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PoGoBud
Steelix

Trainer Battles

Steelix

Trainer Battles

The same moves, on the Trainer Battle clock: 0.5s per turn, 100 energy cap, stat changes included. These numbers come from a separate Game Master template and are not the raid numbers above.

Best pairing11.0DPT

Dragon Tail+Earthquake

6 fast throws · 18 turns · 9.0s to fire

#210.5DPT

Thunder Fang+Earthquake

11 fast throws · 22 turns · 11.0s to fire

#38.8DPT

Dragon Tail+Crunch

4 fast throws · 12 turns · 6.0s to fire

Lowers the opponent's Defense by 1 stage (20% chance)

Fast moves

MoveTypePowerEnergyTurnsDPTEPT
Iron TailSTABsteel10+73(1.5s)4.002.33
Thunder Fangelectric8+62(1.0s)4.003.00
Dragon Taildragon9+123(1.5s)3.004.00

Charged moves

MoveTypePowerEnergyDPEEffect
EarthquakeSTABground120-652.22none
Heavy SlamSTABsteel70-501.68none
Crunchdark70-451.56foe Def -1 @20%
Psychic Fangspsychic40-351.14foe Def -1
Breaking Swipedragon50-501.00foe Atk -1

Turns are the one-based count the game and every reference site print: the Game Master ships a zero-based durationTurns, so its 1 is a 2-turn move. DPT and EPT are damage and energy per turn and DPE is damage per energy, both with this form's x1.2 STAB already in them where the row is flagged STAB, so the columns can be read straight down; Power and Energy stay raw. A stat change moves the target up or down the game's own ladder (0.50, 0.57, 0.67, 0.80, 1.00, 1.25, 1.50, 1.75, 2.00 for stages -4 to +4). Every Trainer Battle number is audited on the data-quality page.