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Not in raids nowNo announced raid window, Max Battle event or Power Spot board includes this species. Simulate it anyway · What is in raids

Skiddo

#0672
Attack
123
Defense
102
Stamina
165
Best fast:
Rock Smash 11.33 DPS
Best charged:
Seed Bomb 2.00 DPE with STAB
Max CP:
1,430

In-game artwork for this exact form (PokeMiners asset dump).

Slug:
skiddo
Game Master form:
SKIDDO (no form template)
Family:
FAMILY_SKIDDO

Base stats and CP

Straight from the Game Master; CP uses the level 1 to 51 CPM table. Ranks are recomputed over the released forms in the snapshot on every render.

Attack#841 of 1,123 · top 74.9%
123
Defense#873 of 1,123 · top 77.7%
102
Stamina#575 of 1,123 · top 51.2%
165

Stat product 2,070,090 — #817 of 1,123 released forms. Bars are scaled against the highest value in the snapshot, not a round number.

Max CP (L40)
1,250
15/15/15, old level cap
Max CP (L50)
1,414
15/15/15, current level cap
Max CP (L51)
1,430
15/15/15 best buddy — Pokebattler's headline
Catch CP (L20)
664 - 714
IV 10 to 15
Catch CP (L25)
830 - 893
weather boosted, IV 10 to 15

Evolution family

1 evolution in this line, with the candy and everything else the game asks for — read out of the Game Master's evolutionBranch, form by form.

  1. Base
  2. Stage 2

Evolutions are form-accurate: a regional form evolves into its own regional form, and a branch the game does not have is not drawn (Alolan Raichu names Pikachu as its parent but is not what Pikachu evolves into, so no line is shown). Mega Evolution is not part of this family — it costs Mega Energy and reverts, so it sits with the forms above.

In the field

Buddy, Pokedex and unlock numbers, all read from this form's own Game Master template.

Buddy distance
3 km
walked per candy
Height
0.9 m
Weight
31 kg
Second charged move
50 candy
50,000 stardust

Best against

Which raid bosses Skiddo is a top counter for, aggregated over the 123 bosses on the roster the same way pokebattler.com aggregates its own attacker rankings.

Skiddo does not reach the top 32 against any of the 123 bosses on the roster, with or without Shadow, Mega and Legendary attackers in the pool. That is an honest "no", not a missing measurement — it was ranked against every one of them.

Run it against a specific boss anyway →

As a raid boss (Tier 1)

Boss stats use 15/15/15 IVs, the tier CP multiplier and the tier's fixed HP pool.

Lobby CP
3,656
Attack
82
Defense
69
HP
600

Not in the current raid rotation snapshot. The counters below are still exact for the tier this form would be hosted at.

Best counters against Skiddo →

Catch CP after the raid

IV spreadCP at L20CP at L25 (weather boosted)
10/10/10floor664830
11/11/11674843
12/12/12684855
13/13/13694868
14/14/14704880
15/15/15hundo714893

Caught CP range 664 - 714, or 830 - 893 when the weather boosts it.

A raid encounter is level 20 (level 25 weather boosted) and cannot roll an IV below 10/10/10. Anything outside the first range is not this raid's reward.

Type matchups

Every one of the 18 attacking types against this typing. GO multipliers: 1.6x super effective, 0.625x resisted, 0.390625x doubly resisted.

  • Weak (5)
  • Neutral (9)
  • Resists (4)

Every tile and chip is a link: it opens the Pokedex filtered to that type, so a weakness leads straight to the attackers that exploit it. Pokebattler lists only the weaknesses; the eleven types that do neither matter as much to a raider deciding what to bring, so all 18 are shown with the exact multiplier.

Same typing, same matchups

Released grass forms with the highest attack — they share every weakness and resistance above.

Movepool

2 fast and 3 charged moves, elite / legacy included. Ranked by damage per second (fast) and damage per energy (charged), both with this form's x1.2 STAB applied where it earns it.

