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PoGoBattler

Spectrier

#0897Not released in Pokemon GO
Attack
273
Defense
146
Stamina
205
Best fast:
Tackle 10.00 DPS
Best charged:
Shadow Ball 2.40 DPE with STAB
Max CP:
3,872

Official artwork for this exact form (PokeAPI) — the GO asset dump has no icon for it yet.

Slug:
spectrier
Game Master form:
SPECTRIER (no form template)
Family:
FAMILY_SPECTRIER

Not released in Pokemon GONo trainer can own this one yet.

Not obtainable in Pokemon GO as of 2026-10-03: PvPoke flags it released:false and onemorecatch.site lists the species as unavailable. It is left out of default counter lists, boss pickers, tools and the Pokebox; the numbers on this page are what the Game Master gives it.

List checked 2026-10-03. Source: PvPoke gamemaster released:false flags (github.com/pvpoke/pvpoke, snapshot 2026-10-03 03:11:52) cross-checked with onemorecatch.site's unavailable list (updated 2026-10-02) and theclick.gg's Mega list (2026-09-16); PvP-only exclusions (Ditto, Shedinja, Spewpa, Cosmog, Cosmoem) and the stale Mega Camerupt flag corrected by hand.

Base stats and CP

Straight from the Game Master; CP uses the level 1 to 51 CPM table. Ranks are recomputed over the released forms in the snapshot on every render.

Attack#73 of 1,123 · top 6.5%
273
Defense#557 of 1,123 · top 49.6%
146
Stamina#213 of 1,123 · top 19%
205

Stat product 8,170,890 — #199 of 1,123 released forms. Bars are scaled against the highest value in the snapshot, not a round number.

Max CP (L40)
3,385
15/15/15, old level cap
Max CP (L50)
3,827
15/15/15, current level cap
Max CP (L51)
3,872
15/15/15 best buddy — Pokebattler's headline
Catch CP (L20)
1,849 - 1,934
IV 10 to 15
Catch CP (L25)
2,312 - 2,418
weather boosted, IV 10 to 15

In the field

Buddy, Pokedex and unlock numbers, all read from this form's own Game Master template.

Buddy distance
20 km
walked per candy
Height
2 m
Weight
44.5 kg
Second charged move
100 candy
100,000 stardust

Best against

Which raid bosses Spectrier is a top counter for, aggregated over the 123 bosses on the roster the same way pokebattler.com aggregates its own attacker rankings.

Spectrier does not reach the top 32 against any of the 123 bosses on the roster, with or without Shadow, Mega and Legendary attackers in the pool. That is an honest "no", not a missing measurement — it was ranked against every one of them.

Run it against a specific boss anyway →

As a raid boss (Tier 5)

Boss stats use 15/15/15 IVs, the tier CP multiplier and the tier's fixed HP pool.

Lobby CP
44,755
Attack
227
Defense
127
HP
15,000

Not in the current raid rotation snapshot. The counters below are still exact for the tier this form would be hosted at.

Best counters against Spectrier →

Catch CP after the raid

IV spreadCP at L20CP at L25 (weather boosted)
10/10/10floor1,8492,312
11/11/111,8662,333
12/12/121,8832,354
13/13/131,9002,375
14/14/141,9172,396
15/15/15hundo1,9342,418

Caught CP range 1,849 - 1,934, or 2,312 - 2,418 when the weather boosts it.

A raid encounter is level 20 (level 25 weather boosted) and cannot roll an IV below 10/10/10. Anything outside the first range is not this raid's reward.

Type matchups

Every one of the 18 attacking types against this typing. GO multipliers: 1.6x super effective, 0.625x resisted, 0.390625x doubly resisted.

  • Weak (2)
  • Neutral (12)
  • Resists (4)
Weak to
Resists

Every tile and chip is a link: it opens the Pokedex filtered to that type, so a weakness leads straight to the attackers that exploit it. Pokebattler lists only the weaknesses; the eleven types that do neither matter as much to a raider deciding what to bring, so all 18 are shown with the exact multiplier.

Same typing, same matchups

Released ghost forms with the highest attack — they share every weakness and resistance above.

