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Not in raids nowNo announced raid window, Max Battle event or Power Spot board includes this species. Simulate it anyway · What is in raids

Galarian Weezing

#0110
Attack
174
Defense
197
Stamina
163
Best fast:
Fairy Wind 10.80 DPS with STAB
Best charged:
Play Rough 2.16 DPE with STAB
Max CP:
2,623

In-game artwork for this exact form (PokeMiners asset dump).

FormsWeezingGalarian Weezing
Slug:
weezing-galarian
Game Master form:
WEEZING_GALARIAN
Family:
FAMILY_KOFFING

Base stats and CP

Straight from the Game Master; CP uses the level 1 to 51 CPM table. Ranks are recomputed over the released forms in the snapshot on every render.

Attack#533 of 1,123 · top 47.5%
174
Defense#192 of 1,123 · top 17.1%
197
Stamina#578 of 1,123 · top 51.5%
163

Stat product 5,587,314 — #459 of 1,123 released forms. Bars are scaled against the highest value in the snapshot, not a round number.

Max CP (L40)
2,293
15/15/15, old level cap
Max CP (L50)
2,592
15/15/15, current level cap
Max CP (L51)
2,623
15/15/15 best buddy — Pokebattler's headline
Catch CP (L20)
1,242 - 1,310
IV 10 to 15
Catch CP (L25)
1,553 - 1,637
weather boosted, IV 10 to 15

In the field

Buddy, Pokedex and unlock numbers, all read from this form's own Game Master template.

Buddy distance
3 km
walked per candy
Height
3 m
Weight
16 kg
Second charged move
50 candy
50,000 stardust
Shadow move
Frustration
Return once purified

Best against

Which raid bosses Galarian Weezing is a top counter for, aggregated over the 120 bosses on the roster the same way pokebattler.com aggregates its own attacker rankings.

Top ten finishes
0
of 120 bosses ranked
Matchups
2
bosses it places on at all
Points
30
Pokebattler's published weighting

Its best showing is14againstUrshifu (Single Strike)(Tier 5) with Fairy Wind + Play Rough.

  • #14Urshifu (Single Strike)fightingdarkTier 5
    Estimator
    2.06
    Time to win
    9:29
    Points
    20
    Fairy Wind + Play Rough
  • #22GuzzlorddarkdragonTier 5
    Estimator
    1.22
    Time to win
    5:37
    Points
    10
    Fairy Wind + Play Rough

"Details" opens Galarian Weezing's per-move damage against that boss, its breakpoints and its energy cycle — the same drawer the boss page opens.

Ranked with Shadow, Mega and Legendary attackers hidden — pokebattler.com's own default, so a place here is comparable with a place on its counter page. With everything switched on it places on 0 bosses. Its Shadow form places on 1 more, best #31 vs Urshifu (Single Strike). Points follow pokebattler.com's published rule — 5 for a first place, 4 for a second, 3 for a fourth, 2 for an eighth, 1 for a sixteenth, weighted 10x at Tier 5 / Mega, 4x at Tier 3 and 0x at Tier 1. Level 40, 15/15/15, no weather, no friendship, no dodging. Snapshot generated 2026-10-05.

As a raid boss (Tier 1)

Boss stats use 15/15/15 IVs, the tier CP multiplier and the tier's fixed HP pool.

Lobby CP
6,740
Attack
112
Defense
126
HP
600

Not in the current raid rotation snapshot. The counters below are still exact for the tier this form would be hosted at.

Best counters against Galarian Weezing →

Catch CP after the raid

IV spreadCP at L20CP at L25 (weather boosted)
10/10/10floor1,2421,553
11/11/111,2561,570
12/12/121,2691,586
13/13/131,2831,603
14/14/141,2961,620
15/15/15hundo1,3101,637

Caught CP range 1,242 - 1,310, or 1,553 - 1,637 when the weather boosts it.

A raid encounter is level 20 (level 25 weather boosted) and cannot roll an IV below 10/10/10. Anything outside the first range is not this raid's reward.

Type matchups

Every one of the 18 attacking types against this typing. GO multipliers: 1.6x super effective, 0.625x resisted, 0.390625x doubly resisted.

  • Weak (3)
  • Neutral (9)
  • Resists (6)

Every tile and chip is a link: it opens the Pokedex filtered to that type, so a weakness leads straight to the attackers that exploit it. Pokebattler lists only the weaknesses; the eleven types that do neither matter as much to a raider deciding what to bring, so all 18 are shown with the exact multiplier.

Movepool

2 fast and 5 charged moves, elite / legacy included. Ranked by damage per second (fast) and damage per energy (charged), both with this form's x1.2 STAB applied where it earns it.