Best moveset18.3 DPS

4 x Zen Headbutt per Seed Bomb · 6.0s cycle · 110 power with STAB

#218.0 DPS
fightingRock Smash

3 x Rock Smash per Seed Bomb · 6.5s cycle · 117 power with STAB

#316.6 DPS

6 x Zen Headbutt per Rock Slide · 8.5s cycle · 141 power with STAB

Fast moves

MoveTypePowerEnergyDurationDPSEPSSource
Rock Smashfighting17+121.5s11.338.00standard
Zen Headbuttpsychic11+91.0s11.009.00standard

Charged moves

MoveTypePowerEnergyDurationDPSDPESource
Seed BombSTABgrass55-332.0s33.002.00standard
Rock Sliderock75-502.5s30.001.50restored
Brick Breakfighting40-331.5s26.671.21standard

STAB marks moves that share a type with this form (x1.2 damage), and the DPS and DPE columns above already have that x1.2 in them — so a STAB move and a stronger-on-paper neutral move can be compared straight down the column, which is how the best-moveset cards rank them too. Power and Duration stay raw; hover a DPS or DPE figure to see the arithmetic. Att DPS and Def DPS are the two columns pokebattler.com prints in the same table, reproduced exactly: both are raw with no STAB, Def DPS is power / duration, and Att DPS is power / (duration + 2s), the gym move delay. They are there so this table can be diffed against theirs row by row — every row on the pages read on 2026-09-11 matches. Energy is gained on fast moves and spent on charged moves. Every move name opens its own page with the damage window and every other form that learns it — or browse all moves.

Trainer Battles

The same moves, on the Trainer Battle clock: 0.5s per turn, 100 energy cap, stat changes included. These numbers come from a separate Game Master template and are not the raid numbers above.

Best pairing6.7DPT

Rock Smash+Seed Bomb

6 fast throws · 18 turns · 9.0s to fire

#26.6DPT

Rock Smash+Rock Slide

7 fast throws · 21 turns · 10.5s to fire

#35.8DPT

Zen Headbutt+Seed Bomb

7 fast throws · 21 turns · 10.5s to fire

Fast moves

MoveTypePowerEnergyTurnsDPTEPT
Rock Smashfighting9+73(1.5s)3.002.33
Zen Headbuttpsychic8+63(1.5s)2.672.00

Charged moves

MoveTypePowerEnergyDPEEffect
Rock Sliderock75-451.67none
Seed BombSTABgrass55-401.65none
Brick Breakfighting50-401.25foe Def -1

Turns are the one-based count the game and every reference site print: the Game Master ships a zero-based durationTurns, so its 1 is a 2-turn move. DPT and EPT are damage and energy per turn and DPE is damage per energy, both with this form's x1.2 STAB already in them where the row is flagged STAB, so the columns can be read straight down; Power and Energy stay raw. A stat change moves the target up or down the game's own ladder (0.50, 0.57, 0.67, 0.80, 1.00, 1.25, 1.50, 1.75, 2.00 for stages -4 to +4). Every Trainer Battle number is audited on the data-quality page.

Acquisition and variants

Shadow and Purified

No Shadow form exists for this entry.

Second charged move

50,000 Stardust and 50 Candy.

Max Battles

Cannot Dynamax.

Mega Evolution

This entry is not a Mega or Primal form.

Forms of Skiddo (1)

Every form the snapshot carries for this dex number. Each one appears exactly once.

FormTypesAtkDefStaMovesStatus
Skiddograss1231021652f / 3creleased

Where this data comes from

Every field above is read from the committed snapshot, never typed by hand.

Built 2026-10-03 from the PokeMiners Game Master (https://raw.githubusercontent.com/PokeMiners/game_masters/master/latest/latest.json) by npm run data:build.

1 move restored from Pokebattler's dataset

Pokebattler lists Rock Slide for this form and this Game Master snapshot no longer carries it — legacy and event-only moves are the usual reason. Each one keeps the list Pokebattler puts it in, so Elite TM moves stay behind the legacy toggle.

Source: https://fight.pokebattler.com/pokemon (read 2026-09-06)

Checked against Pokebattlerstats, typing and movepool all match

Their entry: SKIDDO — 2 fast, 3 charged. Ours: 2 fast, 3 charged.

Source: https://fight.pokebattler.com/pokemon, read 2026-10-03. The full diff across all 1,269 forms is on the movepool cross-check.

Snapshot integrity is re-checked on every build and on the data quality page.