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Shadow raid

Shadow Armaldo counters

rockbugShadow Tier 3

A Shadow raid boss hits harder than its normal form (Shadow Frenzy), and the Pokemon you catch afterwards is a Shadow. Purified Gems weaken it mid-fight; the simulation does not use them.

Lobby CP
20,606
HP
4,000
Timer
3:00
Attack
180
Defense
143
Difficulty
0.97
Pokebattler scale

Beating Shadow Armaldo should take 1 trainer with level 40 counters. Caught CP 1,492-1,627.

Weak torock1.6xsteel1.6xwater1.6x

Who to bring

Improve your raidweather · friendship · Mega in the lobby · Party Power · Adventure EffectsShow ▾

Friendship

every trainer in the lobby who is your friend

Mega in the lobby

a Mega boosts every trainer's attacks: 1.3x of its own type, 1.1x of others
Try a Steel Mega — most top counters attack with Steel

Party Power

Party Play: the charged move after a full meter does 2x

Of the game's eleven Adventure Effects only Behemoth Blade (Crowned Sword Zacian), Behemoth Bash (Crowned Shield Zamazenta) and Dynamic Punch+ (Mega Mewtwo X) change a raid; Roar of Time, Spacial Rend, Freeze Shock, Ice Burn, Sunsteel Strike, Moongeist Beam, Future Sight+ and Dynamax Cannon act outside raids. Dynamic Punch+ only counts against a Mega boss, so it changes nothing here. Sources: the full list, Behemoth Blade / Bash, Dynamic Punch+.

Best counters

Mega, Legendary, Shadow · level 40

The best Shadow Armaldo counters are Zacian (Crowned Sword), Mega Greninja, Necrozma (Dusk Mane), Zamazenta (Crowned Shield), Shadow Metagross & Shadow Kyogre.

Suggested party of sixat most one Mega
  1. Zacian (Crowned Sword)
  2. M. Greninja
  3. Necrozma (Dusk Mane)
  4. Zamazenta (Crowned Shield)
  5. S. Metagross
  6. S. Kyogre

5 more Megas ranked inside the top six — a party can hold only one Mega, so the best one stays and the next non-Mega takes the slot.

Ranked by Estimator (trainers needed); small print: time to winOrder byEstimatorOverall %

  1. 1Zacian (Crowned Sword)LegendarypartyMetal Claw / Behemoth Blade0.932:44
  2. 2Mega GreninjaMegapartyWater Shuriken / Surf+0.942:46
  3. 3Necrozma (Dusk Mane)LegendarypartyMetal Claw / Sunsteel Strike0.962:48
  4. 4Mega StarmieMegaPsywave / Liquidation+0.972:50
  5. 5Zamazenta (Crowned Shield)LegendarypartyMetal Claw / Behemoth Bash0.972:50
  6. 6Primal KyogreMegaLegendaryWaterfall / Origin Pulse1.053:04
  7. 7Mega Mewtwo YMegaLegendaryPsycho Cut / Future Sight+1.083:10
  8. 8Shadow MetagrossShadowpartyFury Cutter / Meteor Mash1.113:15
  9. 9Mega LucarioMegaForce Palm / Meteor Mash1.123:16
  10. 10Mega MetagrossMegaBullet Punch / Meteor Mash1.153:22
  11. 11Shadow KyogreShadowLegendarypartyWaterfall / Origin Pulse1.163:24

More orders under All settings (Sort by). The top 15 in detail.

Build and order a party of six →Plan your raid lobby →

Type a name, then Enter or click a result

Raid tier — Easy Group Shadow Raid
Raid alerts…

Top 15 Shadow Armaldo counters in detail

Click a row for damage per move, breakpoints and the energy cycle. Click a column to sort. All 30 ranked attackers, with every column, are under All settings.

