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PoGoBud
Wingull

Trainer Battles

Wingull

Trainer Battles

The same moves, on the Trainer Battle clock: 0.5s per turn, 100 energy cap, stat changes included. These numbers come from a separate Game Master template and are not the raid numbers above.

Best pairing9.4DPT

Quick Attack+Water Pulse

7 fast throws · 14 turns · 7.0s to fire

#29.2DPT

Water Gun+Water Pulse

17 fast throws · 17 turns · 8.5s to fire

#38.9DPT

Quick Attack+Ice Beam

7 fast throws · 14 turns · 7.0s to fire

Fast moves

MoveTypePowerEnergyTurnsDPTEPT
Water GunSTABwater3+31(0.5s)3.603.00
Quick Attacknormal5+82(1.0s)2.504.00

Charged moves

MoveTypePowerEnergyDPEEffect
Water PulseSTABwater80-501.92none
Ice Beamice90-551.64none
Air CutterSTABflying45-351.54self Atk +1 @30%

Turns are the one-based count the game and every reference site print: the Game Master ships a zero-based durationTurns, so its 1 is a 2-turn move. DPT and EPT are damage and energy per turn and DPE is damage per energy, both with this form's x1.2 STAB already in them where the row is flagged STAB, so the columns can be read straight down; Power and Energy stay raw. A stat change moves the target up or down the game's own ladder (0.50, 0.57, 0.67, 0.80, 1.00, 1.25, 1.50, 1.75, 2.00 for stages -4 to +4). Every Trainer Battle number is audited on the data-quality page.