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Shieldon

Trainer Battles

Shieldon

Trainer Battles

The same moves, on the Trainer Battle clock: 0.5s per turn, 100 energy cap, stat changes included. These numbers come from a separate Game Master template and are not the raid numbers above.

Best pairing8.3DPT

Tackle+Rock Tomb

17 fast throws · 17 turns · 8.5s to fire

Lowers the opponent's Attack by 1 stage

#27.9DPT

Tackle+Heavy Slam

17 fast throws · 17 turns · 8.5s to fire

#37.8DPT

Tackle+Ancient Power

15 fast throws · 15 turns · 7.5s to fire

Raises its own Attack by 1 stage (10% chance); Raises its own Defense by 1 stage (10% chance)

Fast moves

MoveTypePowerEnergyTurnsDPTEPT
Iron TailSTABsteel10+73(1.5s)4.002.33
Tacklenormal3+31(0.5s)3.003.00

Charged moves

MoveTypePowerEnergyDPEEffect
Rock TombSTABrock75-501.80foe Atk -1
Heavy SlamSTABsteel70-501.68none
Ancient PowerSTABrock60-451.60self Atk +1 @10%self Def +1 @10%

Turns are the one-based count the game and every reference site print: the Game Master ships a zero-based durationTurns, so its 1 is a 2-turn move. DPT and EPT are damage and energy per turn and DPE is damage per energy, both with this form's x1.2 STAB already in them where the row is flagged STAB, so the columns can be read straight down; Power and Energy stay raw. A stat change moves the target up or down the game's own ladder (0.50, 0.57, 0.67, 0.80, 1.00, 1.25, 1.50, 1.75, 2.00 for stages -4 to +4). Every Trainer Battle number is audited on the data-quality page.