Trainers1soloable
#AttackerMoveset
1Zacian (Crowned Sword)fairysteeljoint top picksteelMetal ClawsteelBehemoth Blade4,9792:440.933.1143.3%
2Mega Greninjawaterdarkjoint top pickwaterWater ShurikenwaterSurf+3,7842:460.945.2141.5%
3Necrozma (Dusk Mane)psychicsteelsteelMetal ClawsteelSunsteel Strike4,0992:480.963.6139.4%
4Mega StarmiewaterpsychicpsychicPsywavewaterLiquidation+3,7012:500.975.0138.0%
5Zamazenta (Crowned Shield)fightingsteelsteelMetal ClawsteelBehemoth Bash4,1722:500.972.3137.7%
6Primal KyogrewaterwaterWaterfallwaterOrigin Pulse5,9023:041.053.2127.3%
7Mega Mewtwo YpsychicpsychicPsycho CutpsychicFuture Sight+6,4283:101.084.7123.6%
8Shadow MetagrosssteelpsychicbugFury CuttersteelMeteor Mash3,7913:151.114.7120.4%
9Mega LucariofightingsteelfightingForce PalmsteelMeteor Mash3,8263:161.124.3119.9%
10Mega MetagrosssteelpsychicsteelBullet PunchsteelMeteor Mash4,9113:221.153.3116.4%
11Shadow KyogrewaterwaterWaterfallwaterOrigin Pulse4,1153:241.164.7115.3%
12Mega Mewtwo XpsychicfightingpsychicPsycho CutfightingDynamic Punch+6,1123:241.163.9114.8%
13Shadow DialgasteeldragonsteelMetal ClawsteelIron Head4,0383:301.193.6111.9%
14Mega SwampertwatergroundwaterWater GunwaterHydro Cannon4,4013:301.193.8111.9%
15Shadow KinglerwaterwaterBubblewaterCrabhammer2,8293:401.266.0106.5%

Ordered by Estimator alone, fewest trainers needed first. . The place badge names each row's Overall place on hover.

Times are one trainer with six copies of that attacker, level 40 at 15/15/15, no weather, no friendship, no dodging, Shadow / Mega / Legendary attackers hidden — the same defaults pokebattler.com's own counter pages open with. Open the full counter tool to change any of them. "Details" opens the per-move damage, breakpoints and energy cycle against Shadow Armaldo.

Estimator is how many trainers of this strength the fight needs. Power is the share of Shadow Armaldo's HP that six of that attacker remove inside one raid timer, so over 100% means they finish it with time to spare. Faints is how many of the six go down inside that timer.

“Joint top pick”: 2 attackers inside 2.1% of each other — this simulator's own accuracy against pokebattler.com (median 1.6% per attacker), so any of them is the right answer.

Simulating each boss moveset…

Armaldo weaknesses and resistances

Every one of the 18 attacking types against this boss's typing. GO multipliers: 1.6x super effective, 2.56x doubly, 0.625x resisted, 0.39x doubly resisted.

  • Weak (3)
  • Neutral (13)
  • Resists (2)

It resists normal0.625xpoison0.625x— bringing one of those is throwing damage away.

What Armaldo throws at you

Its standard movepool, with the damage window a dodge has to beat.

Fast moves

MovePowerEnergyDurationHits at
bugStruggle BugSTAB15+151.5s1.20s
bugFury CutterSTAB4+80.5s0.20s

Charged moves

MovePowerEnergyDurationHits at
rockRock BlastSTAB50-332.0s1.50s
poisonCross Poison40-331.5s0.90s
waterLiquidation70-333.0s2.00s
waterWater Pulse65-503.0s2.00s

Catch CP

What the encounter after the fight can hand you.

IV spreadCP at L20CP at L25 (weather boosted)
6/6/6floor1,4921,866
7/7/71,5071,884
8/8/81,5221,903
9/9/91,5371,921
10/10/101,5521,940
11/11/111,5671,959
12/12/121,5821,977
13/13/131,5971,996
14/14/141,6122,015
15/15/15hundo1,6272,035

Caught CP range 1,492 - 1,627, or 1,866 - 2,035 when the weather boosts it.

A raid encounter is level 20 (level 25 weather boosted) and cannot roll an IV below 6/6/6 — a Shadow raid's floor is 6, not the usual 10. Anything outside the first range is not this raid's reward.

Shadow raid floor. A Shadow Raid encounter rolls a minimum of 6/6/6, so this band starts at 1,492, not at the 1,552 a 10/10/10 catch would give. pokebattler.com's own page for a Shadow boss prints that 10/10/10 value as its floor — it is applying the standard-raid rule — so expect its range to start 60 CP higher than this one.

When it is in raids

From the raid schedule, refreshed daily.

Armaldo is not on the raid schedule right now. The simulation above is still exact for the tier chosen — any boss can be simulated, current or not.

All settings

Shadow Tier 3: 4,000 HP, 3:00 timer, boss Attack 180 / Defense 143 (15/15/15 at tier CPM 0.76).

Attackers allowed
Share these exact settings
Every column, and pokebattler.com's own rank

On a phone the list shows estimator, time to win and faints. Overall, Power, win chance, CP, DPS and TDO appear on a wider screen.

