Raids
Raids
| IV spread | CP at L20 | L25 boosted |
|---|---|---|
| 10/10/10floor | 1,323 | 1,655 |
| 11/11/11 | 1,338 | 1,672 |
| 12/12/12 | 1,352 | 1,690 |
| 13/13/13 | 1,367 | 1,708 |
| 14/14/14 | 1,381 | 1,727 |
| 15/15/15hundo | 1,396 | 1,745 |
Caught CP range 1,323 - 1,396, or 1,655 - 1,745 when the weather boosts it.
| Move | Power | Energy | Duration | Hits at |
|---|---|---|---|---|
| 13 | +7 | 1.0s | 0.75s | |
| 5 | +5 | 0.5s | 0.30s |
| Move | Power | Energy | Duration |
|---|
Type a name, then Enter or click a result
Simulating each boss moveset…
50 Monte Carlo runs per attacker, seed 1. Method · pokebattler.com · JSON
† Legacy move (Elite TM) · Mega-only move
All 30 countersA raid encounter is level 20 (level 25 weather boosted) and cannot roll an IV below 10/10/10. Anything outside the first range is not this raid's reward.
| Hits at |
|---|
| 135 | -100 | 3.5s | 1.10s | |
| 70 | -33 | 3.0s | 2.00s | |
| 65 | -50 | 3.0s | 2.20s | |
| 45 | -33 | 2.5s | 1.60s |
Not on the raid schedule right now.
The same boss is a different fight depending on what it knows. Each row re-simulates the top 6 counters above against one specific moveset; the list is ordered hardest first, and clicking a row filters the whole page to that moveset — the ranking, the estimator and the share link all follow.
| Boss moveset | Win % (1) | Overall | Power | Time to win | Faints | Estimator |
|---|---|---|---|---|---|---|
| Mixed (any moveset) | 100% | 213% | 320.5% | 1:13 | 2.0 | 0.42 |
| Water Gun / Hydro Pump | 100% | 174% | 314.8% | 1:15 | 2.8 | 0.42 |
| Waterfall / Hydro Pumpshowing | 100% | 169% | 315.6% | 1:14 | 3.0 | 0.42 |
| Waterfall / Liquidation | 100% | 212% | 319.3% | 1:13 | 2.1 | 0.42 |
| Water Gun / Liquidation | 100% | 221% | 321.5% | 1:13 | 1.9 | 0.42 |
| Waterfall / Swift | 100% | 218% | 322.0% | 1:13 | 1.8 | 0.42 |
| Water Gun / Swift | 100% | 225% | 322.3% | 1:13 | 1.5 | 0.41 |
| Water Gun / Aqua Jet | 100% | 269% | 325.2% | 1:12 | 1.2 | 0.41 |
| Waterfall / Aqua Jet | 100% | 255% | 327.8% | 1:12 | 1.4 | 0.41 |
Measured over the top 6 attackers on the list above rather than by re-ranking the whole roster once per moveset — the ordering is what the table is for, and a full re-rank per moveset would cost ten times the page's whole simulation budget. Win % is the share of runs 1 trainers of those attackers finish inside the raid timer. Overall is Pokebattler's published blend on its own absolute scale (higher is easier), not a percentage of the best row the way the ranked table's Overall column is — which is why an easy boss reads well above 100% here.