Best moveset21.6 DPS

4 x Fairy Wind per Play Rough · 7.0s cycle · 151 power with STAB

#220.5 DPS

8 x Fairy Wind per Overheat · 12.0s cycle · 246 power with STAB

#319.8 DPS
normalTackle

10 x Tackle per Play Rough · 8.0s cycle · 158 power with STAB

Fast moves

MoveTypePowerEnergyDurationDPSEPSSource
Fairy WindSTABfairy9+131.0s10.8013.00standard
Tacklenormal5+50.5s10.0010.00standard

Charged moves

MoveTypePowerEnergyDurationDPSDPESource
Play RoughSTABfairy90-503.0s36.002.16standard
Brutal Swingdark65-332.0s32.501.97standard
SludgeSTABpoison50-332.0s30.001.82standard
Overheatfire160-1004.0s40.001.60standard
Hyper Beamnormal150-1004.0s37.501.50standard

STAB marks moves that share a type with this form (x1.2 damage), and the DPS and DPE columns above already have that x1.2 in them — so a STAB move and a stronger-on-paper neutral move can be compared straight down the column, which is how the best-moveset cards rank them too. Power and Duration stay raw; hover a DPS or DPE figure to see the arithmetic. Att DPS and Def DPS are the two columns pokebattler.com prints in the same table, reproduced exactly: both are raw with no STAB, Def DPS is power / duration, and Att DPS is power / (duration + 2s), the gym move delay. They are there so this table can be diffed against theirs row by row — every row on the pages read on 2026-09-11 matches. Energy is gained on fast moves and spent on charged moves. Every move name opens its own page with the damage window and every other form that learns it — or browse all moves.

Trainer Battles

The same moves, on the Trainer Battle clock: 0.5s per turn, 100 energy cap, stat changes included. These numbers come from a separate Game Master template and are not the raid numbers above.

Best pairing11.7DPT

Fairy Wind+Overheat

7 fast throws · 14 turns · 7.0s to fire

Lowers its own Attack by 2 stages

#210.8DPT

Fairy Wind+Sludge

5 fast throws · 10 turns · 5.0s to fire

#310.7DPT

Fairy Wind+Hyper Beam

9 fast throws · 18 turns · 9.0s to fire

Fast moves

MoveTypePowerEnergyTurnsDPTEPT
Tacklenormal3+31(0.5s)3.003.00
Fairy WindSTABfairy4+92(1.0s)2.404.50

Charged moves

MoveTypePowerEnergyDPEEffect
Overheatfire130-552.36self Atk -2
SludgeSTABpoison70-402.10none
Hyper Beamnormal150-801.88none
Play RoughSTABfairy90-601.80none
Brutal Swingdark55-351.57none

Turns are the one-based count the game and every reference site print: the Game Master ships a zero-based durationTurns, so its 1 is a 2-turn move. DPT and EPT are damage and energy per turn and DPE is damage per energy, both with this form's x1.2 STAB already in them where the row is flagged STAB, so the columns can be read straight down; Power and Energy stay raw. A stat change moves the target up or down the game's own ladder (0.50, 0.57, 0.67, 0.80, 1.00, 1.25, 1.50, 1.75, 2.00 for stages -4 to +4). Every Trainer Battle number is audited on the data-quality page.

Acquisition and variants

Shadow and Purified

Available as a Shadow Pokemon (x1.2 attack, x0.833 defense). Shadow charged move FRUSTRATION, purified RETURN.

Second charged move

50,000 Stardust and 50 Candy.

Max Battles

Cannot Dynamax.

Mega Evolution

This entry is not a Mega or Primal form.

Forms of Weezing (2)

Every form the snapshot carries for this dex number. Each one appears exactly once.

FormTypesAtkDefStaMovesStatus
Weezingpoison1741971634f / 4creleased
Galarian Weezingpoisonfairy1741971632f / 5creleased

Where this data comes from

Every field above is read from the committed snapshot, never typed by hand.

Built 2026-10-03 from the PokeMiners Game Master (https://raw.githubusercontent.com/PokeMiners/game_masters/master/latest/latest.json), refreshed automatically every day.

No hand-curated correction was needed for this form; it comes straight from the Game Master template.

Checked against Pokebattler1 movepool difference

Their entry: WEEZING_GALARIAN_FORM — 2 fast, 6 charged. Ours: 2 fast, 5 charged.

  • Return (charged) — only on Pokebattler: Return (purified only)

Source: https://fight.pokebattler.com/pokemon, read 2026-10-03. The full diff across all 1,269 forms is on the movepool cross-check.

Snapshot integrity is re-checked on every build and on the data quality page.