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Shadow raid

Shadow Houndour counters

darkfireShadow Tier 1

A Shadow raid boss hits harder than its normal form (Shadow Frenzy), and the Pokemon you catch afterwards is a Shadow. Purified Gems weaken it mid-fight; the simulation does not use them.

Lobby CP
4,049
HP
600
Timer
3:00
Attack
99
Defense
58
Difficulty
0.06
Pokebattler scale

Beating Shadow Houndour should take 1 trainer with level 40 counters. Caught CP 615-705.

Weak tofighting1.6xground1.6xrock1.6xwater1.6x

Who to bring

Improve your raidweather · friendship · Mega in the lobby · Party Power · Adventure EffectsShow ▾

Friendship

every trainer in the lobby who is your friend

Mega in the lobby

a Mega boosts every trainer's attacks: 1.3x of its own type, 1.1x of others
Try a Fighting Mega — most top counters attack with Fighting

Party Power

Party Play: the charged move after a full meter does 2x

Of the game's eleven Adventure Effects only Behemoth Blade (Crowned Sword Zacian), Behemoth Bash (Crowned Shield Zamazenta) and Dynamic Punch+ (Mega Mewtwo X) change a raid; Roar of Time, Spacial Rend, Freeze Shock, Ice Burn, Sunsteel Strike, Moongeist Beam, Future Sight+ and Dynamax Cannon act outside raids. Dynamic Punch+ only counts against a Mega boss, so it changes nothing here. Sources: the full list, Behemoth Blade / Bash, Dynamic Punch+.

Best counters

Mega, Legendary, Shadow · level 40

The best Shadow Houndour counters are Mega Lucario, Shadow Landorus (Therian), Shadow Mewtwo, Keldeo, Shadow Excadrill & Shadow Tyrantrum.

Suggested party of sixat most one Mega
  1. M. Lucario
  2. S. Landorus (Therian)
  3. S. Mewtwo
  4. Keldeo
  5. S. Excadrill
  6. S. Tyrantrum

9 more Megas ranked inside the top six — a party can hold only one Mega, so the best one stays and the next non-Mega takes the slot.

Ranked by Estimator (trainers needed); small print: time to winOrder byEstimatorOverall %

  1. 1Mega LucarioMegapartyForce Palm / Aura Sphere0.060:10
  2. 2Mega StarmieMegaQuick Attack / Liquidation+0.060:10
  3. 3Mega GreninjaMegaBubble / Surf+0.060:10
  4. 4Mega Mewtwo XMegaLegendaryCounter / Dynamic Punch+0.060:11
  5. 5Mega FalinksMegaCounter / Brick Break+0.060:11
  6. 6Shadow Landorus (Therian)ShadowLegendarypartyMud Shot / Sandsear Storm0.060:11
  7. 7Mega GalladeMegaLow Kick / Sacred Sword0.070:12
  8. 8Mega HeracrossMegaCounter / Close Combat0.070:13
  9. 9Mega SwampertMegaWater Gun / Hydro Cannon0.070:13
  10. 10Shadow MewtwoShadowLegendarypartyCounter / Focus Blast0.070:13
  11. 11KeldeoLegendarypartyLow Kick / Secret Sword0.070:13
  12. 14Shadow ExcadrillShadowpartyMud-Slap / Earthquake0.070:13
  13. 15Shadow TyrantrumShadowpartyRock Throw / Meteor Beam0.070:13

More orders under All settings (Sort by). The top 15 in detail.

Build and order a party of six →Plan your raid lobby →

Raid alerts…

Top 15 Shadow Houndour counters in detail

Click a row for damage per move, breakpoints and the energy cycle. Click a column to sort. All 30 ranked attackers, with every column, are under All settings.