#AttackerEst.TimeFaints
1
Zacian (Crowned Sword)
top pickfairysteel
Metal Claw / Behemoth Blade
0.932:443.0
2
Mega Greninja
top pickwaterdarkmega
Water Shuriken / Surf+
0.942:465.3
3
Necrozma (Dusk Mane)
psychicsteel
Metal Claw / Sunsteel Strike
0.962:483.5
4
Mega Starmie
waterpsychicmega
Psywave / Liquidation+
0.972:505.0
5
Zamazenta (Crowned Shield)
fightingsteel
Metal Claw / Behemoth Bash
0.972:502.2
6
Primal Kyogre
watermega
Waterfall / Origin Pulse
1.053:043.1
7
Mega Mewtwo Y
psychicmega
Psycho Cut / Future Sight+
1.083:104.7
8
Shadow Metagross
steelpsychicshadow
Fury Cutter / Meteor Mash
1.113:154.9
9
Mega Lucario
fightingsteelmega
Force Palm / Meteor Mash
1.123:164.9
10
Mega Metagross
steelpsychicmega
Bullet Punch / Meteor Mash
1.153:223.6
11
Shadow Kyogre
watershadow
Waterfall / Origin Pulse
1.163:245.2
12
Mega Mewtwo X
psychicfightingmega
Psycho Cut / Dynamic Punch+
1.163:244.4
13
Shadow Dialga
steeldragonshadow
Metal Claw / Iron Head
1.193:304.1
14
Mega Swampert
watergroundmega
Water Gun / Hydro Cannon
1.193:304.3
15
Shadow Kingler
watershadow
Bubble / Crabhammer
1.263:409.0
16
Shadow Rampardos
rockshadow
Smack Down / Rock Slide
1.263:4212.2
17
Mega Blastoise
watermega
Water Gun / Hydro Cannon
1.273:434.8
18
Shadow Empoleon
watersteelshadow
Steel Wing / Hydro Cannon
1.283:445.0
19
Shadow Greninja
waterdarkshadow
Water Shuriken / Hydro Cannon
1.283:4410.1
20
Mega Skarmory
steelflyingmega
Steel Wing / Drill Peck+
1.283:455.4
21
Mega Diancie
rockfairymega
Rock Throw / Rock Slide
1.293:469.4
22
Mega Rayquaza
dragonflyingmega
Dragon Tail / Dragon Ascent
1.293:474.9
23
Shadow Swampert
watergroundshadow
Water Gun / Hydro Cannon
1.303:496.9
24
Shadow Rhyperior
groundrockshadow
Smack Down / Rock Wrecker
1.313:508.7
25
Metagross
steelpsychic
Bullet Punch / Meteor Mash
1.323:515.1
26
Inteleon
water
Water Gun / Hydro Cannon
1.323:528.7
27
Mega Dragonite
dragonflyingmega
Steel Wing / Outrage+
1.323:524.5
28
Shadow Tyrantrum
rockdragonshadow
Rock Throw / Meteor Beam
1.343:558.1
29
Dialga (Origin)
steeldragon
Metal Claw / Roar of Time
1.353:573.6
30
Shadow Samurott
watershadow
Fury Cutter / Hydro Cannon
1.374:008.0
How accurate is this? Same top pick as pokebattler.com on 26 of 27 lists checked, 90% of its top tens shared; weakest on Mewtwo's default list (7 of 10).

Ranking. Our full ranking against the page pokebattler.com serves for the same boss and settings, on 27 boss and filter combinations read live (2026-10-04): 242 of 270 top-ten places shared, the same #1 on 26. On the six fixed reference bosses (read 2026-10-03): 85% top-ten overlap with its default filters, 83% with Shadow, Mega and Legendary on. A close top three is shown as a tie because the order inside it is below what we can measure.

Time to win. Graded with Pokebattler's own movesets against every boss moveset, average per boss: Tier 1 and 3 +0.1% to +1.2%; Tier 5 −2.9% to +1.3%; Mega −1.1% to +2.6%; Shadow Tier 5 −1.8% to +0.3%. One attacker can be off by more: median 1.6%, worst 15%, RMS per boss moveset 2.05%.

Known weak spots.
  • Mewtwo (Tier 5, default filters) shares 7 of Pokebattler's top 10: Absol, Incineroar and Salamence sit just outside ours, Polteageist, Cursola and Hisuian Typhlosion just inside.
  • Groudon (Tier 5, default filters) shares 7 of 10; its Grass and Water counters run 2-6% fast here.
  • Tier 5 times run about 2-3% fast for attackers that faint often, and 2-3% slow on Mega Charizard Y and Mega Beedrill, whose counters resist the boss.
  • Tier 1 lists are the least checked: Combee (Tier 1) shares only 3 of Pokebattler's top 10, with Gigalith first here where Pokebattler puts Rhyperior.

This boss on pokebattler.com (its Shadow boss page; the ordinary boss's page is a different, easier fight). Boss-by-boss accuracy report.

Ranked 30 attackers in 0.5 s (50 Monte Carlo runs each, seed 1). Same boss on pokebattler.com. The same ranking as JSON: /api/raids/rank.

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