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Not in raids nowNo announced raid window, Max Battle event or Power Spot board includes this species. Simulate it anyway · What is in raids

Squawkabilly

#0931
Attack
185
Defense
105
Stamina
193
Best fast:
Air Slash 14.40 DPS with STAB
Best charged:
Fly 2.16 DPE with STAB
Max CP:
2,257

In-game artwork for this exact form (PokeMiners asset dump).

Slug:
squawkabilly
Game Master form:
SQUAWKABILLY (no form template)
Family:
FAMILY_SQUAWKABILLY

Base stats and CP

Straight from the Game Master; CP uses the level 1 to 51 CPM table. Ranks are recomputed over the released forms in the snapshot on every render.

Attack#466 of 1,123 · top 41.5%
185
Defense#855 of 1,123 · top 76.1%
105
Stamina#269 of 1,123 · top 24%
193

Stat product 3,749,025 — #641 of 1,123 released forms. Bars are scaled against the highest value in the snapshot, not a round number.

Max CP (L40)
1,973
15/15/15, old level cap
Max CP (L50)
2,231
15/15/15, current level cap
Max CP (L51)
2,257
15/15/15 best buddy — Pokebattler's headline
Catch CP (L20)
1,063 - 1,127
IV 10 to 15
Catch CP (L25)
1,329 - 1,409
weather boosted, IV 10 to 15

In the field

Buddy, Pokedex and unlock numbers, all read from this form's own Game Master template.

Buddy distance
3 km
walked per candy
Height
0.6 m
Weight
2.4 kg
Second charged move
75 candy
75,000 stardust

Best against

Which raid bosses Squawkabilly is a top counter for, aggregated over the 123 bosses on the roster the same way pokebattler.com aggregates its own attacker rankings.

Top ten finishes
0
of 123 bosses ranked
Matchups
3
bosses it places on at all
Points
34
Pokebattler's published weighting

Its best showing is14againstVirizion(Tier 5) with Air Slash + Fly.

  • #14ViriziongrassfightingTier 5
    Estimator
    2.24
    Time to win
    10:19
    Points
    20
    Air Slash + Fly
  • #16BuzzwolebugfightingTier 5
    Estimator
    1.92
    Time to win
    8:50
    Points
    10
    Air Slash + Fly
  • #18Hisuian LilligantgrassfightingTier 3live
    Estimator
    0.53
    Time to win
    1:33
    Points
    4
    Peck + Fly

"Details" opens Squawkabilly's per-move damage against that boss, its breakpoints and its energy cycle — the same drawer the boss page opens.

Ranked with Shadow, Mega and Legendary attackers hidden — pokebattler.com's own default, so a place here is comparable with a place on its counter page. With everything switched on it places on 0 bosses. Points follow pokebattler.com's published rule — 5 for a first place, 4 for a second, 3 for a fourth, 2 for an eighth, 1 for a sixteenth, weighted 10x at Tier 5 / Mega, 4x at Tier 3 and 0x at Tier 1. Level 40, 15/15/15, no weather, no friendship, no dodging. Snapshot generated 2026-10-04.

As a raid boss (Tier 1)

Boss stats use 15/15/15 IVs, the tier CP multiplier and the tier's fixed HP pool.

Lobby CP
5,366
Attack
119
Defense
71
HP
600

Not in the current raid rotation snapshot. The counters below are still exact for the tier this form would be hosted at.

Best counters against Squawkabilly →

Catch CP after the raid

IV spreadCP at L20CP at L25 (weather boosted)
10/10/10floor1,0631,329
11/11/111,0761,345
12/12/121,0881,361
13/13/131,1011,377
14/14/141,1141,393
15/15/15hundo1,1271,409

Caught CP range 1,063 - 1,127, or 1,329 - 1,409 when the weather boosts it.

A raid encounter is level 20 (level 25 weather boosted) and cannot roll an IV below 10/10/10. Anything outside the first range is not this raid's reward.

Type matchups

Every one of the 18 attacking types against this typing. GO multipliers: 1.6x super effective, 0.625x resisted, 0.390625x doubly resisted.

  • Weak (3)
  • Neutral (11)
  • Resists (4)
Weak to
Resists

Every tile and chip is a link: it opens the Pokedex filtered to that type, so a weakness leads straight to the attackers that exploit it. Pokebattler lists only the weaknesses; the eleven types that do neither matter as much to a raider deciding what to bring, so all 18 are shown with the exact multiplier.

Same typing, same matchups

Released normal / flying forms with the highest attack — they share every weakness and resistance above.