Trainers1soloable
#AttackerMoveset
1Mega Lucariofightingsteeljoint top pickfightingForce PalmfightingAura Sphere3,8260:100.060.04359.9%
2Mega Starmiewaterpsychicjoint top picknormalQuick AttackwaterLiquidation+3,7010:100.060.04282.1%
3Mega GreninjawaterdarkwaterBubblewaterSurf+3,7840:100.060.04180.7%
4Mega Mewtwo XpsychicfightingfightingCounterfightingDynamic Punch+6,1120:110.060.03920.0%
5Mega FalinksfightingfightingCounterfightingBrick Break+3,6700:110.060.03905.9%
6Shadow Landorus (Therian)groundflyinggroundMud ShotgroundSandsear Storm3,9220:110.060.03791.1%
7Mega GalladepsychicfightingfightingLow KickfightingSacred Sword4,5210:120.070.03697.8%
8Mega HeracrossbugfightingfightingCounterfightingClose Combat4,8140:130.070.03406.0%
9Mega SwampertwatergroundwaterWater GunwaterHydro Cannon4,4010:130.070.03379.6%
10Shadow MewtwopsychicfightingCounterfightingFocus Blast4,1780:130.070.03348.4%
11KeldeowaterfightingfightingLow KickfightingSecret Sword3,6980:130.070.03320.4%
12Mega Mewtwo YpsychicfightingCounterfightingFocus Blast6,4280:130.070.03312.8%
13Mega AlakazampsychicfightingCounterfightingFocus Blast4,5100:130.070.03312.8%
14Shadow ExcadrillgroundsteelgroundMud-SlapgroundEarthquake3,2440:130.070.03312.8%
15Shadow TyrantrumrockdragonrockRock ThrowrockMeteor Beam3,1280:130.070.03287.8%

Ordered by Estimator alone, fewest trainers needed first. . The place badge names each row's Overall place on hover.

Times are one trainer with six copies of that attacker, level 40 at 15/15/15, no weather, no friendship, no dodging, Shadow / Mega / Legendary attackers hidden — the same defaults pokebattler.com's own counter pages open with. Open the full counter tool to change any of them. "Details" opens the per-move damage, breakpoints and energy cycle against Shadow Houndour.

Estimator is how many trainers of this strength the fight needs. Power is the share of Shadow Houndour's HP that six of that attacker remove inside one raid timer, so over 100% means they finish it with time to spare. Faints is how many of the six go down inside that timer.

“Joint top pick”: 2 attackers inside 2.1% of each other — this simulator's own accuracy against pokebattler.com (median 1.6% per attacker), so any of them is the right answer.

Simulating each boss moveset…

Houndour weaknesses and resistances

Every one of the 18 attacking types against this boss's typing. GO multipliers: 1.6x super effective, 2.56x doubly, 0.625x resisted, 0.39x doubly resisted.

  • Weak (4)
  • Neutral (7)
  • Resists (7)

It resists psychic0.39xghost0.625xsteel0.625xfire0.625xgrass0.625xice0.625xdark0.625x— bringing one of those is throwing damage away.

What Houndour throws at you

Its standard movepool, with the damage window a dodge has to beat.

Fast moves

MovePowerEnergyDurationHits at
darkFeint AttackSTAB11+101.0s0.85s
fireEmberSTAB10+101.0s0.60s

Charged moves

MovePowerEnergyDurationHits at
fireFlamethrowerSTAB65-502.0s1.30s
darkDark PulseSTAB80-503.0s1.40s
darkCrunchSTAB65-333.0s1.10s

Catch CP

What the encounter after the fight can hand you.

IV spreadCP at L20CP at L25 (weather boosted)
6/6/6floor615769
7/7/7625781
8/8/8635794
9/9/9645806
10/10/10654818
11/11/11664831
12/12/12674843
13/13/13685856
14/14/14695869
15/15/15hundo705881

Caught CP range 615 - 705, or 769 - 881 when the weather boosts it.

A raid encounter is level 20 (level 25 weather boosted) and cannot roll an IV below 6/6/6 — a Shadow raid's floor is 6, not the usual 10. Anything outside the first range is not this raid's reward.

Shadow raid floor. A Shadow Raid encounter rolls a minimum of 6/6/6, so this band starts at 615, not at the 654 a 10/10/10 catch would give. pokebattler.com's own page for a Shadow boss prints that 10/10/10 value as its floor — it is applying the standard-raid rule — so expect its range to start 39 CP higher than this one. LeekDuck's published band agrees with the table above.

When it is in raids

From the raid schedule, refreshed daily.

Houndour is not on the raid schedule right now. The simulation above is still exact for the tier chosen — any boss can be simulated, current or not.

All settings

Shadow Tier 1: 600 HP, 3:00 timer, boss Attack 99 / Defense 58 (15/15/15 at tier CPM 0.5974).

Attackers allowed
Share these exact settings
Every column, and pokebattler.com's own rank

On a phone the list shows estimator, time to win and faints. Overall, Power, win chance, CP, DPS and TDO appear on a wider screen.

