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Galarian Weezing

Trainer Battles

Galarian Weezing

Trainer Battles

The same moves, on the Trainer Battle clock: 0.5s per turn, 100 energy cap, stat changes included. These numbers come from a separate Game Master template and are not the raid numbers above.

Best pairing11.7DPT

Fairy Wind+Overheat

7 fast throws · 14 turns · 7.0s to fire

Lowers its own Attack by 2 stages

#210.8DPT

Fairy Wind+Sludge

5 fast throws · 10 turns · 5.0s to fire

#310.7DPT

Fairy Wind+Hyper Beam

9 fast throws · 18 turns · 9.0s to fire

Fast moves

MoveTypePowerEnergyTurnsDPTEPT
Tacklenormal3+31(0.5s)3.003.00
Fairy WindSTABfairy4+92(1.0s)2.404.50

Charged moves

MoveTypePowerEnergyDPEEffect
Overheatfire130-552.36self Atk -2
SludgeSTABpoison70-402.10none
Hyper Beamnormal150-801.88none
Play RoughSTABfairy90-601.80none
Brutal Swingdark55-351.57none

Turns are the one-based count the game and every reference site print: the Game Master ships a zero-based durationTurns, so its 1 is a 2-turn move. DPT and EPT are damage and energy per turn and DPE is damage per energy, both with this form's x1.2 STAB already in them where the row is flagged STAB, so the columns can be read straight down; Power and Energy stay raw. A stat change moves the target up or down the game's own ladder (0.50, 0.57, 0.67, 0.80, 1.00, 1.25, 1.50, 1.75, 2.00 for stages -4 to +4). Every Trainer Battle number is audited on the data-quality page.