† Legacy move (Elite TM) · Mega-only move
It resists
0.39x
0.39x
0.625x
0.625x
0.625x
0.625x
0.625x— bringing one of those is throwing damage away.
What the encounter after the fight can hand you.
| IV spread | CP at L20 | CP at L25 (weather boosted) |
|---|---|---|
| 10/10/10floor | 1,574 | 1,968 |
| 11/11/11 | 1,589 | 1,987 |
| 12/12/12 | 1,605 | 2,006 |
| 13/13/13 | 1,620 | 2,025 |
| 14/14/14 | 1,635 | 2,044 |
| 15/15/15hundo | 1,651 | 2,064 |
Caught CP range 1,574 - 1,651, or 1,968 - 2,064 when the weather boosts it.
A raid encounter is level 20 (level 25 weather boosted) and cannot roll an IV below 10/10/10. Anything outside the first range is not this raid's reward.
What Charizard throws at you: its standard movepool, with the damage window a dodge has to beat.
| Move | Power | Energy | Duration | Hits at |
|---|---|---|---|---|
| 13 | +9 | 1.0s | 0.75s | |
| 12 | +8 | 1.0s | 0.80s |
| Move | Power | Energy | Duration | Hits at |
|---|---|---|---|---|
| 160 | -100 | 4.0s | 2.60s | |
| 140 | -100 | 4.0s | 2.90s | |
| 45 | -33 | 1.5s | 0.90s | |
| 55 | -50 | 2.5s | 1.60s |
Simulating each boss moveset…
Beating Charizard should take 2 trainers with level 40 counters. Caught CP 1,574-1,651.
Type a name, then Enter or click a result
Charizard is not on the raid schedule right now. The simulation above is still exact for the tier chosen — any boss can be simulated, current or not.
The same boss is a different fight depending on what it knows. Each row re-simulates the top 6 counters above against one specific moveset; the list is ordered hardest first, and clicking a row filters the whole page to that moveset — the ranking, the estimator and the share link all follow.
| Boss moveset | Win % (2) | Overall | Power | Time to win | Faints | Estimator |
|---|---|---|---|---|---|---|
| Random (any moveset)showing | 85% | 64% | 55.1% | 9:12 | 6.0 | 2.00 |
| Air Slash / Overheat | 67% | 50% | 52.3% | 9:41 | 6.0 | 2.11 |
| Fire Spin / Overheat |
The chevron on the top 15 opens damage per move, breakpoints and the energy cycle. Every column (CP, faints, power, pokebattler.com's own rank) is under All settings.
Elite: 20,000 HP, 5:00 timer, boss Attack 234 / Defense 185 (15/15/15 at tier CPM 0.985).
On a phone the list shows estimator, time to win and faints. Overall, Power, win chance, CP, DPS and TDO appear on a wider screen.
| # | Attacker | Moveset | Overall | Power | Est.Estimator | TimeTime to win | Faints | Win % (2) | CP | DPS | TDO |
|---|---|---|---|---|---|---|---|---|---|---|---|
| 1 | Mega Diancie Rock Throw / Rock Slide | Rock Throw / Rock Slide+5 more movesets | 100% | 58.4% | 1.89 | 8:41 | 19.3 | 100% | 4,346 | 40.2 | 1137 |
| 2 | Shadow Rampardos Smack Down / Rock Slide | Smack Down / Rock Slide+5 more movesets | 93% | 57.1% | 1.93 | 8:52 | 30.9 | 82% | 3,298 | 41.0 | 658 |
| 3 | Shadow Rhyperior Smack Down / Rock Wrecker | Smack Down / Rock Wrecker+15 more movesets | 98% | 57.0% | 1.93 | 8:54 | 18.8 | 100% | 3,733 | 39.3 | 1057 |
| 4 | Shadow Tyrantrum Rock Throw / Meteor Beam | Rock Throw / Meteor Beam+17 more movesets | 94% | 55.3% | 1.99 | 9:10 | 20.0 | 100% | 3,128 | 38.3 | 957 |
