters are Mega Greninja, Zamazenta (Crowned Shield), Necrozma (Dusk Mane), Shadow Thundurus (Therian), Kyurem (White) & Regieleki.

Suggested party of sixat most one Mega
  1. M. Greninja
  2. Zamazenta (Crowned Shield)
  3. Necrozma (Dusk Mane)
  4. S. Thundurus (Therian)
  5. Kyurem (White)
  6. Regieleki

3 more Megas ranked inside the top six — a party can hold only one Mega, so the best one stays and the next non-Mega takes the slot.

Ranked by Estimator (trainers needed); small print: time to winOrder byEstimatorOverall %

  1. 1Mega GreninjaMegapartyWater Shuriken / Surf+0.090:16
  2. 2Mega StarmieMegaPsywave / Liquidation+0.100:18
  3. 3Zamazenta (Crowned Shield)LegendarypartyMetal Claw / Behemoth Bash0.100:18
  4. 4Mega Raichu XMegaThunder Shock / Volt Tackle+0.100:18
  5. 5Necrozma (Dusk Mane)LegendarypartyPsycho Cut / Sunsteel Strike0.110:19
  6. 6Mega Raichu YMegaThunder Shock / Zap Cannon+0.110:19
  7. 7Shadow Thundurus (Therian)ShadowLegendarypartyVolt Switch / Wildbolt Storm0.110:19
  8. 8Kyurem (White)LegendarypartyIce Fang / Ice Burn0.110:20
  9. 9RegielekiLegendarypartyThunder Shock / Thunder Cage0.110:20
  10. 10Mega LucarioMegaForce Palm / Meteor Mash0.120:22

More orders under All settings (Sort by). The top 15 in detail.

Build and order a party of six →Plan your raid lobby →

Related countersMega Aerodactyl
Raid alerts…

Top 15 Shadow Aerodactyl counters in detail

Click a row for damage per move, breakpoints and the energy cycle. Click a column to sort. All 30 ranked attackers, with every column, are under All settings.

Trainers1soloable
#AttackerMoveset
1Mega Greninjawaterdarkjoint top pickwaterWater ShurikenwaterSurf+3,7840:160.090.02690.1%
2Mega StarmiewaterpsychicpsychicPsywavewaterLiquidation+3,7010:180.100.02400.0%
3Zamazenta (Crowned Shield)fightingsteelsteelMetal ClawsteelBehemoth Bash4,1720:180.100.02392.7%
4Mega Raichu XelectricelectricThunder ShockelectricVolt Tackle+3,5100:180.100.02360.0%
5Necrozma (Dusk Mane)psychicsteelpsychicPsycho CutsteelSunsteel Strike4,0990:190.110.02263.5%
6Mega Raichu YelectricelectricThunder ShockelectricZap Cannon+3,7800:190.110.12256.0%
7Shadow Thundurus (Therian)electricflyingelectricVolt SwitchelectricWildbolt Storm3,6590:190.110.12249.3%
8Kyurem (White)dragoniceiceIce FangiceIce Burn4,6050:200.110.02196.9%
9RegielekielectricelectricThunder ShockelectricThunder Cage2,8030:200.110.12158.8%
10Mega LucariofightingsteelfightingForce PalmsteelMeteor Mash3,8260:220.120.12022.3%
11Kyurem (Black)dragoniceghostShadow ClawiceFreeze Shock4,6050:220.120.01998.3%
12Zacian (Crowned Sword)fairysteelsteelMetal ClawsteelBehemoth Blade4,9790:220.120.01988.2%
13Shadow MetagrosssteelpsychicsteelBullet PunchsteelMeteor Mash3,7910:220.120.21986.2%
14Primal KyogrewaterwaterWaterfallwaterSurf5,9020:220.120.01977.9%
15Shadow RaikouelectricelectricThunder ShockelectricWild Charge3,4520:220.120.11977.5%

Ordered by Estimator alone, fewest trainers needed first. . The place badge names each row's Overall place on hover.

