Raids
Raids
As of 9 Oct 2026, 1 trainer beat Shadow Shieldon (Shadow Tier 1) with Mega Mewtwo X, Shadow Blaziken, Shadow Conkeldurr, Shadow Excadrill, Shadow Machamp and Shadow Groudon; weak to Fighting, Ground and Water; caught at CP 431-509.
| IV spread | CP at L20 | L25 boosted |
|---|---|---|
| 6/6/6floor | 431 | 539 |
| 7/7/7 | 439 | 549 |
| 8/8/8 | 447 | 560 |
| 9/9/9 | 456 | 570 |
| 10/10/10 | 465 | 581 |
| 11/11/11 | 473 | 592 |
| 12/12/12 | 482 |
| Move | Power | Energy | Duration | Hits at |
|---|---|---|---|---|
| 14 | +6 | 1.0s | 0.75s | |
| 5 | +5 | 0.5s | 0.30s |
| Move | Power | Energy | Duration | Hits at |
|---|
A Shadow boss hits harder (Shadow Frenzy) and you catch a Shadow.
Type a name, then Enter or click a result
Simulating each boss moveset…
50 Monte Carlo runs per attacker, seed 1. Method · pokebattler.com · JSON
† Legacy move (Elite TM) · Mega-only move
All 30 counters| 603 |
| 13/13/13 | 491 | 614 |
| 14/14/14 | 500 | 625 |
| 15/15/15hundo | 509 | 636 |
Caught CP range 431 - 509, or 539 - 636 when the weather boosts it.
A raid encounter is level 20 (level 25 weather boosted) and cannot roll an IV below 6/6/6 — a Shadow raid's floor is 6, not the usual 10. Anything outside the first range is not this raid's reward.
The raid schedule lists 431 - 509 normal and 539 - 636 boosted for this boss — both match the table above exactly, computed from base stats rather than copied from it.
Shadow raid floor. A Shadow Raid encounter rolls a minimum of 6/6/6, so this band starts at 431, not at the 465 a 10/10/10 catch would give. pokebattler.com's own page for a Shadow boss prints that 10/10/10 value as its floor — it is applying the standard-raid rule — so expect its range to start 34 CP higher than this one.
| 70 | -50 | 2.0s | 1.40s | |
| 65 | -50 | 3.0s | 2.05s | |
| 70 | -33 | 3.5s | 2.85s |
The same boss is a different fight depending on what it knows. Each row re-simulates the top 6 counters above against one specific moveset; the list is ordered hardest first, and clicking a row filters the whole page to that moveset — the ranking, the estimator and the share link all follow.
| Boss moveset | Win % (1) | Overall | Power | Time to win | Faints | Estimator |
|---|---|---|---|---|---|---|
| Mixed (any moveset) | 100% | 717% | 2616.8% | 0:17 | 0.0 | 0.09 |
| Tackle / Rock Tomb | 100% | 791% | 2599.4% | 0:17 | 0.0 | 0.09 |
| Tackle / Ancient Power | 100% | 759% | 2601.6% | 0:17 | 0.0 | 0.09 |
| Iron Tail / Ancient Powershowing | 100% | 720% | 2618.9% | 0:17 | 0.0 | 0.09 |
| Iron Tail / Rock Tomb | 100% | 733% | 2620.0% | 0:17 | 0.0 | 0.09 |
| Tackle / Heavy Slam | 100% | 663% | 2622.2% | 0:17 | 0.0 | 0.09 |
| Iron Tail / Heavy Slam | 100% | 645% | 2643.2% | 0:16 | 0.0 | 0.09 |
Measured over the top 6 attackers on the list above rather than by re-ranking the whole roster once per moveset — the ordering is what the table is for, and a full re-rank per moveset would cost ten times the page's whole simulation budget. Win % is the share of runs 1 trainers of those attackers finish inside the raid timer. Overall is Pokebattler's published blend on its own absolute scale (higher is easier), not a percentage of the best row the way the ranked table's Overall column is — which is why an easy boss reads well above 100% here.