| 5 | Mega Tyranitar Smack Down / Stone Edge | Smack Down / Stone Edge+15 more movesets | 95% | 53.5% | 2.06 | 9:28 | 13.6 | 96% | 5,347 | 36.2 | 1418 |
| 6 | Shadow Gigalith Smack Down / Meteor Beam | Smack Down / Meteor Beam+14 more movesets | 87% | 52.3% | 2.11 | 9:42 | 24.1 | 80% | 3,228 | 36.4 | 827 |
| 7 | Mega Aerodactyl Rock Throw / Rock Slide | Rock Throw / Rock Slide+23 more movesets | 89% | 52.1% | 2.11 | 9:43 | 20.1 | 80% | 4,118 | 35.9 | 975 |
| 8 | Shadow Tyranitar Smack Down / Stone Edge | Smack Down / Stone Edge+15 more movesets | 86% | 50.9% | 2.16 | 9:57 | 21.8 | 52% | 3,834 | 35.2 | 918 |
| 9 | Rampardos Smack Down / Rock Slide | Smack Down / Rock Slide+5 more movesets | 83% | 50.7% | 2.17 | 9:60 | 28.3 | 54% | 3,298 | 35.5 | 680 |
| 10 | Glimmora Rock Throw / Meteor Beam | Rock Throw / Meteor Beam+7 more movesets | 83% | 49.5% | 2.22 | 10:14 | 24.1 | 46% | 3,273 | 34.4 | 831 |
| 11 | Rhyperior Smack Down / Rock Wrecker | Smack Down / Rock Wrecker+15 more movesets | 83% | 48.3% | 2.28 | 10:30 | 18.0 | 0% | 3,733 | 33.0 | 1067 |
| 12 | Shadow Aerodactyl Rock Throw / Rock Slide | Rock Throw / Rock Slide+23 more movesets | 77% | 47.0% | 2.34 | 10:46 | 29.7 | 0% | 2,783 | 32.9 | 650 |
| 13 | Tyrantrum Rock Throw / Meteor Beam | Rock Throw / Meteor Beam+17 more movesets | 79% | 46.6% | 2.37 | 10:53 | 21.5 | 0% | 3,128 | 32.0 | 904 |
| 14 | Shadow Aggron Smack Down / Meteor Beam | Smack Down / Meteor Beam+23 more movesets | 77% | 46.4% | 2.37 | 10:55 | 25.8 | 0% | 3,000 | 32.2 | 921 |
| 15 | Gigalith Lock-On / Meteor Beam | Lock-On / Meteor Beam+14 more movesets | 79% | 46.4% | 2.38 | 10:56 | 21.3 | 0% | 3,228 | 32.0 | 913 |
| 16 | Shadow Aurorus Rock Throw / Meteor Beam | Rock Throw / Meteor Beam+17 more movesets | 76% | 46.3% | 2.38 | 10:56 | 29.3 | 2% | 2,802 | 32.4 | 725 |
| 17 | Mega Greninja Water Shuriken / Surf+ | Water Shuriken / Surf++17 more movesets | 76% | 46.1% | 2.39 | 10:59 | 28.0 | 0% | 3,784 | 32.2 | 677 |
| 18 | Terrakion Smack Down / Rock Slide | Smack Down / Rock Slide+11 more movesets | 76% | 45.8% | 2.41 | 11:04 | 24.9 | 0% | 3,698 | 31.7 | 768 |
| 19 | Mega Starmie Psywave / Liquidation+ | Psywave / Liquidation++44 more movesets | 75% | 45.2% | 2.43 | 11:12 | 25.7 | 0% | 3,701 | 31.5 | 732 |
| 20 | Shadow Omastar Rock Throw / Rock Slide | Rock Throw / Rock Slide+11 more movesets | 74% | 44.6% | 2.47 | 11:22 | 24.4 | 0% | 2,786 | 30.7 | 767 |
| 21 | Shadow Golem Rock Throw / Stone Edge | Rock Throw / Stone Edge+11 more movesets | 72% | 44.0% | 2.51 | 11:32 | 29.0 | 0% | 2,949 | 30.7 | 685 |
| 22 | Shadow Alolan Golem Rock Throw / Rock Blast | Rock Throw / Rock Blast+8 more movesets | 71% | 43.3% | 2.54 | 11:42 | 27.8 | 0% | 2,949 | 30.1 | 772 |
| 23 | Tyranitar Smack Down / Stone Edge | Smack Down / Stone Edge+15 more movesets | 73% | 43.3% | 2.54 | 11:43 | 21.2 | 0% | 3,834 | 29.6 | 915 |
| 24 | Primal Kyogre Waterfall / Origin Pulse | Waterfall / Origin Pulse+5 more movesets | 72% | 42.4% | 2.60 | 11:57 | 20.3 | 0% | 5,902 | 29.0 | 936 |
| 25 | Mega Rayquaza Dragon Tail / Ancient Power | Dragon Tail / Ancient Power+11 more movesets | 70% | 42.0% | 2.62 | 12:04 | 24.6 | 0% | 5,713 | 28.9 | 761 |