#AttackerEst.TimeFaints
1
Mega Lucario
top pickfightingsteelmega
Force Palm / Aura Sphere
0.060:100.0
2
Mega Starmie
top pickwaterpsychicmega
Quick Attack / Liquidation+
0.060:100.0
3
Mega Greninja
waterdarkmega
Bubble / Surf+
0.060:100.0
4
Mega Mewtwo X
psychicfightingmega
Counter / Dynamic Punch+
0.060:110.0
5
Mega Falinks
fightingmega
Counter / Brick Break+
0.060:110.0
6
Shadow Landorus (Therian)
groundflyingshadow
Mud Shot / Sandsear Storm
0.060:110.0
7
Mega Gallade
psychicfightingmega
Low Kick / Sacred Sword
0.070:120.0
8
Mega Heracross
bugfightingmega
Counter / Close Combat
0.070:130.0
9
Mega Swampert
watergroundmega
Water Gun / Hydro Cannon
0.070:130.0
10
Shadow Mewtwo
psychicshadow
Counter / Focus Blast
0.070:130.0
11
Keldeo
waterfighting
Low Kick / Secret Sword
0.070:130.0
12
Mega Mewtwo Y
psychicmega
Counter / Focus Blast
0.070:130.0
13
Mega Alakazam
psychicmega
Counter / Focus Blast
0.070:130.0
14
Shadow Excadrill
groundsteelshadow
Mud-Slap / Earthquake
0.070:130.0
15
Shadow Tyrantrum
rockdragonshadow
Rock Throw / Meteor Beam
0.070:130.0
16
Shadow Blaziken
firefightingshadow
Counter / Aura Sphere
0.070:130.0
17
Primal Groudon
groundfiremega
Mud Shot / Earthquake
0.080:130.0
18
Shadow Mamoswine
icegroundshadow
Mud-Slap / High Horsepower
0.080:140.0
19
Mega Blaziken
firefightingmega
Counter / Aura Sphere
0.080:140.0
20
Shadow Haxorus
dragonshadow
Counter / Earthquake
0.080:140.0
21
Pheromosa
bugfighting
Low Kick / Focus Blast
0.080:140.1
22
Shadow Conkeldurr
fightingshadow
Counter / Focus Blast
0.080:140.0
23
Blaziken
firefighting
Counter / Aura Sphere
0.080:140.0
24
Shadow Landorus (Incarnate)
groundflyingshadow
Mud Shot / Earth Power
0.080:140.0
25
Shadow Latios
dragonpsychicshadow
Dragon Breath / Aura Sphere
0.080:140.0
26
Shadow Kingler
watershadow
Bubble / Crabhammer
0.080:140.0
27
Terrakion
rockfighting
Double Kick / Sacred Sword
0.080:140.0
28
Shadow Greninja
waterdarkshadow
Bubble / Hydro Cannon
0.080:140.0
29
Shadow Rampardos
rockshadow
Smack Down / Rock Slide
0.080:140.0
30
Kartana
grasssteel
Fury Cutter / Sacred Sword
0.080:140.1
How accurate is this? Same top pick as pokebattler.com on 26 of 27 lists checked, 90% of its top tens shared; weakest on Mewtwo's default list (7 of 10).

Ranking. Our full ranking against the page pokebattler.com serves for the same boss and settings, on 27 boss and filter combinations read live (2026-10-04): 242 of 270 top-ten places shared, the same #1 on 26. On the six fixed reference bosses (read 2026-10-03): 85% top-ten overlap with its default filters, 83% with Shadow, Mega and Legendary on. A close top three is shown as a tie because the order inside it is below what we can measure.

Time to win. Graded with Pokebattler's own movesets against every boss moveset, average per boss: Tier 1 and 3 +0.1% to +1.2%; Tier 5 −2.9% to +1.3%; Mega −1.1% to +2.6%; Shadow Tier 5 −1.8% to +0.3%. One attacker can be off by more: median 1.6%, worst 15%, RMS per boss moveset 2.05%.

Known weak spots.
  • Mewtwo (Tier 5, default filters) shares 7 of Pokebattler's top 10: Absol, Incineroar and Salamence sit just outside ours, Polteageist, Cursola and Hisuian Typhlosion just inside.
  • Groudon (Tier 5, default filters) shares 7 of 10; its Grass and Water counters run 2-6% fast here.
  • Tier 5 times run about 2-3% fast for attackers that faint often, and 2-3% slow on Mega Charizard Y and Mega Beedrill, whose counters resist the boss.
  • Tier 1 lists are the least checked: Combee (Tier 1) shares only 3 of Pokebattler's top 10, with Gigalith first here where Pokebattler puts Rhyperior.

This boss on pokebattler.com (its Shadow boss page; the ordinary boss's page is a different, easier fight). Boss-by-boss accuracy report.

Ranked 30 attackers in 0.1 s (50 Monte Carlo runs each, seed 1). Same boss on pokebattler.com. The same ranking as JSON: /api/raids/rank.

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