Raids
Raids
As of 9 Oct 2026, 1 trainer beat Shadow Drapion (Shadow Tier 3) with Primal Groudon, Shadow Groudon, Shadow Garchomp, Landorus (Therian), Shadow Excadrill and Shadow Regigigas; weak to Ground; caught at CP 1,277-1,401.
No gems: 2 trainers
| IV spread | CP at L20 | L25 boosted |
|---|---|---|
| 6/6/6floor | 1,277 | 1,596 |
| 7/7/7 | 1,290 | 1,613 |
| 8/8/8 | 1,304 | 1,630 |
| 9/9/9 | 1,318 | 1,647 |
| 10/10/10 | 1,331 | 1,665 |
| 11/11/11 | 1,345 | 1,682 |
| 12/12/12 | 1,359 |
| Move | Power | Energy | Duration | Hits at |
|---|---|---|---|---|
| 6 | +4 | 0.5s | 0.30s | |
| 4 | +6 | 0.5s | 0.28s | |
| 9 | +13 | 1.0s | 0.75s | |
| Ice Fang |
A Shadow boss hits harder (Shadow Frenzy) and you catch a Shadow.
Type a name, then Enter or click a result
Simulating each boss moveset…
50 Monte Carlo runs per attacker, seed 1. Method · pokebattler.com · JSON
† Legacy move (Elite TM) · Mega-only move
All 30 counters| 1,699 |
| 13/13/13 | 1,373 | 1,717 |
| 14/14/14 | 1,387 | 1,734 |
| 15/15/15hundo | 1,401 | 1,752 |
Caught CP range 1,277 - 1,401, or 1,596 - 1,752 when the weather boosts it.
A raid encounter is level 20 (level 25 weather boosted) and cannot roll an IV below 6/6/6 — a Shadow raid's floor is 6, not the usual 10. Anything outside the first range is not this raid's reward.
The raid schedule lists 1,277 - 1,401 normal and 1,596 - 1,752 boosted for this boss — both match the table above exactly, computed from base stats rather than copied from it.
Shadow raid floor. A Shadow Raid encounter rolls a minimum of 6/6/6, so this band starts at 1,277, not at the 1,331 a 10/10/10 catch would give. pokebattler.com's own page for a Shadow boss prints that 10/10/10 value as its floor — it is applying the standard-raid rule — so expect its range to start 54 CP higher than this one.
| 12 |
| +20 |
| 1.5s |
| 0.40s |
| Move | Power | Energy | Duration | Hits at |
|---|---|---|---|---|
| 85 | -50 | 2.5s | 1.30s | |
| 65 | -33 | 3.0s | 1.10s | |
| 50 | -33 | 2.0s | 1.30s | |
| 45 | -33 | 2.0s | 1.60s |
The same boss is a different fight depending on what it knows. Each row re-simulates the top 6 counters above against one specific moveset; the list is ordered hardest first, and clicking a row filters the whole page to that moveset — the ranking, the estimator and the share link all follow.
| Boss moveset | Win % (1) | Overall | Power | Time to win | Faints | Estimator |
|---|---|---|---|---|---|---|
| Mixed (any moveset) | 100% | 107% | 163.3% | 2:24 | 3.7 | 0.82 |
| Poison Sting / Aqua Tailshowing | 100% | 95% | 161.7% | 2:25 | 4.3 | 0.83 |
| Bite / Aqua Tail | 100% | 91% | 161.8% | 2:25 | 4.6 | 0.83 |
| Infestation / Sludge Bomb | 96% | 118% | 162.0% | 2:25 | 3.4 | 0.83 |
| Ice Fang / Crunch | 100% | 97% | 162.2% | 2:25 | 4.5 | 0.82 |
| Poison Sting / Sludge Bomb | 99% | 118% | 162.5% | 2:24 | 3.4 | 0.82 |
| Ice Fang / Aqua Tail | 100% | 90% | 162.6% | 2:24 | 4.7 | 0.82 |
| Infestation / Aqua Tail | 100% | 96% | 162.6% | 2:24 | 4.3 | 0.82 |
| Ice Fang / Fell Stinger | 100% | 129% | 163.1% | 2:24 | 3.0 | 0.82 |
| Bite / Sludge Bomb | 99% | 111% | 163.1% | 2:24 | 3.7 | 0.82 |
| Ice Fang / Sludge Bomb | 99% | 110% | 163.1% | 2:24 | 4.0 | 0.82 |
| Poison Sting / Crunch | 100% | 103% | 164.1% | 2:23 | 4.1 | 0.81 |
| Infestation / Crunch | 100% | 106% | 164.8% | 2:22 | 3.9 | 0.81 |
| Bite / Crunch | 100% | 100% | 164.9% | 2:22 | 4.2 | 0.81 |
| Poison Sting / Fell Stinger | 100% | 150% | 165.4% | 2:22 | 2.3 | 0.81 |
| Infestation / Fell Stinger | 100% | 146% | 166.1% | 2:21 | 2.4 | 0.80 |
| Bite / Fell Stinger | 100% | 140% | 167.1% | 2:20 | 2.6 | 0.80 |
Measured over the top 6 attackers on the list above rather than by re-ranking the whole roster once per moveset — the ordering is what the table is for, and a full re-rank per moveset would cost ten times the page's whole simulation budget. Win % is the share of runs 1 trainers of those attackers finish inside the raid timer. Overall is Pokebattler's published blend on its own absolute scale (higher is easier), not a percentage of the best row the way the ranked table's Overall column is — which is why an easy boss reads well above 100% here.