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PoGoBud
Type: Null

Trainer Battles

Type: Null

Trainer Battles

The same moves, on the Trainer Battle clock: 0.5s per turn, 100 energy cap, stat changes included. These numbers come from a separate Game Master template and are not the raid numbers above.

Best pairing8.2DPT

Tackle+Tri-Attack

17 fast throws · 17 turns · 8.5s to fire

Lowers the opponent's Attack by 1 stage (50% chance); Lowers the opponent's Defense by 1 stage (50% chance)

#27.7DPT

Tackle+Iron Head

17 fast throws · 17 turns · 8.5s to fire

#37.6DPT

Tackle+Aerial Ace

15 fast throws · 15 turns · 7.5s to fire

Fast moves

MoveTypePowerEnergyTurnsDPTEPT
TackleSTABnormal3+31(0.5s)3.603.00
Take DownSTABnormal5+83(1.5s)2.002.67

Charged moves

MoveTypePowerEnergyDPEEffect
Tri-AttackSTABnormal65-501.56foe Atk -1 @50%foe Def -1 @50%
Iron Headsteel70-501.40none
Aerial Aceflying60-451.33none

Turns are the one-based count the game and every reference site print: the Game Master ships a zero-based durationTurns, so its 1 is a 2-turn move. DPT and EPT are damage and energy per turn and DPE is damage per energy, both with this form's x1.2 STAB already in them where the row is flagged STAB, so the columns can be read straight down; Power and Energy stay raw. A stat change moves the target up or down the game's own ladder (0.50, 0.57, 0.67, 0.80, 1.00, 1.25, 1.50, 1.75, 2.00 for stages -4 to +4). Every Trainer Battle number is audited on the data-quality page.