Movepool

2 fast and 3 charged moves, elite / legacy included. Ranked by damage per second (fast) and damage per energy (charged), both with this form's x1.2 STAB applied where it earns it.

Best moveset21.3 DPS

10 x Tackle per Shadow Ball · 8.0s cycle · 170 power with STAB

#217.1 DPS
normalTackle

10 x Tackle per Foul Play · 7.0s cycle · 120 power with STAB

#316.9 DPS

7 x Take Down per Shadow Ball · 10.0s cycle · 169 power with STAB

Fast moves

MoveTypePowerEnergyDurationDPSEPSSource
Tacklenormal5+50.5s10.0010.00standard
Take Downnormal7+81.0s7.008.00standard

Charged moves

MoveTypePowerEnergyDurationDPSDPESource
Shadow BallSTABghost100-503.0s40.002.40standard
Bulldozeground80-503.5s22.861.60standard
Foul Playdark70-502.0s35.001.40standard

STAB marks moves that share a type with this form (x1.2 damage), and the DPS and DPE columns above already have that x1.2 in them — so a STAB move and a stronger-on-paper neutral move can be compared straight down the column, which is how the best-moveset cards rank them too. Power and Duration stay raw; hover a DPS or DPE figure to see the arithmetic. Att DPS and Def DPS are the two columns pokebattler.com prints in the same table, reproduced exactly: both are raw with no STAB, Def DPS is power / duration, and Att DPS is power / (duration + 2s), the gym move delay. They are there so this table can be diffed against theirs row by row — every row on the pages read on 2026-09-11 matches. Energy is gained on fast moves and spent on charged moves. Every move name opens its own page with the damage window and every other form that learns it — or browse all moves.

Trainer Battles

The same moves, on the Trainer Battle clock: 0.5s per turn, 100 energy cap, stat changes included. These numbers come from a separate Game Master template and are not the raid numbers above.

Best pairing10.1DPT

Tackle+Shadow Ball

17 fast throws · 17 turns · 8.5s to fire

#27.6DPT

Tackle+Foul Play

14 fast throws · 14 turns · 7.0s to fire

#37.4DPT

Take Down+Shadow Ball

7 fast throws · 21 turns · 10.5s to fire

Fast moves

MoveTypePowerEnergyTurnsDPTEPT
Tacklenormal3+31(0.5s)3.003.00
Take Downnormal5+83(1.5s)1.672.67

Charged moves

MoveTypePowerEnergyDPEEffect
Shadow BallSTABghost100-502.40none
Foul Playdark65-401.63none
Bulldozeground45-451.00foe Def -1 @50%

Turns are the one-based count the game and every reference site print: the Game Master ships a zero-based durationTurns, so its 1 is a 2-turn move. DPT and EPT are damage and energy per turn and DPE is damage per energy, both with this form's x1.2 STAB already in them where the row is flagged STAB, so the columns can be read straight down; Power and Energy stay raw. A stat change moves the target up or down the game's own ladder (0.50, 0.57, 0.67, 0.80, 1.00, 1.25, 1.50, 1.75, 2.00 for stages -4 to +4). Every Trainer Battle number is audited on the data-quality page.

Acquisition and variants

Shadow and Purified

No Shadow form exists for this entry.

Second charged move

100,000 Stardust and 100 Candy.

Max Battles

Cannot Dynamax.

Mega Evolution

This entry is not a Mega or Primal form.

Forms of Spectrier (1)

Every form the snapshot carries for this dex number. Each one appears exactly once.

FormTypesAtkDefStaMovesStatus
Spectrierghost2731462052f / 3cNot released in Pokemon GO

Where this data comes from

Every field above is read from the committed snapshot, never typed by hand.

Built 2026-10-03 from the PokeMiners Game Master (https://raw.githubusercontent.com/PokeMiners/game_masters/master/latest/latest.json) by npm run data:build.

No hand-curated correction was needed for this form; it comes straight from the Game Master template.

Checked against Pokebattlerstats, typing and movepool all match

Their entry: SPECTRIER — 2 fast, 3 charged. Ours: 2 fast, 3 charged.

Source: https://fight.pokebattler.com/pokemon, read 2026-10-03. The full diff across all 1,269 forms is on the movepool cross-check.

Snapshot integrity is re-checked on every build and on the data quality page.