| 26 | Stonjourner Rock Throw / Rock Slide | Rock Throw / Rock Slide+2 more movesets | 69% | 41.3% | 2.67 | 12:17 | 25.1 | 0% | 3,218 | 28.4 | 792 |
| 27 | Shadow Landorus (Incarnate) Rock Throw / Rock Slide | Rock Throw / Rock Slide+7 more movesets | 64% | 41.0% | 2.68 | 12:21 | 46.7 | 0% | 3,588 | 30.0 | 493 |
| 28 | Mega Mewtwo Y Psycho Cut / Future Sight+ | Psycho Cut / Future Sight++26 more movesets | 67% | 40.8% | 2.70 | 12:26 | 27.2 | 0% | 6,428 | 28.2 | 738 |
| 29 | Aerodactyl Rock Throw / Rock Slide | Rock Throw / Rock Slide+23 more movesets | 63% | 39.2% | 2.81 | 12:56 | 32.9 | 0% | 2,783 | 27.3 | 602 |
| 30 | Mega Raichu Y Thunder Shock / Zap Cannon+ | Thunder Shock / Zap Cannon++35 more movesets | 59% | 38.1% | 2.89 | 13:18 | 50.3 | 2% | 3,780 | 28.6 | 492 |
Ranking. Our full ranking against the page pokebattler.com serves for the same boss and settings, on 27 boss and filter combinations read live (2026-10-04): 242 of 270 top-ten places shared, the same #1 on 26. On the six fixed reference bosses (read 2026-10-03): 85% top-ten overlap with its default filters, 83% with Shadow, Mega and Legendary on. A close top three is shown as a tie because the order inside it is below what we can measure.
Time to win. Graded with Pokebattler's own movesets against every boss moveset, average per boss: Tier 1 and 3 +0.1% to +1.2%; Tier 5 −2.9% to +1.3%; Mega −1.1% to +2.6%; Shadow Tier 5 −1.8% to +0.3%. One attacker can be off by more: median 1.6%, worst 15%, RMS per boss moveset 2.05%.
Ranked 30 attackers in 1.3 s (50 Monte Carlo runs each, seed 1). Same boss on pokebattler.com. The same ranking as JSON: /api/raids/rank.
Of the game's eleven Adventure Effects only Behemoth Blade (Crowned Sword Zacian), Behemoth Bash (Crowned Shield Zamazenta) and Dynamic Punch+ (Mega Mewtwo X) change a raid; Roar of Time, Spacial Rend, Freeze Shock, Ice Burn, Sunsteel Strike, Moongeist Beam, Future Sight+ and Dynamax Cannon act outside raids. Dynamic Punch+ only counts against a Mega boss, so it changes nothing here. Sources: the full list, Behemoth Blade / Bash, Dynamic Punch+.
| 68% |
| 51% |
| 52.3% |
| 9:41 |
| 6.0 |
| 2.11 |
| Fire Spin / Fire Blast | 69% | 58% | 54.1% | 9:22 | 6.0 | 2.04 |
| Air Slash / Fire Blast | 71% | 58% | 54.1% | 9:22 | 6.0 | 2.04 |
| Fire Spin / Dragon Claw | 100% | 80% | 56.4% | 8:59 | 6.0 | 1.95 |
| Air Slash / Dragon Claw | 100% | 81% | 56.6% | 8:58 | 6.0 | 1.95 |
| Fire Spin / Air Cutter | 100% | 89% | 57.3% | 8:50 | 6.0 | 1.92 |
| Air Slash / Air Cutter | 100% | 89% | 57.4% | 8:50 | 6.0 | 1.92 |
Measured over the top 6 attackers on the list above rather than by re-ranking the whole roster once per moveset — the ordering is what the table is for, and a full re-rank per moveset would cost ten times the page's whole simulation budget. Win % is the share of runs 2 trainers of those attackers finish inside the raid timer. Overall is Pokebattler's published blend on its own absolute scale (higher is easier), not a percentage of the best row the way the ranked table's Overall column is — which is why an easy boss reads well above 100% here.