Times are one trainer with six copies of that attacker, level 40 at 15/15/15, no weather, no friendship, no dodging, Shadow / Mega / Legendary attackers hidden — the same defaults pokebattler.com's own counter pages open with. Open the full counter tool to change any of them. "Details" opens the per-move damage, breakpoints and energy cycle against Shadow Aerodactyl.

Estimator is how many trainers of this strength the fight needs. Power is the share of Shadow Aerodactyl's HP that six of that attacker remove inside one raid timer, so over 100% means they finish it with time to spare. Faints is how many of the six go down inside that timer.

Simulating each boss moveset…

Aerodactyl weaknesses and resistances

Every one of the 18 attacking types against this boss's typing. GO multipliers: 1.6x super effective, 2.56x doubly, 0.625x resisted, 0.39x doubly resisted.

  • Weak (5)
  • Neutral (7)
  • Resists (6)

It resists normal0.625xflying0.625xpoison0.625xground0.625xbug0.625xfire0.625x— bringing one of those is throwing damage away.

What Aerodactyl throws at you

Its standard movepool, with the damage window a dodge has to beat.

Fast moves

MovePowerEnergyDurationHits at
rockRock ThrowSTAB13+81.0s0.60s
steelSteel Wing14+81.0s0.70s
darkBite6+40.5s0.30s
dragonDragon Breath6+40.5s0.30s

Charged moves

MovePowerEnergyDurationHits at
normalHyper Beam150-1004.0s3.50s
rockRock SlideSTAB75-502.5s1.30s
darkBrutal Swing65-332.0s1.30s
steelIron Head60-502.0s1.40s
groundEarth Power100-503.5s2.60s
rockAncient PowerSTAB70-333.5s2.85s

Catch CP

What the encounter after the fight can hand you.

IV spreadCP at L20CP at L25 (weather boosted)
6/6/6floor1,4561,821
7/7/71,4711,839
8/8/81,4861,857
9/9/91,5001,876
10/10/101,5151,894
11/11/111,5301,913
12/12/121,5451,931
13/13/131,5601,950
14/14/141,5751,969
15/15/15hundo1,5901,988

Caught CP range 1,456 - 1,590, or 1,821 - 1,988 when the weather boosts it.

A raid encounter is level 20 (level 25 weather boosted) and cannot roll an IV below 6/6/6 — a Shadow raid's floor is 6, not the usual 10. Anything outside the first range is not this raid's reward.

Shadow raid floor. A Shadow Raid encounter rolls a minimum of 6/6/6, so this band starts at 1,456, not at the 1,515 a 10/10/10 catch would give. pokebattler.com's own page for a Shadow boss prints that 10/10/10 value as its floor — it is applying the standard-raid rule — so expect its range to start 59 CP higher than this one. LeekDuck's published band agrees with the table above.

When it is in raids

From the raid schedule, refreshed daily.

Aerodactyl is not on the raid schedule right now. The simulation above is still exact for the tier chosen — any boss can be simulated, current or not.

All settings

Shadow Tier 1: 600 HP, 3:00 timer, boss Attack 140 / Defense 103 (15/15/15 at tier CPM 0.5974).

Attackers allowed
Share these exact settings
Every column, and pokebattler.com's own rank

On a phone the list shows estimator, time to win and faints. Overall, Power, win chance, CP, DPS and TDO appear on a wider screen.