Movepool

2 fast and 3 charged moves, elite / legacy included. Ranked by damage per second (fast) and damage per energy (charged), both with this form's x1.2 STAB applied where it earns it.

Best moveset24.0 DPS
flyingPeck
flyingFly

5 x Peck per Fly · 7.0s cycle · 168 power with STAB

#223.2 DPS
flyingAir Slash
flyingFly

7 x Air Slash per Fly · 9.0s cycle · 209 power with STAB

#323.0 DPS
flyingPeck

10 x Peck per Brave Bird · 12.0s cycle · 276 power with STAB

Fast moves

MoveTypePowerEnergyDurationDPSEPSSource
Air SlashSTABflying12+81.0s14.408.00standard
PeckSTABflying10+101.0s12.0010.00standard

Charged moves

MoveTypePowerEnergyDurationDPSDPESource
FlySTABflying90-502.0s54.002.16standard
Aerial AceSTABflying55-332.5s26.402.00standard
Brave BirdSTABflying130-1002.0s78.001.56standard

STAB marks moves that share a type with this form (x1.2 damage), and the DPS and DPE columns above already have that x1.2 in them — so a STAB move and a stronger-on-paper neutral move can be compared straight down the column, which is how the best-moveset cards rank them too. Power and Duration stay raw; hover a DPS or DPE figure to see the arithmetic. Att DPS and Def DPS are the two columns pokebattler.com prints in the same table, reproduced exactly: both are raw with no STAB, Def DPS is power / duration, and Att DPS is power / (duration + 2s), the gym move delay. They are there so this table can be diffed against theirs row by row — every row on the pages read on 2026-09-11 matches. Energy is gained on fast moves and spent on charged moves. Every move name opens its own page with the damage window and every other form that learns it — or browse all moves.

Trainer Battles

The same moves, on the Trainer Battle clock: 0.5s per turn, 100 energy cap, stat changes included. These numbers come from a separate Game Master template and are not the raid numbers above.

Best pairing14.7DPT

Peck+Brave Bird

7 fast throws · 14 turns · 7.0s to fire

Lowers its own Defense by 3 stages

#211.6DPT

Peck+Fly

6 fast throws · 12 turns · 6.0s to fire

#311.0DPT

Air Slash+Brave Bird

7 fast throws · 21 turns · 10.5s to fire

Lowers its own Defense by 3 stages

Fast moves

MoveTypePowerEnergyTurnsDPTEPT
Air SlashSTABflying9+93(1.5s)3.603.00
PeckSTABflying6+82(1.0s)3.604.00

Charged moves

MoveTypePowerEnergyDPEEffect
Brave BirdSTABflying130-552.84self Def -3
FlySTABflying80-452.13none
Aerial AceSTABflying60-451.60none

Turns are the one-based count the game and every reference site print: the Game Master ships a zero-based durationTurns, so its 1 is a 2-turn move. DPT and EPT are damage and energy per turn and DPE is damage per energy, both with this form's x1.2 STAB already in them where the row is flagged STAB, so the columns can be read straight down; Power and Energy stay raw. A stat change moves the target up or down the game's own ladder (0.50, 0.57, 0.67, 0.80, 1.00, 1.25, 1.50, 1.75, 2.00 for stages -4 to +4). Every Trainer Battle number is audited on the data-quality page.

Acquisition and variants

Shadow and Purified

No Shadow form exists for this entry.

Second charged move

75,000 Stardust and 75 Candy.

Max Battles

Cannot Dynamax.

Mega Evolution

This entry is not a Mega or Primal form.

Forms of Squawkabilly (1)

Every form the snapshot carries for this dex number. Each one appears exactly once.

FormTypesAtkDefStaMovesStatus
Squawkabillynormalflying1851051932f / 3creleased

Where this data comes from

Every field above is read from the committed snapshot, never typed by hand.

Built 2026-10-03 from the PokeMiners Game Master (https://raw.githubusercontent.com/PokeMiners/game_masters/master/latest/latest.json) by npm run data:build.

No hand-curated correction was needed for this form; it comes straight from the Game Master template.

Checked against Pokebattlerstats, typing and movepool all match

Their entry: SQUAWKABILLY — 2 fast, 3 charged. Ours: 2 fast, 3 charged.

Source: https://fight.pokebattler.com/pokemon, read 2026-10-03. The full diff across all 1,269 forms is on the movepool cross-check.

Snapshot integrity is re-checked on every build and on the data quality page.