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Tatsugiri

Trainer Battles

Tatsugiri

Trainer Battles

The same moves, on the Trainer Battle clock: 0.5s per turn, 100 energy cap, stat changes included. These numbers come from a separate Game Master template and are not the raid numbers above.

Best pairing10.2DPT

Water Gun+Outrage

20 fast throws · 20 turns · 10.0s to fire

#29.8DPT

Water Gun+Hydro Pump

25 fast throws · 25 turns · 12.5s to fire

#39.6DPT

Water Gun+Surf

15 fast throws · 15 turns · 7.5s to fire

Fast moves

MoveTypePowerEnergyTurnsDPTEPT
Water GunSTABwater3+31(0.5s)3.603.00
Take Downnormal5+83(1.5s)1.672.67

Charged moves

MoveTypePowerEnergyDPEEffect
OutrageSTABdragon110-602.20none
Hydro PumpSTABwater130-752.08none
SurfSTABwater75-452.00none
Muddy WaterSTABwater35-351.20foe Atk -1 @30%

Turns are the one-based count the game and every reference site print: the Game Master ships a zero-based durationTurns, so its 1 is a 2-turn move. DPT and EPT are damage and energy per turn and DPE is damage per energy, both with this form's x1.2 STAB already in them where the row is flagged STAB, so the columns can be read straight down; Power and Energy stay raw. A stat change moves the target up or down the game's own ladder (0.50, 0.57, 0.67, 0.80, 1.00, 1.25, 1.50, 1.75, 2.00 for stages -4 to +4). Every Trainer Battle number is audited on the data-quality page.