#AttackerEst.TimeFaints
1
Mega Greninja
waterdarkmega
Water Shuriken / Surf+
0.090:160.0
2
Mega Starmie
waterpsychicmega
Psywave / Liquidation+
0.100:180.0
3
Zamazenta (Crowned Shield)
fightingsteel
Metal Claw / Behemoth Bash
0.100:180.0
4
Mega Raichu X
electricmega
Thunder Shock / Volt Tackle+
0.100:180.0
5
Necrozma (Dusk Mane)
psychicsteel
Psycho Cut / Sunsteel Strike
0.110:190.0
6
Mega Raichu Y
electricmega
Thunder Shock / Zap Cannon+
0.110:190.1
7
Shadow Thundurus (Therian)
electricflyingshadow
Volt Switch / Wildbolt Storm
0.110:190.1
8
Kyurem (White)
dragonice
Ice Fang / Ice Burn
0.110:200.0
9
Regieleki
electric
Thunder Shock / Thunder Cage
0.110:200.1
10
Mega Lucario
fightingsteelmega
Force Palm / Meteor Mash
0.120:220.1
11
Kyurem (Black)
dragonice
Shadow Claw / Freeze Shock
0.120:220.0
12
Zacian (Crowned Sword)
fairysteel
Metal Claw / Behemoth Blade
0.120:220.0
13
Shadow Metagross
steelpsychicshadow
Bullet Punch / Meteor Mash
0.120:220.2
14
Primal Kyogre
watermega
Waterfall / Surf
0.120:220.0
15
Shadow Raikou
electricshadow
Thunder Shock / Wild Charge
0.120:220.1
16
Mega Mewtwo Y
psychicmega
Counter / Future Sight+
0.120:220.0
17
Shadow Electivire
electricshadow
Thunder Shock / Wild Charge
0.120:220.3
18
Mega Mewtwo X
psychicfightingmega
Confusion / Dynamic Punch+
0.120:220.0
19
Shadow Kyogre
watershadow
Waterfall / Surf
0.130:230.0
20
Mega Metagross
steelpsychicmega
Bullet Punch / Meteor Mash
0.130:230.0
21
Shadow Rampardos
rockshadow
Smack Down / Rock Slide
0.130:230.8
22
Shadow Greninja
waterdarkshadow
Bubble / Hydro Cannon
0.130:230.4
23
Mega Manectric
electricmega
Thunder Fang / Wild Charge
0.130:240.2
24
Shadow Kingler
watershadow
Bubble / Crabhammer
0.130:240.4
25
Mega Diancie
rockfairymega
Rock Throw / Rock Slide
0.130:240.4
26
Shadow Excadrill
groundsteelshadow
Metal Claw / Iron Head
0.140:240.2
27
Necrozma (Dawn Wings)
psychicghost
Metal Claw / Moongeist Beam
0.140:240.1
28
Shadow Dialga
steeldragonshadow
Metal Claw / Iron Head
0.140:240.2
29
Shadow Swampert
watergroundshadow
Water Gun / Hydro Cannon
0.140:250.1
30
Xurkitree
electric
Thunder Shock / Discharge
0.140:250.4
How accurate is this? Same top pick as pokebattler.com on 26 of 27 lists checked, 90% of its top tens shared; weakest on Mewtwo's default list (7 of 10).

Ranking. Our full ranking against the page pokebattler.com serves for the same boss and settings, on 27 boss and filter combinations read live (2026-10-04): 242 of 270 top-ten places shared, the same #1 on 26. On the six fixed reference bosses (read 2026-10-03): 85% top-ten overlap with its default filters, 83% with Shadow, Mega and Legendary on. A close top three is shown as a tie because the order inside it is below what we can measure.

Time to win. Graded with Pokebattler's own movesets against every boss moveset, average per boss: Tier 1 and 3 +0.1% to +1.2%; Tier 5 −2.9% to +1.3%; Mega −1.1% to +2.6%; Shadow Tier 5 −1.8% to +0.3%. One attacker can be off by more: median 1.6%, worst 15%, RMS per boss moveset 2.05%.

Known weak spots.
  • Mewtwo (Tier 5, default filters) shares 7 of Pokebattler's top 10: Absol, Incineroar and Salamence sit just outside ours, Polteageist, Cursola and Hisuian Typhlosion just inside.
  • Groudon (Tier 5, default filters) shares 7 of 10; its Grass and Water counters run 2-6% fast here.
  • Tier 5 times run about 2-3% fast for attackers that faint often, and 2-3% slow on Mega Charizard Y and Mega Beedrill, whose counters resist the boss.
  • Tier 1 lists are the least checked: Combee (Tier 1) shares only 3 of Pokebattler's top 10, with Gigalith first here where Pokebattler puts Rhyperior.

This boss on pokebattler.com (its Shadow boss page; the ordinary boss's page is a different, easier fight). Boss-by-boss accuracy report.

Ranked 30 attackers in 0.2 s (50 Monte Carlo runs each, seed 1). Same boss on pokebattler.com. The same ranking as JSON: /api/raids/rank.

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